Player Matchup

Tiamat
Tiamat
ElysianNorth
Tiamat
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,401 Elo+
Party 1
King Arthur
King Arthur
Mandalore540
King Arthur
Level 138
God Stats
2W - 0L
1,434 SR
Queue Stats
48W - 44L
1,565 Elo+
Party 1
Hel
Hel
Spinach God
Hel
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 82L
1,438 Elo+
Solo
Chronos
Chronos
SunderedSoul
Chronos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,449 Elo+
Party 1
Merlin
Merlin
The-Roger-Dodger
Merlin
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 54L
1,502 Elo+
Party 1
Team Averages
Level 104
1,487 SR
1,471 Elo+

VS

Team Averages
Level 70
1,556 SR
1,481 Elo+
Merlin
Merlin
DeathMagnet115
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chiron
Chiron
DeathlyShadow913
Chiron
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
HulkDabs
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
OmaR_JALDABAOTH
Bacchus
Level 101
God Stats
1W - 1L
1,780 SR
Queue Stats
69W - 86L
1,403 Elo+
Solo
Mercury
Mercury
goldfish116gabby
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
0 / 0 / 15
8,851
738
3,256
7,179
4,725
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes

Shoes

+6%
Movement Speed

King Arthur
Mandalore540
King Arthur
17
7 / 2 / 19
10,644
887
12,887
15,284
8,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
3 / 2 / 24
9,358
780
9,782
11,710
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
SunderedSoul
Chronos
17
9 / 2 / 16
10,295
858
12,074
12,669
5,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
11 / 2 / 19
10,680
890
23,130
13,828
6,214
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 5
7,189
599
4,419
9,601
3,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
6 / 3 / 2
10,416
868
21,911
11,115
4,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
HulkDabs
Arachne
13
0 / 6 / 5
7,553
629
5,104
14,145
5,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 4 / 5
8,726
727
11,096
19,062
16,663
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 8 / 4
7,512
626
5,298
12,588
4,601
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
29
30
Kills
8
8
Deaths
30
93
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
9
5
0.28
L
6
3
2
2.33
W
Tiamat
0
0
15
7.5
L
Arachne
HulkDabs
Arachne
0
6
5
0.42
W
King Arthur
Mandalore540
King Arthur
7
2
19
8.25
L
2
4
5
1.13
W
3
2
24
7.5
W
Chronos
SunderedSoul
Chronos
9
2
16
8.5
W
11
2
19
10.25
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,129
Damage
47,828
60,670
Taken
66,511
28,655
Mitigated
34,622
37,400
Healing
21,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,419
79
179
0
9,601
3,219
0
6,804
2,607
13,405
0
L
21,911
3,689
2,836
4,210
11,115
4,665
0
8,162
2,723
0
45,814
W
Tiamat
3,256
534
0
3,000
7,179
4,725
134
2,372
4,807
14,341
0
L
Arachne
HulkDabs
Arachne
5,104
3,058
623
3,795
14,145
5,474
0
10,762
3,225
0
8,441
W
King Arthur
Mandalore540
King Arthur
12,887
1,969
1,028
2,337
15,284
8,600
372
2,764
12,520
0
30,702
L
11,096
476
1,274
7,602
19,062
16,663
0
12,077
6,721
18,999
0
W
9,782
821
14,911
6,419
11,710
4,110
133
3,400
8,310
13,393
0
W
Chronos
SunderedSoul
Chronos
12,074
1,982
2,715
3,162
12,669
5,006
1,661
3,783
8,886
20,402
0
W
23,130
3,193
2,333
1,495
13,828
6,214
1,524
3,196
10,632
45,565
0
L
5,298
2,287
188
955
12,588
4,601
0
9,416
2,993
0
12,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,828
Gold Earned
41,396
163
Minions Killed
107
0
Camps Cleared
0
1,167,031
Distance Traveled
1,023,462
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,189
599
14
1
0
155,147
0
L
Chiron
10,416
868
51
4
0
221,314
0
W
Tiamat
8,851
738
14
1
0
241,917
0
L
Arachne
7,553
629
18
2
0
212,618
0
W
King Arthur
10,644
887
46
4
0
242,613
1
L
Bacchus
8,726
727
10
1
0
224,106
0
W
Hel
9,358
780
17
1
0
245,758
0
W
Chronos
10,295
858
33
3
0
225,215
0
W
Merlin
10,680
890
53
4
0
211,528
2
L
Mercury
7,512
626
14
1
0
210,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role