Player Matchup

Scylla
Scylla
RaZR CodeRed
Scylla
Level 102
God Stats
1W - 0L
1,701 SR
Queue Stats
13W - 13L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
RaZRReVoLtZZZZ
Danzaburou
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,397 Elo+
Party 1
Sun Wukong
Sun Wukong
Wumbosaurus
Sun Wukong
Level 69
God Stats
2W - 2L
1,507 SR
Queue Stats
41W - 37L
1,507 Elo+
Party 2
Ares
Ares
Yoirx
Ares
Level 85
God Stats
1W - 0L
1,227 SR
Queue Stats
18W - 13L
1,514 Elo+
Party 2
Ne Zha
Ne Zha
Yojaydizzle
Ne Zha
Level 53
God Stats
5W - 4L
1,289 SR
Queue Stats
409W - 412L
1,459 Elo+
Solo
Team Averages
Level 83
1,445 SR
1,469 Elo+

VS

Team Averages
Level 106
1,565 SR
1,493 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Colemehr
Anhur
Level 52
God Stats
39W - 31L
1,570 SR
Queue Stats
105W - 97L
1,480 Elo+
Solo
Bellona
Bellona
mikethemarksman
Bellona
Level 90
God Stats
7W - 6L
1,753 SR
Queue Stats
218W - 186L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 0 / 1
8,260
590
1,767
4,064
1,195
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
RaZRReVoLtZZZZ
Danzaburou
11
0 / 2 / 1
6,810
486
4,403
6,305
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Wumbosaurus
Sun Wukong
16
4 / 0 / 0
8,938
638
8,090
8,112
4,421
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ares
Yoirx
Ares
10
0 / 2 / 1
6,265
448
4,937
10,821
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
12
2 / 1 / 1
7,399
529
4,353
7,160
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 1 / 1
7,148
511
6,858
9,674
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Terra
 
Terra
10
1 / 1 / 3
7,065
505
2,610
8,236
5,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
 
Agni
12
0 / 1 / 2
7,044
503
1,964
2,891
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Colemehr
Anhur
10
0 / 1 / 2
6,266
448
2,505
7,551
1,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 0
7,712
551
4,912
10,030
5,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
5
5
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
1
1
4.5
L
Terra
 
Terra
1
1
3
2.5
L
Agni
 
Agni
0
1
2
1
L
Anhur
Colemehr
Anhur
0
1
2
1
W
Scylla
1
0
1
1.5
W
Danzaburou
RaZRReVoLtZZZZ
Danzaburou
0
2
1
0.25
W
Sun Wukong
Wumbosaurus
Sun Wukong
4
0
0
4
W
Ares
Yoirx
Ares
0
2
1
0.25
W
Ne Zha
2
1
1
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
18,849
36,462
Taken
38,382
14,872
Mitigated
16,863
16,426
Healing
10,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,858
4,507
0
3,960
9,674
3,228
368
1,875
7,799
0
39,948
L
Terra
 
Terra
2,610
292
1,371
2,157
8,236
5,053
0
2,608
5,628
13,278
0
L
Agni
 
Agni
1,964
60
0
825
2,891
796
0
959
1,932
36,290
0
L
Anhur
Colemehr
Anhur
2,505
1,167
0
0
7,551
1,934
756
1,262
6,289
0
40,665
W
Scylla
1,767
557
0
882
4,064
1,195
0
1,148
2,662
51,833
0
W
Danzaburou
RaZRReVoLtZZZZ
Danzaburou
4,403
1,099
0
2,226
6,305
1,649
960
594
5,671
0
36,570
W
Sun Wukong
Wumbosaurus
Sun Wukong
8,090
1,546
0
4,637
8,112
4,421
680
0
8,112
0
59,408
W
Ares
Yoirx
Ares
4,937
223
0
4,400
10,821
5,475
0
1,545
9,234
23,297
0
W
Ne Zha
4,353
1,048
0
4,281
7,160
2,132
0
911
6,209
0
44,964
L
4,912
2,407
0
2,374
10,030
5,852
0
0
10,030
0
52,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,672
Gold Earned
35,235
441
Minions Killed
384
0
Camps Cleared
0
1,420,422
Distance Traveled
1,357,203
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,148
511
80
6
0
236,981
3
L
Terra
7,065
505
26
2
0
283,379
5
L
Agni
7,044
503
95
7
0
288,634
5
L
Anhur
6,266
448
61
4
0
259,936
1
W
Scylla
8,260
590
128
9
0
286,075
4
W
Danzaburou
6,810
486
63
5
0
243,303
0
W
Sun Wukong
8,938
638
133
10
0
279,612
3
W
Ares
6,265
448
26
2
0
277,476
4
W
Ne Zha
7,399
529
91
7
0
333,956
1
L
Bellona
7,712
551
122
9
0
288,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role