Player Matchup

Nemesis
Nemesis
BladeOfDarkSouls
Nemesis
Level 29
God Stats
10W - 6L
1,654 SR
Queue Stats
37W - 24L
1,635 Elo+
Party 2
Apollo
Apollo
ChrisCxsh
Apollo
Level 12
God Stats
0W - 3L
1,212 SR
Queue Stats
9W - 10L
1,584 Elo+
Solo
Athena
Athena
Nearrivers56
Athena
Level 28
God Stats
5W - 4L
1,679 SR
Queue Stats
94W - 77L
1,591 Elo+
Solo
Anubis
Anubis
Trollmanen
Anubis
Level 141
God Stats
7W - 9L
1,302 SR
Queue Stats
312W - 279L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
Wako15
Cthulhu
Level 12
God Stats
58W - 59L
1,664 SR
Queue Stats
130W - 134L
1,615 Elo+
Party 2
Team Averages
Level 44
1,502 SR
1,600 Elo+

VS

Team Averages
Level 37
1,534 SR
1,635 Elo+
Cthulhu
Cthulhu
OD_Melo
Cthulhu
Level 19
God Stats
2W - 0L
1,484 SR
Queue Stats
19W - 19L
1,523 Elo+
Solo
Tyr
Tyr
Pechoochi
Tyr
Level 11
God Stats
6W - 3L
1,993 SR
Queue Stats
53W - 28L
1,679 Elo+
Party 1
Ra
Ra
RIVAL 221330
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,787 Elo+
Solo
Fenrir
Fenrir
Saviee
Fenrir
Level 5
God Stats
42W - 42L
1,565 SR
Queue Stats
109W - 114L
1,563 Elo+
Solo
Serqet
Serqet
hivanrg
Serqet
Level 146
God Stats
2W - 0L
1,129 SR
Queue Stats
131W - 112L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 0
5,900
590
4,753
7,016
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
ChrisCxsh
Apollo
7
1 / 6 / 1
4,482
448
2,615
7,596
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
7
0 / 4 / 3
4,627
463
2,722
6,088
2,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
Trollmanen
Anubis
9
0 / 2 / 1
5,154
515
4,167
5,902
3,050
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
Wako15
Cthulhu
9
0 / 1 / 0
4,764
476
855
4,031
2,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OD_Melo
Cthulhu
10
5 / 0 / 2
5,791
579
2,360
3,219
1,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 1 / 5
5,891
589
6,916
8,894
2,776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 2 / 2
5,559
556
4,294
5,322
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Saviee
Fenrir
11
2 / 2 / 0
6,107
611
2,686
4,993
1,693
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
hivanrg
Serqet
11
4 / 1 / 1
6,334
633
3,729
6,739
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
14
14
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Apollo
ChrisCxsh
Apollo
1
6
1
0.25
L
Athena
0
4
3
0.38
W
Cthulhu
OD_Melo
Cthulhu
5
0
2
6
W
3
1
5
5.5
W
0
2
2
0.5
W
Fenrir
Saviee
Fenrir
2
2
0
1
L
Anubis
Trollmanen
Anubis
0
2
1
0.25
L
Cthulhu
Wako15
Cthulhu
0
1
0
0
W
Serqet
hivanrg
Serqet
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,112
Damage
19,985
30,633
Taken
29,167
12,055
Mitigated
8,917
5,893
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
1,485
0
831
7,016
2,002
0
734
6,024
0
32,914
L
Apollo
ChrisCxsh
Apollo
2,615
929
0
1,011
7,596
2,091
0
1,811
5,785
0
11,672
L
Athena
2,722
763
111
426
6,088
2,660
0
1,252
4,542
13,534
0
W
Cthulhu
OD_Melo
Cthulhu
2,360
215
218
617
3,219
1,055
88
562
2,657
19,881
0
W
6,916
1,034
0
4,853
8,894
2,776
0
2,513
6,381
0
30,797
W
4,294
852
572
2,300
5,322
1,426
0
2,750
2,572
33,342
0
W
Fenrir
Saviee
Fenrir
2,686
409
0
1,758
4,993
1,693
0
705
4,138
0
30,700
L
Anubis
Trollmanen
Anubis
4,167
54
0
2,864
5,902
3,050
0
2,857
3,045
27,965
0
L
Cthulhu
Wako15
Cthulhu
855
0
0
650
4,031
2,252
396
0
4,031
15,216
0
W
Serqet
hivanrg
Serqet
3,729
784
0
2,675
6,739
1,967
0
1,064
5,675
0
30,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,927
Gold Earned
29,682
197
Minions Killed
295
0
Camps Cleared
0
957,531
Distance Traveled
1,041,462
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,900
590
73
7
0
226,041
4
L
Apollo
4,482
448
18
2
0
177,290
2
L
Athena
4,627
463
23
2
0
218,703
0
W
Cthulhu
5,791
579
24
2
0
202,749
1
W
Tyr
5,891
589
47
5
0
223,002
0
W
Ra
5,559
556
67
7
0
185,909
1
W
Fenrir
6,107
611
74
7
0
180,416
2
L
Anubis
5,154
515
52
5
0
169,564
2
L
Cthulhu
4,764
476
31
3
0
165,933
3
W
Serqet
6,334
633
83
8
0
249,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role