Player Matchup

Ganesha
Ganesha
ATinyTinSnake
Ganesha
Level 23
God Stats
4W - 1L
1,864 SR
Queue Stats
23W - 25L
1,475 Elo+
Solo
Awilix
Awilix
Force-Trapper
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,435 Elo+
Solo
Merlin
Merlin
Torm2811
Merlin
Level 22
God Stats
34W - 33L
1,507 SR
Queue Stats
112W - 107L
1,456 Elo+
Solo
Team Averages
Level 17
1,624 SR
1,455 Elo+

VS

Team Averages
Level 50
1,573 SR
1,421 Elo+
Yemoja
Yemoja
Denisumisu
Yemoja
Level 6
God Stats
1W - 1L
1,570 SR
Queue Stats
1W - 1L
1,256 Elo+
Solo
Skadi
Skadi
ERNESTO_612
Skadi
Level 127
God Stats
98W - 62L
1,694 SR
Queue Stats
536W - 473L
1,614 Elo+
Party 1
Anubis
Anubis
SpookyBluekills
Anubis
Level 16
God Stats
22W - 29L
1,455 SR
Queue Stats
259W - 206L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 2 / 16
13,363
636
7,166
17,620
19,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
14 / 4 / 0
14,653
698
15,697
14,921
8,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Torm2811
Merlin
17
2 / 6 / 11
12,290
585
15,515
16,679
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Denisumisu
Yemoja
14
1 / 7 / 1
11,040
526
5,550
14,345
5,528
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
7 / 2 / 5
15,155
722
17,489
11,860
5,161
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 7 / 4
13,922
663
16,708
19,543
11,085
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
16
Kills
12
12
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
2
16
4
W
Yemoja
Denisumisu
Yemoja
1
7
1
0.21
W
7
2
5
4.75
L
14
4
0
3.5
W
4
7
4
0.86
L
Merlin
Torm2811
Merlin
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,378
Damage
39,747
49,220
Taken
45,748
32,863
Mitigated
21,774
11,536
Healing
8,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
7,166
557
0
5,889
17,620
19,454
430
9,125
8,495
22,877
0
W
Yemoja
Denisumisu
Yemoja
5,550
746
286
3
14,345
5,528
405
6,498
7,607
21,595
0
W
17,489
7,054
0
1,786
11,860
5,161
1,658
5,071
6,602
0
75,309
L
15,697
6,233
0
727
14,921
8,274
726
4,028
10,893
0
63,672
W
16,708
1,391
231
6,479
19,543
11,085
376
11,112
8,278
63,091
0
L
Merlin
Torm2811
Merlin
15,515
46
1,010
3,910
16,679
5,135
609
9,105
7,574
65,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
40,117
225
Minions Killed
215
0
Camps Cleared
0
1,022,833
Distance Traveled
867,233
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
13,363
636
1
0
0
372,803
2
W
Yemoja
11,040
526
15
1
0
292,597
0
W
Skadi
15,155
722
103
5
0
284,149
3
L
Awilix
14,653
698
112
5
0
360,295
4
W
Anubis
13,922
663
97
5
0
290,487
1
L
Merlin
12,290
585
112
5
0
289,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role