Player Matchup

Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Arkimaru
Bellona
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 4L
1,983 Elo+
Party 2
Artemis
Artemis
Bestower
Artemis
Level 136
God Stats
66W - 36L
1,699 SR
Queue Stats
93W - 77L
1,682 Elo+
Party 2
Cerberus
Cerberus
EpicTazz
Cerberus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,809 Elo+
Solo
Scylla
Scylla
SomeFricker
Scylla
Level 149
God Stats
56W - 31L
1,598 SR
Queue Stats
257W - 213L
1,693 Elo+
Party 3
Team Averages
Level 121
1,559 SR
1,733 Elo+

VS

Team Averages
Level 143
1,499 SR
1,549 Elo+
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
IIDamon
Apollo
Level 155
God Stats
9W - 14L
1,446 SR
Queue Stats
623W - 635L
1,577 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NINXR
Morgan Le Fay
Level 128
God Stats
31W - 29L
1,628 SR
Queue Stats
460W - 383L
1,600 Elo+
Party 1
Set
Set
zzCalv1n
Set
Level 144
God Stats
13W - 25L
1,419 SR
Queue Stats
652W - 618L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 1 / 0
5,346
486
1,678
6,816
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Arkimaru
Bellona
9
0 / 2 / 0
5,037
458
2,483
5,250
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
Bestower
Artemis
9
2 / 2 / 1
5,726
521
4,137
3,563
1,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
EpicTazz
Cerberus
9
2 / 1 / 2
5,925
539
3,396
6,150
4,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
11
0 / 1 / 1
6,173
561
2,227
4,672
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 2
6,273
570
2,810
6,686
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
 
Athena
9
2 / 2 / 1
5,804
528
1,927
8,412
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
IIDamon
Apollo
10
1 / 0 / 1
5,609
510
872
6,201
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
NINXR
Morgan Le Fay
12
1 / 0 / 2
6,867
624
4,010
4,389
2,093
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 1
6,312
574
4,239
5,548
2,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
7
7
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
0
1
W
Bellona
 
Bellona
1
2
2
1
W
Athena
 
Athena
2
2
1
1.25
L
Bellona
Arkimaru
Bellona
0
2
0
0
L
Artemis
Bestower
Artemis
2
2
1
1.25
L
Cerberus
EpicTazz
Cerberus
2
1
2
3
W
Apollo
IIDamon
Apollo
1
0
1
1.5
W
Morgan Le Fay
NINXR
Morgan Le Fay
1
0
2
2
L
Scylla
0
1
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,921
Damage
13,858
26,451
Taken
31,236
11,529
Mitigated
12,899
6,671
Healing
11,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,678
244
0
2,762
6,816
2,069
0
625
6,191
0
22,561
W
Bellona
 
Bellona
2,810
1,405
0
2,192
6,686
2,509
0
1,684
5,002
0
38,337
W
Athena
 
Athena
1,927
377
0
2,029
8,412
4,316
302
2,830
5,492
16,069
0
L
Bellona
Arkimaru
Bellona
2,483
1,004
0
958
5,250
2,961
0
1,090
4,160
0
18,496
L
Artemis
Bestower
Artemis
4,137
1,658
0
130
3,563
1,014
732
1,269
2,294
0
27,934
L
Cerberus
EpicTazz
Cerberus
3,396
546
0
1,783
6,150
4,095
0
1,041
5,109
24,687
0
W
Apollo
IIDamon
Apollo
872
666
0
2,700
6,201
1,684
0
0
6,201
0
30,278
W
Morgan Le Fay
NINXR
Morgan Le Fay
4,010
237
0
2,704
4,389
2,093
638
341
4,018
48,053
0
L
Scylla
2,227
416
0
1,038
4,672
1,390
0
1,912
2,760
40,582
0
W
4,239
1,713
0
2,244
5,548
2,297
0
608
4,900
0
34,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,207
Gold Earned
30,865
302
Minions Killed
377
0
Camps Cleared
0
942,612
Distance Traveled
1,070,418
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,346
486
53
5
0
212,960
2
W
Bellona
6,273
570
91
8
0
230,388
4
W
Athena
5,804
528
26
2
0
205,845
2
L
Bellona
5,037
458
45
4
0
204,102
2
L
Artemis
5,726
521
54
5
0
185,165
1
L
Cerberus
5,925
539
50
5
0
147,351
7
W
Apollo
5,609
510
77
7
0
241,090
6
W
Morgan Le Fay
6,867
624
109
10
0
184,919
4
L
Scylla
6,173
561
100
9
0
193,034
3
W
Set
6,312
574
74
7
0
208,176
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role