Player Matchup

Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CH4NN
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,278 SR
Queue Stats
18W - 16L
1,508 Elo+
Party 3
Apollo
Apollo
LordOflard01231
Apollo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,284 Elo+
Party 4
Fenrir
Fenrir
Sangchun
Fenrir
Level 24
God Stats
1W - 0L
1,868 SR
Queue Stats
11W - 8L
1,525 Elo+
Party 3
Geb
Geb
SlimJimmy25
Geb
Level 60
God Stats
6W - 5L
1,702 SR
Queue Stats
25W - 27L
1,515 Elo+
Party 4
Team Averages
Level 32
1,569 SR
1,466 Elo+

VS

Team Averages
Level 83
1,653 SR
1,424 Elo+
Apollo
Apollo
ArtOfMeepo
Apollo
Level 138
God Stats
0W - 1L
1,557 SR
Queue Stats
2W - 6L
1,232 Elo+
Party 2
Yemoja
Yemoja
Nifaerius
Yemoja
Level 40
God Stats
0W - 1L
1,592 SR
Queue Stats
2W - 3L
1,611 Elo+
Party 1
Nox
Nox
Rainfalle
Nox
Level 84
God Stats
4W - 2L
1,808 SR
Queue Stats
37W - 37L
1,545 Elo+
Party 1
Horus
Horus
Succosaurus
Horus
Level 123
God Stats
8W - 4L
1,804 SR
Queue Stats
143W - 114L
1,545 Elo+
Party 1
Tiamat
Tiamat
artofnarfs
Tiamat
Level 28
God Stats
1W - 2L
1,506 SR
Queue Stats
1W - 2L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
4 / 0 / 8
8,781
878
9,384
10,767
6,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
CH4NN
Morgan Le Fay
15
5 / 0 / 12
9,361
936
9,403
3,476
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 4 / 6
8,257
826
4,867
6,900
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Sangchun
Fenrir
14
7 / 2 / 7
9,034
903
7,598
7,608
3,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
2 / 2 / 9
8,447
845
2,806
9,289
7,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ArtOfMeepo
Apollo
14
2 / 3 / 3
7,966
797
7,032
7,968
3,223
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Nifaerius
Yemoja
12
1 / 5 / 1
6,791
679
1,557
9,772
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 5 / 1
7,661
766
4,939
6,494
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 3 / 3
6,596
660
2,077
9,559
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
artofnarfs
Tiamat
11
1 / 5 / 2
6,431
643
5,328
7,073
6,027
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
21
Kills
7
8
Deaths
21
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
8
8
L
Apollo
ArtOfMeepo
Apollo
2
3
3
1.17
W
Morgan Le Fay
CH4NN
Morgan Le Fay
5
0
12
11
W
3
4
6
1.5
L
Yemoja
Nifaerius
Yemoja
1
5
1
0.3
L
3
5
1
0.7
W
Fenrir
Sangchun
Fenrir
7
2
7
5.25
W
2
2
9
3.25
L
0
3
3
0.5
L
Tiamat
artofnarfs
Tiamat
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,058
Damage
20,933
38,040
Taken
40,866
22,256
Mitigated
24,878
4,972
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,384
2,911
0
3,248
10,767
6,560
272
3,466
7,093
0
29,469
L
Apollo
ArtOfMeepo
Apollo
7,032
3,334
0
1,031
7,968
3,223
791
1,298
6,558
0
24,558
W
Morgan Le Fay
CH4NN
Morgan Le Fay
9,403
1,048
0
1,001
3,476
1,593
1,571
1,392
2,062
35,596
0
W
4,867
2,396
0
561
6,900
2,778
1,460
2,839
3,929
0
16,768
L
Yemoja
Nifaerius
Yemoja
1,557
411
1,147
709
9,772
5,599
210
3,125
6,545
7,731
0
L
4,939
355
0
0
6,494
2,870
280
1,504
4,922
21,950
0
W
Fenrir
Sangchun
Fenrir
7,598
1,630
0
162
7,608
3,515
834
1,254
6,280
0
14,268
W
2,806
305
0
0
9,289
7,810
203
2,719
6,380
10,705
0
L
2,077
680
858
1,228
9,559
7,159
0
3,383
6,022
0
10,134
L
Tiamat
artofnarfs
Tiamat
5,328
305
0
260
7,073
6,027
1
2,391
4,610
16,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,880
Gold Earned
35,445
190
Minions Killed
165
10
Camps Cleared
4
918,717
Distance Traveled
856,077
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,781
878
50
5
2
201,941
3
L
Apollo
7,966
797
51
5
2
179,545
1
W
Morgan Le Fay
9,361
936
71
7
6
179,952
0
W
Apollo
8,257
826
29
3
1
136,700
1
L
Yemoja
6,791
679
10
1
1
169,087
0
L
Nox
7,661
766
50
5
0
155,406
4
W
Fenrir
9,034
903
27
3
0
192,074
0
W
Geb
8,447
845
13
1
1
208,050
0
L
Horus
6,596
660
22
2
0
189,459
4
L
Tiamat
6,431
643
32
3
1
162,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role