Player Matchup

Eset
Eset
Diamond III
DarkGizmo221
Eset
Diamond III
Level 155
God Stats
1W - 1L
1,553 SR
Queue Stats
232W - 210L
2,123 MMR
Solo
Ymir
Ymir
Diamond IV
MYMXibalba13
Ymir
Diamond IV
Level 146
God Stats
23W - 8L
1,844 SR
Queue Stats
96W - 88L
2,062 MMR
Solo
Hou Yi
Hou Yi
Platinum V
NotOverdueChaos
Hou Yi
Platinum V
Level 128
God Stats
5W - 1L
1,972 SR
Queue Stats
15W - 3L
1,900 MMR
Party 1
Susano
Susano
Platinum I
Xuhcute
Susano
Platinum I
Level 80
God Stats
4W - 3L
1,842 SR
Queue Stats
320W - 289L
2,367 MMR
Party 1
Fenrir
Fenrir
Diamond IV
thekillingtank
Fenrir
Diamond IV
Level 120
God Stats
10W - 9L
1,608 SR
Queue Stats
305W - 302L
2,115 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,764 SR
2,113 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,652 SR
2,123 MMR
Jormungandr
Jormungandr
Diamond IV
BUBBAFARTS
Jormungandr
Diamond IV
Level 160
God Stats
56W - 44L
1,689 SR
Queue Stats
515W - 495L
2,105 MMR
Solo
King Arthur
King Arthur
Diamond IV
C-Dub104
King Arthur
Diamond IV
Level 126
God Stats
11W - 16L
1,595 SR
Queue Stats
753W - 747L
2,108 MMR
Solo
Geb
Geb
Diamond V
I Pacmann I
Geb
Diamond V
Level 157
God Stats
9W - 7L
1,616 SR
Queue Stats
65W - 56L
2,107 MMR
Solo
Sol
Sol
Diamond III
TiGeR-BA1T-LSU
Sol
Diamond III
Level 129
God Stats
25W - 11L
1,714 SR
Queue Stats
103W - 70L
2,268 MMR
Party 2
He Bo
He Bo
Platinum I
saintsjimmy
He Bo
Platinum I
Level 151
God Stats
10W - 11L
1,643 SR
Queue Stats
273W - 266L
2,028 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 6
12,970
618
11,996
10,668
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 1 / 12
11,560
550
4,419
15,235
12,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
6 / 1 / 6
13,001
619
14,530
20,141
7,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Xuhcute
Susano
18
2 / 3 / 9
11,709
558
18,558
21,389
15,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
5 / 1 / 9
11,889
566
9,010
14,461
7,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaTiamatSetPersephone

VS

Bans
GilgameshTsukuyomiDanzaburouChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BUBBAFARTS
Jormungandr
15
1 / 5 / 1
9,294
443
11,421
18,471
13,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
C-Dub104
King Arthur
17
0 / 2 / 2
10,359
493
8,389
17,078
10,319
9
0 / 4 / 0
7,286
347
3,328
10,624
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
3 / 3 / 1
11,732
559
12,408
12,257
5,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 6 / 3
10,273
489
9,218
16,506
5,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
20
Kills
7
7
Deaths
20
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BUBBAFARTS
Jormungandr
1
5
1
0.3
L
King Arthur
C-Dub104
King Arthur
0
2
2
0.5
W
4
1
6
7
L
0
4
0
0
W
3
1
12
9
W
6
1
6
9
L
3
3
1
1.17
W
Susano
Xuhcute
Susano
2
3
9
2.17
L
3
6
3
0.75
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,513
Damage
44,764
81,894
Taken
74,936
48,079
Mitigated
41,518
38,351
Healing
24,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BUBBAFARTS
Jormungandr
11,421
1,346
471
5,505
18,471
13,693
0
4,915
13,556
64,728
0
L
King Arthur
C-Dub104
King Arthur
8,389
442
0
6,274
17,078
10,319
110
1,754
15,324
0
68,936
W
11,996
1,038
3,334
4,226
10,668
4,587
1,510
5,546
4,792
115,017
0
L
3,328
241
0
1,934
10,624
7,105
0
4,135
6,489
14,552
0
W
4,419
1,215
0
4,589
15,235
12,742
237
8,234
6,821
19,802
0
W
14,530
8,809
0
13,470
20,141
7,822
2,160
9,376
10,765
0
114,759
L
12,408
4,291
0
6,567
12,257
5,068
0
572
11,685
108,663
0
W
Susano
Xuhcute
Susano
18,558
7,233
0
8,564
21,389
15,435
991
6,486
14,491
0
77,784
L
9,218
54
0
4,118
16,506
5,333
0
5,039
11,467
72,612
0
W
9,010
2,198
0
4,168
14,461
7,493
792
6,519
7,708
0
91,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,129
Gold Earned
48,944
667
Minions Killed
614
0
Camps Cleared
0
2,126,836
Distance Traveled
1,762,956
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,294
443
127
6
0
401,985
4
L
King Arthur
10,359
493
150
7
0
393,594
8
W
Eset
12,970
618
209
10
0
421,387
7
L
Geb
7,286
347
16
1
0
212,195
4
W
Ymir
11,560
550
22
1
0
434,908
7
W
Hou Yi
13,001
619
184
9
0
367,437
5
L
Sol
11,732
559
195
9
0
387,715
6
W
Susano
11,709
558
139
7
0
446,444
6
L
He Bo
10,273
489
126
6
0
367,467
3
W
Fenrir
11,889
566
113
5
0
456,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role