Player Matchup

Anubis
Anubis
ConicalLace13
Anubis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 45L
1,168 Elo+
Party 2
Thor
Thor
OG-chicosnog
Thor
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 66L
1,407 Elo+
Solo
Bakasura
Bakasura
SOLDAD0 RYAN
Bakasura
Level 45
God Stats
24W - 38L
1,425 SR
Queue Stats
227W - 319L
1,360 Elo+
Party 2
Khepri
Khepri
SouLindoDemaisX
Khepri
Level 27
God Stats
35W - 36L
1,429 SR
Queue Stats
618W - 724L
1,287 Elo+
Solo
Skadi
Skadi
zZEmannuelZz
Skadi
Level 19
God Stats
10W - 18L
1,409 SR
Queue Stats
45W - 71L
1,329 Elo+
Party 2
Team Averages
Level 25
1,453 SR
1,310 Elo+

VS

Team Averages
Level 23
1,394 SR
1,338 Elo+
The Morrigan
The Morrigan
Destroyer_Demoz
The Morrigan
Level 6
God Stats
0W - 2L
1,276 SR
Queue Stats
1W - 3L
1,284 Elo+
Solo
Cerberus
Cerberus
LINSSTV
Cerberus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 171L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
SEB I InSiD3
Sun Wukong
Level 43
God Stats
5W - 18L
1,233 SR
Queue Stats
38W - 60L
1,291 Elo+
Party 1
Skadi
Skadi
Tsukasa chan991
Skadi
Level 18
God Stats
17W - 24L
1,448 SR
Queue Stats
29W - 47L
1,303 Elo+
Party 1
Fenrir
Fenrir
fetronic
Fenrir
Level 23
God Stats
23W - 34L
1,513 SR
Queue Stats
389W - 437L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 13 / 14
11,977
461
8,281
15,725
6,260
19
4 / 5 / 7
12,912
497
11,287
18,029
16,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
SOLDAD0 RYAN
Bakasura
20
23 / 3 / 8
17,412
670
36,730
21,590
14,821
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
10 / 2 / 22
15,219
585
19,131
19,258
24,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
11 / 5 / 8
14,305
550
18,296
19,149
6,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Destroyer_Demoz
The Morrigan
17
4 / 15 / 5
11,767
453
8,756
17,196
4,962
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
LINSSTV
Cerberus
15
7 / 12 / 4
11,113
427
12,415
25,738
17,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
SEB I InSiD3
Sun Wukong
18
6 / 5 / 1
12,493
481
11,296
30,078
27,995
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 10 / 3
12,431
478
8,853
18,396
6,322
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
fetronic
Fenrir
18
7 / 10 / 6
12,560
483
16,584
27,530
11,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
47
52
Kills
28
28
Deaths
52
59
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
13
14
0.85
L
The Morrigan
Destroyer_Demoz
The Morrigan
4
15
5
0.43
L
Cerberus
LINSSTV
Cerberus
7
12
4
0.75
W
4
5
7
1.5
L
Sun Wukong
SEB I InSiD3
Sun Wukong
6
5
1
1.3
W
Bakasura
SOLDAD0 RYAN
Bakasura
23
3
8
9
W
10
2
22
10.5
L
4
10
3
0.55
L
Fenrir
fetronic
Fenrir
7
10
6
1
W
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,725
Damage
57,904
93,751
Taken
118,938
67,577
Mitigated
68,187
22,005
Healing
22,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,281
711
0
0
15,725
6,260
216
3,959
11,766
30,222
0
L
The Morrigan
Destroyer_Demoz
The Morrigan
8,756
3,649
0
908
17,196
4,962
1,829
5,812
9,815
53,746
6,239
L
Cerberus
LINSSTV
Cerberus
12,415
882
0
3,428
25,738
17,748
0
9,354
15,117
40,379
0
W
11,287
3,995
0
3,472
18,029
16,132
484
974
16,537
0
68,333
L
Sun Wukong
SEB I InSiD3
Sun Wukong
11,296
2,168
0
7,828
30,078
27,995
63
2,578
25,987
0
53,974
W
Bakasura
SOLDAD0 RYAN
Bakasura
36,730
25,962
0
6,316
21,590
14,821
3,943
3,814
16,789
0
160,365
W
19,131
1,223
0
6,294
19,258
24,046
760
4,998
14,260
53,772
0
L
8,853
3,519
0
3,727
18,396
6,322
2,345
4,496
13,340
0
76,920
L
Fenrir
fetronic
Fenrir
16,584
4,938
0
6,513
27,530
11,160
0
5,165
21,516
0
84,067
W
18,296
10,803
0
5,923
19,149
6,318
6,265
3,006
16,143
0
78,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,825
Gold Earned
60,364
571
Minions Killed
501
0
Camps Cleared
0
2,399,355
Distance Traveled
2,025,600
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,977
461
37
1
0
342,583
0
L
The Morrigan
11,767
453
98
4
0
347,956
0
L
Cerberus
11,113
427
58
2
0
400,003
0
W
Thor
12,912
497
99
4
0
463,231
1
L
Sun Wukong
12,493
481
84
3
0
421,131
0
W
Bakasura
17,412
670
276
11
0
572,672
0
W
Khepri
15,219
585
51
2
0
564,728
3
L
Skadi
12,431
478
137
5
0
437,192
0
L
Fenrir
12,560
483
124
5
0
419,318
7
W
Skadi
14,305
550
108
4
0
456,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role