Player Matchup

Loki
Loki
BigCrispy
Loki
Level 5
God Stats
0W - 2L
1,439 SR
Queue Stats
2W - 2L
1,582 Elo+
Solo
Yemoja
Yemoja
PierreLaroche
Yemoja
Level 28
God Stats
65W - 49L
1,614 SR
Queue Stats
135W - 122L
1,570 Elo+
Party 1
Ra
Ra
PintoConLizano
Ra
Level 29
God Stats
2W - 8L
1,365 SR
Queue Stats
140W - 133L
1,524 Elo+
Solo
Bellona
Bellona
RealTimStrategy
Bellona
Level 29
God Stats
64W - 69L
1,570 SR
Queue Stats
160W - 183L
1,534 Elo+
Solo
Chiron
Chiron
VigieOne
Chiron
Level 27
God Stats
16W - 17L
1,696 SR
Queue Stats
123W - 120L
1,562 Elo+
Party 1
Team Averages
Level 24
1,537 SR
1,554 Elo+

VS

Team Averages
Level 22
1,462 SR
1,553 Elo+
Yemoja
Yemoja
GuiltyRailgun
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,719 Elo+
Solo
Persephone
Persephone
JamDext
Persephone
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
165W - 167L
1,577 Elo+
Solo
Sylvanus
Sylvanus
MustacheMeninist
Sylvanus
Level 25
God Stats
16W - 14L
1,586 SR
Queue Stats
102W - 117L
1,535 Elo+
Solo
Ao Kuang
Ao Kuang
RightTwixBandit
Ao Kuang
Level 27
God Stats
1W - 1L
1,338 SR
Queue Stats
170W - 201L
1,447 Elo+
Solo
Neith
Neith
SobekSacramento
Neith
Level 27
God Stats
2W - 3L
1,387 SR
Queue Stats
7W - 11L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
6
0 / 5 / 1
5,635
331
1,652
4,776
1,529
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
5 / 2 / 8
9,626
566
10,785
16,481
11,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 3 / 1
9,577
563
7,902
12,196
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 4 / 0
8,047
473
4,736
10,626
7,166
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
VigieOne
Chiron
15
7 / 1 / 6
9,590
564
8,962
8,059
2,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
7,366
433
5,778
11,998
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
JamDext
Persephone
16
7 / 2 / 1
10,420
613
12,707
11,087
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 5
9,050
532
6,852
11,770
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ao Kuang
18
5 / 0 / 0
10,568
622
7,450
12,052
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 1
7,465
439
6,047
7,195
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
15
Kills
15
15
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
0
5
1
0.1
W
0
9
1
0.06
W
Persephone
JamDext
Persephone
7
2
1
3.75
W
3
2
5
2.75
L
5
2
8
4.5
L
3
3
1
1.17
L
0
4
0
0
W
Ao Kuang
5
0
0
5
W
0
2
1
0.25
L
Chiron
VigieOne
Chiron
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,037
Damage
38,834
52,138
Taken
54,102
27,627
Mitigated
25,632
14,940
Healing
19,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,652
289
0
205
4,776
1,529
0
3,275
1,353
0
7,077
W
5,778
1,199
455
849
11,998
7,538
442
4,800
7,198
24,325
0
W
Persephone
JamDext
Persephone
12,707
1,160
0
3,032
11,087
3,737
174
5,867
5,218
70,328
0
W
6,852
2,380
963
3,388
11,770
6,032
0
4,834
6,936
44,285
0
L
10,785
2,204
655
2,198
16,481
11,380
403
8,076
8,295
26,745
0
L
7,902
1,205
384
4,346
12,196
4,740
0
9,349
2,251
77,045
0
L
4,736
2,429
0
3,225
10,626
7,166
0
6,526
4,100
0
47,989
W
Ao Kuang
7,450
1,820
0
7,670
12,052
6,147
810
1,469
10,583
64,312
6,710
W
6,047
2,171
0
3,640
7,195
2,178
861
1,715
5,480
0
42,761
L
Chiron
VigieOne
Chiron
8,962
4,834
1,310
2,617
8,059
2,812
738
4,400
3,651
0
55,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,475
Gold Earned
44,869
445
Minions Killed
451
0
Camps Cleared
0
1,416,176
Distance Traveled
1,518,416
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,635
331
16
1
0
183,263
2
W
Yemoja
7,366
433
28
2
0
274,050
1
W
Persephone
10,420
613
135
8
0
311,776
3
W
Sylvanus
9,050
532
63
4
0
335,333
0
L
Yemoja
9,626
566
27
2
0
322,865
6
L
Ra
9,577
563
157
9
0
328,568
6
L
Bellona
8,047
473
124
7
0
255,691
3
W
Ao Kuang
10,568
622
129
8
0
301,897
2
W
Neith
7,465
439
96
6
0
295,360
4
L
Chiron
9,590
564
121
7
0
325,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role