Player Matchup

Arachne
Arachne
DHG x Dreamz
Arachne
Level 28
God Stats
31W - 26L
1,499 SR
Queue Stats
109W - 145L
1,377 Elo+
Solo
Vulcan
Vulcan
Infinite Lumos
Vulcan
Level 23
God Stats
3W - 7L
1,383 SR
Queue Stats
47W - 48L
1,322 Elo+
Party 2
Chaac
Chaac
Littleshortguy
Chaac
Level 27
God Stats
6W - 4L
1,580 SR
Queue Stats
89W - 83L
1,482 Elo+
Solo
Merlin
Merlin
Pengeroo
Merlin
Level 11
God Stats
2W - 6L
1,566 SR
Queue Stats
6W - 10L
1,370 Elo+
Solo
Fenrir
Fenrir
TheZang24
Fenrir
Level 17
God Stats
9W - 13L
1,474 SR
Queue Stats
37W - 38L
1,344 Elo+
Party 2
Team Averages
Level 21
1,500 SR
1,379 Elo+

VS

Team Averages
Level 19
1,492 SR
1,475 Elo+
Cthulhu
Cthulhu
AC Rain Man
Cthulhu
Level 37
God Stats
2W - 4L
1,606 SR
Queue Stats
48W - 56L
1,441 Elo+
Party 1
Hachiman
Hachiman
AmGriff1
Hachiman
Level 34
God Stats
19W - 13L
1,571 SR
Queue Stats
37W - 41L
1,446 Elo+
Party 1
Loki
Loki
DarkWarChief243
Loki
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,639 Elo+
Party 1
Ra
Ra
JansitoSM
Ra
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 45L
1,500 Elo+
Solo
Ullr
Ullr
Vharoldd
Ullr
Level 10
God Stats
3W - 4L
1,281 SR
Queue Stats
26W - 35L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DHG x Dreamz
Arachne
11
3 / 4 / 3
7,739
430
4,865
14,290
4,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 3 / 1
7,537
419
9,934
9,594
3,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 5 / 1
7,299
406
4,302
10,517
5,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Pengeroo
Merlin
12
1 / 7 / 1
7,964
442
4,357
11,674
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
TheZang24
Fenrir
11
1 / 4 / 1
8,007
445
3,631
12,869
6,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AC Rain Man
Cthulhu
11
1 / 1 / 6
8,237
458
6,689
12,342
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
AmGriff1
Hachiman
13
2 / 1 / 4
8,288
460
4,285
5,347
1,637
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 3 / 3
6,741
375
1,738
6,679
3,173
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
14 / 2 / 2
12,278
682
20,492
13,514
5,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
15
5 / 3 / 5
9,478
527
3,637
7,491
2,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
10
Kills
22
23
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AC Rain Man
Cthulhu
1
1
6
4
W
Hachiman
AmGriff1
Hachiman
2
1
4
4
L
Arachne
DHG x Dreamz
Arachne
3
4
3
1.13
W
0
3
3
0.5
L
3
3
1
1.17
W
14
2
2
7.5
L
2
5
1
0.5
L
Merlin
Pengeroo
Merlin
1
7
1
0.21
L
Fenrir
TheZang24
Fenrir
1
4
1
0.38
W
Ullr
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,089
Damage
36,841
58,944
Taken
45,373
24,160
Mitigated
22,033
12,432
Healing
13,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AC Rain Man
Cthulhu
6,689
220
127
1,058
12,342
8,521
300
6,464
5,878
25,976
0
W
Hachiman
AmGriff1
Hachiman
4,285
1,054
369
1,059
5,347
1,637
1,511
1,967
3,380
0
36,263
L
Arachne
DHG x Dreamz
Arachne
4,865
2,550
0
6,111
14,290
4,912
283
5,790
8,318
0
33,395
W
1,738
367
0
848
6,679
3,173
611
1,230
5,449
0
20,447
L
9,934
3,192
807
2,090
9,594
3,401
0
5,559
3,989
45,982
0
W
20,492
2,968
1,668
8,038
13,514
5,899
1,475
2,603
10,911
111,657
0
L
4,302
773
0
2,209
10,517
5,538
229
5,603
4,696
0
32,059
L
Merlin
Pengeroo
Merlin
4,357
326
0
772
11,674
4,069
1,582
3,847
7,731
41,560
0
L
Fenrir
TheZang24
Fenrir
3,631
500
0
443
12,869
6,240
0
5,726
7,029
0
12,412
W
Ullr
3,637
784
0
711
7,491
2,803
615
2,027
5,464
0
32,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,546
Gold Earned
45,022
301
Minions Killed
439
0
Camps Cleared
0
1,410,738
Distance Traveled
1,623,134
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,237
458
44
2
0
315,416
1
W
Hachiman
8,288
460
77
4
0
310,653
0
L
Arachne
7,739
430
59
3
0
327,282
1
W
Loki
6,741
375
38
2
0
352,116
1
L
Vulcan
7,537
419
79
4
0
325,806
4
W
Ra
12,278
682
214
12
0
317,057
4
L
Chaac
7,299
406
55
3
0
150,687
0
L
Merlin
7,964
442
83
5
0
286,128
0
L
Fenrir
8,007
445
25
1
0
320,835
7
W
Ullr
9,478
527
66
4
0
327,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role