Player Matchup

Tiamat
Tiamat
AcolyteZero5
Tiamat
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,292 Elo+
Solo
Loki
Loki
Flame_Roo1
Loki
Level 6
God Stats
0W - 3L
1,207 SR
Queue Stats
5W - 8L
1,202 Elo+
Party 3
Danzaburou
Danzaburou
JJ Smoove 45
Danzaburou
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Ksulcer19
Cupid
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,551 Elo+
Party 2
Cerberus
Cerberus
captra365
Cerberus
Level 5
God Stats
1W - 3L
1,369 SR
Queue Stats
6W - 11L
1,202 Elo+
Party 3
Team Averages
Level 20
1,415 SR
1,350 Elo+

VS

Team Averages
Level 19
1,394 SR
1,356 Elo+
Pele
Pele
DNeisler0
Pele
Level 19
God Stats
21W - 15L
1,337 SR
Queue Stats
86W - 73L
1,345 Elo+
Party 1
Cupid
Cupid
Fergi8998
Cupid
Level 43
God Stats
2W - 2L
1,252 SR
Queue Stats
18W - 22L
1,309 Elo+
Party 1
Poseidon
Poseidon
NathanzinhoXD
Poseidon
Level 19
God Stats
12W - 13L
1,382 SR
Queue Stats
17W - 18L
1,447 Elo+
Solo
Ares
Ares
OdinThAesier
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Hera
Hera
brianaemanz
Hera
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 31L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 2 / 2
9,015
820
1,714
3,711
2,475
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 10 / 4
11,786
1,071
16,017
20,009
7,651
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
JJ Smoove 45
Danzaburou
17
1 / 5 / 5
10,672
970
9,338
9,665
3,677
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cupid
Ksulcer19
Cupid
17
4 / 7 / 5
11,030
1,003
14,033
17,435
6,372
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
captra365
Cerberus
17
1 / 6 / 5
10,549
959
6,832
23,526
25,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

48

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
7 / 3 / 11
11,811
1,074
17,061
15,726
6,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Fergi8998
Cupid
19
12 / 1 / 13
13,668
1,243
20,181
6,787
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
NathanzinhoXD
Poseidon
18
7 / 0 / 13
12,688
1,153
18,606
8,473
3,128
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
0 / 6 / 18
10,741
976
5,684
16,056
10,637
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 3 / 17
11,460
1,042
7,713
5,802
1,997
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
102
12
Kills
30
30
Deaths
13
21
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
2
0.5
W
Pele
7
3
11
4.17
W
Cupid
Fergi8998
Cupid
12
1
13
18.5
L
6
10
4
0.8
L
Danzaburou
JJ Smoove 45
Danzaburou
1
5
5
0.7
L
Cupid
Ksulcer19
Cupid
4
7
5
0.93
W
Poseidon
NathanzinhoXD
Poseidon
7
0
13
13.5
W
0
6
18
1.5
W
4
3
17
4.17
L
Cerberus
captra365
Cerberus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,934
Damage
69,245
74,346
Taken
52,844
46,037
Mitigated
24,684
3,748
Healing
3,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,714
206
0
182
3,711
2,475
0
2,113
1,598
6,795
0
W
Pele
17,061
5,699
0
1,526
15,726
6,015
0
2,363
13,363
0
27,894
W
Cupid
Fergi8998
Cupid
20,181
10,159
764
1,499
6,787
2,907
0
315
6,472
0
54,731
L
16,017
3,431
0
0
20,009
7,651
0
6,345
13,664
0
38,568
L
Danzaburou
JJ Smoove 45
Danzaburou
9,338
4,651
0
761
9,665
3,677
0
2,483
7,182
0
21,821
L
Cupid
Ksulcer19
Cupid
14,033
10,289
161
1,702
17,435
6,372
0
8,653
8,782
0
54,722
W
Poseidon
NathanzinhoXD
Poseidon
18,606
2,445
0
175
8,473
3,128
0
1,010
7,463
49,260
0
W
5,684
990
0
0
16,056
10,637
0
3,543
12,513
17,001
0
W
7,713
3,447
0
0
5,802
1,997
0
1,315
4,487
13,576
0
L
Cerberus
captra365
Cerberus
6,832
559
0
942
23,526
25,862
0
12,409
11,117
24,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,052
Gold Earned
60,368
206
Minions Killed
224
4
Camps Cleared
4
891,080
Distance Traveled
1,036,602
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,015
820
5
0
0
99,075
0
W
Pele
11,811
1,074
27
2
4
241,098
0
W
Cupid
13,668
1,243
91
8
0
208,571
0
L
Loki
11,786
1,071
49
4
0
213,156
2
L
Danzaburou
10,672
970
25
2
0
177,254
0
L
Cupid
11,030
1,003
84
8
1
189,602
0
W
Poseidon
12,688
1,153
81
7
0
224,790
0
W
Ares
10,741
976
13
1
0
210,602
1
W
Hera
11,460
1,042
12
1
0
151,541
0
L
Cerberus
10,549
959
43
4
3
211,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role