Player Matchup

Sobek
Sobek
Akaylas
Sobek
Level 23
God Stats
3W - 2L
1,524 SR
Queue Stats
11W - 10L
1,534 Elo+
Party 1
Scylla
Scylla
KillStealNick
Scylla
Level 45
God Stats
11W - 11L
1,426 SR
Queue Stats
154W - 167L
1,453 Elo+
Party 1
Anhur
Anhur
Moonman21
Anhur
Level 28
God Stats
2W - 1L
1,540 SR
Queue Stats
109W - 134L
1,380 Elo+
Solo
Tiamat
Tiamat
meganukebmp
Tiamat
Level 14
God Stats
5W - 5L
1,512 SR
Queue Stats
9W - 8L
1,571 Elo+
Party 1
Guan Yu
Guan Yu
xxbubsxxlawson
Guan Yu
Level 18
God Stats
113W - 112L
1,485 SR
Queue Stats
204W - 231L
1,403 Elo+
Solo
Team Averages
Level 26
1,497 SR
1,468 Elo+

VS

Team Averages
Level 19
1,464 SR
1,406 Elo+
Awilix
Awilix
Eboler
Awilix
Level 25
God Stats
4W - 3L
1,517 SR
Queue Stats
4W - 3L
1,463 Elo+
Solo
Tyr
Tyr
LolaBunnyStan
Tyr
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 54L
1,399 Elo+
Solo
Ra
Ra
PettyAF
Ra
Level 4
God Stats
1W - 1L
1,314 SR
Queue Stats
2W - 3L
1,342 Elo+
Solo
Cupid
Cupid
S0ulKeyper
Cupid
Level 28
God Stats
60W - 50L
1,570 SR
Queue Stats
99W - 103L
1,431 Elo+
Solo
Arachne
Arachne
SyndicateSinner
Arachne
Level 17
God Stats
11W - 11L
1,419 SR
Queue Stats
307W - 353L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Akaylas
Sobek
16
4 / 4 / 10
10,030
502
8,775
16,204
16,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 6 / 3
10,504
525
10,503
10,230
4,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Moonman21
Anhur
13
7 / 9 / 4
8,878
444
9,976
13,697
4,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
5
0 / 2 / 0
5,952
298
954
2,417
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 2 / 2
11,463
573
2,953
6,804
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Eboler
Awilix
14
4 / 6 / 4
8,928
446
5,481
9,966
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
13 / 1 / 3
11,803
590
12,274
13,320
14,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 5 / 6
10,440
522
3,912
10,834
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
16
1 / 4 / 9
9,630
482
9,661
11,108
4,558
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 3 / 4
11,141
557
3,107
11,816
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
19
Kills
23
23
Deaths
19
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sobek
Akaylas
Sobek
4
4
10
2.25
W
Awilix
Eboler
Awilix
4
6
4
1
L
6
6
3
1.25
W
13
1
3
14.5
L
Anhur
Moonman21
Anhur
7
9
4
1
W
1
5
6
0.8
W
Cupid
1
4
9
1.38
W
4
3
4
2
L
Tiamat
0
2
0
0
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,161
Damage
34,435
49,352
Taken
57,044
30,541
Mitigated
31,326
9,858
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Akaylas
Sobek
8,775
750
0
4,171
16,204
16,314
0
1,362
14,842
28,990
0
W
Awilix
Eboler
Awilix
5,481
1,975
0
358
9,966
3,251
299
4,688
5,242
0
23,293
L
10,503
462
0
918
10,230
4,135
778
2,056
8,174
53,159
0
W
12,274
1,869
0
4,764
13,320
14,110
2,626
2,700
10,392
0
58,204
L
Anhur
Moonman21
Anhur
9,976
4,016
0
893
13,697
4,653
0
494
13,203
0
34,643
W
3,912
1,197
1,441
3,102
10,834
4,169
2,482
6,261
4,169
59,861
0
W
Cupid
9,661
4,101
421
2,992
11,108
4,558
1,881
2,832
8,252
0
62,478
W
3,107
2,267
0
997
11,816
5,238
1,098
3,049
8,757
0
81,935
L
Tiamat
954
384
0
851
2,417
960
96
0
2,417
6,453
0
L
2,953
373
85
2,940
6,804
4,479
1,408
0
6,804
0
70,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,827
Gold Earned
51,942
382
Minions Killed
498
0
Camps Cleared
0
1,480,169
Distance Traveled
1,880,294
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,030
502
36
2
0
365,515
6
W
Awilix
8,928
446
40
2
0
404,634
0
L
Scylla
10,504
525
110
6
0
349,726
0
W
Tyr
11,803
590
89
4
0
414,470
0
L
Anhur
8,878
444
57
3
0
318,699
2
W
Ra
10,440
522
131
7
0
312,716
0
W
Cupid
9,630
482
97
5
0
353,244
7
W
Arachne
11,141
557
141
7
0
395,230
0
L
Tiamat
5,952
298
14
1
0
65,813
1
L
Guan Yu
11,463
573
165
8
0
380,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role