Player Matchup

Fenrir
Fenrir
B2DAZED
Fenrir
Level 22
God Stats
6W - 1L
1,601 SR
Queue Stats
59W - 36L
1,584 Elo+
Party 2
Scylla
Scylla
Ilnside
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,468 Elo+
Solo
Hercules
Hercules
LearningDebility
Hercules
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,707 Elo+
Party 3
Sol
Sol
SUSanoisSUS
Sol
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,695 Elo+
Party 3
Cernunnos
Cernunnos
Squirtin_Bullets
Cernunnos
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,520 SR
1,591 Elo+

VS

Team Averages
Level 39
1,505 SR
1,534 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
LegendBreaker
Artemis
Level 21
God Stats
0W - 1L
1,453 SR
Queue Stats
1W - 1L
1,787 Elo+
Solo
Bellona
Bellona
RealTimStrategy
Bellona
Level 29
God Stats
64W - 69L
1,574 SR
Queue Stats
160W - 183L
1,524 Elo+
Solo
Serqet
Serqet
VenenusBathWater
Serqet
Level 3
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 44L
1,500 Elo+
Party 1
Bacchus
Bacchus
dkchristian409
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 85L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B2DAZED
Fenrir
11
5 / 4 / 5
7,021
540
5,277
8,138
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Ilnside
Scylla
11
1 / 3 / 8
6,870
528
4,608
6,099
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
9 / 2 / 5
8,320
640
4,983
10,380
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 0 / 7
8,665
667
8,378
6,561
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
12
0 / 2 / 1
7,035
541
5,158
8,140
2,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 4 / 1
6,877
529
5,382
6,320
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
9
2 / 7 / 1
5,665
436
2,069
6,168
1,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 1 / 2
7,958
612
6,832
8,741
4,580
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 3 / 4
6,739
518
3,882
8,409
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 2
5,883
453
3,045
9,748
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
20
Kills
10
11
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
4
1
0.63
W
Fenrir
B2DAZED
Fenrir
5
4
5
1.88
W
Scylla
Ilnside
Scylla
1
3
8
1.67
W
9
2
5
5.75
L
Artemis
2
7
1
0.36
L
3
1
2
4
W
5
0
7
8.5
W
Cernunnos
0
2
1
0.25
L
2
3
4
1.33
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,404
Damage
21,210
39,318
Taken
39,386
16,629
Mitigated
16,951
12,219
Healing
9,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,382
345
0
726
6,320
2,282
0
2,476
3,592
41,060
0
W
Fenrir
B2DAZED
Fenrir
5,277
690
0
992
8,138
2,956
453
2,209
5,759
0
27,581
W
Scylla
Ilnside
Scylla
4,608
710
0
1,646
6,099
1,817
0
1,896
4,203
30,567
0
W
4,983
1,593
0
2,204
10,380
7,118
388
1,834
8,258
0
26,451
L
Artemis
2,069
1,051
327
211
6,168
1,438
923
3,216
2,952
0
17,073
L
6,832
2,237
0
3,260
8,741
4,580
115
0
8,741
0
50,207
W
8,378
2,575
0
4,935
6,561
2,167
3,583
2,488
4,013
66,176
0
W
Cernunnos
5,158
2,226
0
2,442
8,140
2,571
0
0
8,140
0
39,219
L
3,882
701
0
2,468
8,409
2,724
0
1,715
6,592
0
31,703
L
3,045
419
0
2,142
9,748
5,927
74
5,184
4,523
13,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,911
Gold Earned
33,122
366
Minions Killed
329
0
Camps Cleared
0
1,200,893
Distance Traveled
1,275,903
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,877
529
80
6
0
225,435
4
W
Fenrir
7,021
540
54
4
0
230,570
2
W
Scylla
6,870
528
63
5
0
243,743
0
W
Hercules
8,320
640
39
3
0
265,630
1
L
Artemis
5,665
436
33
3
0
230,726
2
L
Bellona
7,958
612
117
9
0
277,101
5
W
Sol
8,665
667
135
10
0
251,931
0
W
Cernunnos
7,035
541
75
6
0
209,019
2
L
Serqet
6,739
518
74
6
0
300,253
2
L
Bacchus
5,883
453
25
2
0
242,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role