Player Matchup

Merlin
Merlin
Gold IV
Mboom13
Merlin
Gold IV
Level 143
God Stats
13W - 4L
1,637 SR
Queue Stats
19W - 7L
1,670 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,637 SR
1,670 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,500 SR
1,499 MMR
Tyr
Tyr
Bronze III
AlexH888H
Tyr
Bronze III
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mboom13
Merlin
20
3 / 2 / 0
15,775
751
25,776
16,185
14,004
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
UllrHe BoKaliAh Muzen CabAnhur

VS

Bans
BakasuraJanusChronosSkadiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 0
14,766
703
11,682
35,098
26,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Merlin
Mboom13
Merlin
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,776
Damage
11,682
16,185
Taken
35,098
14,004
Mitigated
26,488
5,320
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,682
1,454
0
13,350
35,098
26,488
1,228
24,618
9,322
0
103,263
W
Merlin
Mboom13
Merlin
25,776
2,595
0
5,320
16,185
14,004
172
0
15,744
124,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,775
Gold Earned
14,766
195
Minions Killed
185
0
Camps Cleared
0
376,190
Distance Traveled
422,762
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
14,766
703
185
9
0
422,762
1
W
Merlin
15,775
751
195
9
0
376,190
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role