Player Matchup

Bacchus
Bacchus
AcedKakashi
Bacchus
Level 78
God Stats
97W - 107L
1,557 SR
Queue Stats
120W - 138L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
ChillzSon
Gilgamesh
Level 87
God Stats
4W - 0L
1,689 SR
Queue Stats
102W - 100L
1,496 Elo+
Party 1
Janus
Janus
ECU_Andrssess
Janus
Level 68
God Stats
4W - 2L
1,535 SR
Queue Stats
118W - 146L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
Ghomita
Danzaburou
Level 98
God Stats
2W - 1L
1,397 SR
Queue Stats
193W - 167L
1,536 Elo+
Solo
Loki
Loki
Spoookex
Loki
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 11L
1,512 Elo+
Party 2
Team Averages
Level 78
1,536 SR
1,499 Elo+

VS

Team Averages
Level 92
1,459 SR
1,484 Elo+
Raijin
Raijin
HeadIessStark
Raijin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,456 Elo+
Party 3
Sun Wukong
Sun Wukong
Shadball
Sun Wukong
Level 107
God Stats
0W - 1L
1,285 SR
Queue Stats
16W - 14L
1,453 Elo+
Party 3
Skadi
Skadi
Uzumaki675
Skadi
Level 81
God Stats
1W - 3L
1,429 SR
Queue Stats
254W - 230L
1,555 Elo+
Solo
Cthulhu
Cthulhu
aidanchay1526
Cthulhu
Level 61
God Stats
2W - 7L
1,417 SR
Queue Stats
8W - 19L
1,518 Elo+
Party 3
Thanatos
Thanatos
majinguts
Thanatos
Level 104
God Stats
12W - 3L
1,665 SR
Queue Stats
48W - 49L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AcedKakashi
Bacchus
10
0 / 2 / 6
6,888
492
5,247
7,531
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
ChillzSon
Gilgamesh
14
3 / 2 / 0
8,512
608
8,088
9,101
6,175
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 0 / 3
8,557
611
2,616
5,404
2,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Ghomita
Danzaburou
12
4 / 2 / 1
7,825
559
7,785
8,629
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
14
4 / 1 / 2
8,400
600
4,213
7,520
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,296
521
2,825
5,595
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Shadball
Sun Wukong
12
1 / 3 / 0
6,911
494
3,531
11,304
6,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Skadi
12
1 / 4 / 1
6,625
473
3,941
8,065
2,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
10
1 / 3 / 1
6,595
471
4,681
8,269
3,909
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
majinguts
Thanatos
14
4 / 1 / 0
8,135
581
4,751
9,920
3,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
7
7
Deaths
15
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AcedKakashi
Bacchus
0
2
6
1.5
W
Gilgamesh
ChillzSon
Gilgamesh
3
2
0
1.5
W
3
0
3
4.5
W
Danzaburou
Ghomita
Danzaburou
4
2
1
2.25
L
0
4
1
0.13
L
Sun Wukong
Shadball
Sun Wukong
1
3
0
0.33
W
Loki
4
1
2
5
L
Skadi
1
4
1
0.38
L
Cthulhu
1
3
1
0.5
L
Thanatos
majinguts
Thanatos
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
19,729
38,185
Taken
43,153
19,046
Mitigated
17,974
11,165
Healing
16,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AcedKakashi
Bacchus
5,247
590
0
924
7,531
5,337
0
1,888
5,643
18,436
0
W
Gilgamesh
ChillzSon
Gilgamesh
8,088
2,312
0
968
9,101
6,175
585
487
8,586
0
49,690
W
2,616
316
0
799
5,404
2,470
0
1,481
3,755
53,883
0
W
Danzaburou
Ghomita
Danzaburou
7,785
4,270
0
3,825
8,629
2,687
51
2,793
5,836
0
49,472
L
2,825
511
0
814
5,595
1,673
82
1,839
3,756
42,466
0
L
Sun Wukong
Shadball
Sun Wukong
3,531
1,454
0
1,199
11,304
6,320
0
0
11,304
0
38,237
W
Loki
4,213
1,305
0
4,649
7,520
2,377
0
613
6,859
0
54,145
L
Skadi
3,941
1,380
0
1,541
8,065
2,614
690
2,833
5,232
0
48,324
L
Cthulhu
4,681
173
0
750
8,269
3,909
0
2,396
5,873
14,596
0
L
Thanatos
majinguts
Thanatos
4,751
1,180
0
11,920
9,920
3,458
0
795
9,125
0
50,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,182
Gold Earned
35,562
442
Minions Killed
402
0
Camps Cleared
0
1,431,051
Distance Traveled
1,309,816
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,888
492
29
2
0
310,800
5
W
Gilgamesh
8,512
608
110
8
0
270,626
2
W
Janus
8,557
611
122
9
0
308,134
5
W
Danzaburou
7,825
559
73
5
0
239,519
1
L
Raijin
7,296
521
102
7
0
235,863
5
L
Sun Wukong
6,911
494
83
6
0
242,004
2
W
Loki
8,400
600
108
8
0
301,972
3
L
Skadi
6,625
473
79
6
0
240,034
4
L
Cthulhu
6,595
471
39
3
0
285,845
5
L
Thanatos
8,135
581
99
7
0
306,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role