Player Matchup

Athena
Athena
Deeznuts12345
Athena
Level 152
God Stats
5W - 2L
1,972 SR
Queue Stats
122W - 121L
1,589 Elo+
Party 3
Hercules
Hercules
Kolraw
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,596 Elo+
Party 3
Izanami
Izanami
Lymphocite
Izanami
Level 29
God Stats
3W - 4L
1,801 SR
Queue Stats
18W - 19L
1,612 Elo+
Party 3
Bakasura
Bakasura
Matthui
Bakasura
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
402W - 375L
1,604 Elo+
Solo
Freya
Freya
heyyheyyheyy
Freya
Level 22
God Stats
4W - 2L
1,825 SR
Queue Stats
146W - 131L
1,585 Elo+
Solo
Team Averages
Level 47
1,720 SR
1,597 Elo+

VS

Team Averages
Level 22
1,546 SR
1,606 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Fùckoff
Vulcan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,672 Elo+
Party 2
Serqet
Serqet
JaimeAcevedo98
Serqet
Level 18
God Stats
3W - 2L
1,573 SR
Queue Stats
46W - 43L
1,570 Elo+
Party 1
Mulan
Mulan
datSTREAKK
Mulan
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,691 Elo+
Party 2
Apollo
Apollo
tucutukalel
Apollo
Level 29
God Stats
3W - 2L
1,657 SR
Queue Stats
138W - 117L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
6,649
475
6,415
12,789
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Kolraw
Hercules
9
0 / 6 / 1
5,295
378
2,761
11,952
5,499
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Lymphocite
Izanami
10
1 / 3 / 1
6,135
438
2,605
7,023
1,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Matthui
Bakasura
13
6 / 5 / 3
7,838
560
6,445
12,385
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 4 / 5
6,838
488
5,008
7,518
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 0 / 9
8,201
586
3,118
7,111
3,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
Fùckoff
Vulcan
14
6 / 4 / 7
8,326
595
10,138
6,349
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 10
7,349
525
4,295
9,805
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mulan
16
12 / 1 / 3
9,431
674
11,684
8,507
5,101
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
13
2 / 2 / 6
7,648
546
7,213
7,616
2,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
12
Kills
24
24
Deaths
12
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
0
9
7.5
L
3
6
2
0.67
W
Vulcan
Fùckoff
Vulcan
6
4
7
2.38
W
1
5
10
1.2
L
Hercules
Kolraw
Hercules
0
6
1
0.08
L
Izanami
Lymphocite
Izanami
1
3
1
0.5
L
Bakasura
Matthui
Bakasura
6
5
3
1.5
W
Mulan
12
1
3
13.5
L
2
4
5
1.13
W
Apollo
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,234
Damage
36,448
51,667
Taken
39,388
22,493
Mitigated
16,045
11,595
Healing
9,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,118
744
0
1,623
7,111
3,299
0
1,291
5,750
0
28,701
L
6,415
1,484
0
2,892
12,789
8,504
44
2,460
10,243
25,901
0
W
Vulcan
Fùckoff
Vulcan
10,138
2,527
0
916
6,349
2,071
98
3,144
3,057
50,805
0
W
4,295
1,171
0
340
9,805
3,386
0
2,198
7,467
0
39,095
L
Hercules
Kolraw
Hercules
2,761
1,395
0
3,011
11,952
5,499
0
296
11,634
0
20,680
L
Izanami
Lymphocite
Izanami
2,605
1,507
0
1,320
7,023
1,550
586
110
6,721
0
32,665
L
Bakasura
Matthui
Bakasura
6,445
4,032
0
1,585
12,385
4,340
0
3,377
8,214
0
44,385
W
Mulan
11,684
3,645
0
3,821
8,507
5,101
0
2,162
5,836
0
53,829
L
5,008
1,777
0
2,787
7,518
2,600
0
3,403
3,610
26,449
1,839
W
Apollo
7,213
4,204
0
3,109
7,616
2,188
558
2,373
5,243
0
52,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,755
Gold Earned
40,955
310
Minions Killed
420
0
Camps Cleared
0
1,189,474
Distance Traveled
1,385,965
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,201
586
49
4
0
295,805
7
L
Athena
6,649
475
45
3
0
257,966
2
W
Vulcan
8,326
595
100
7
0
275,066
8
W
Serqet
7,349
525
78
6
0
273,945
1
L
Hercules
5,295
378
38
3
0
225,485
0
L
Izanami
6,135
438
73
5
0
251,211
5
L
Bakasura
7,838
560
87
6
0
269,033
0
W
Mulan
9,431
674
97
7
0
268,298
2
L
Freya
6,838
488
67
5
0
185,779
2
W
Apollo
7,648
546
96
7
0
272,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role