Player Matchup

Merlin
Merlin
BugShadow
Merlin
Level 98
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 168L
1,509 Elo+
Party 1
Neith
Neith
Firesparkle72
Neith
Level 18
God Stats
2W - 2L
1,371 SR
Queue Stats
11W - 14L
1,499 Elo+
Party 1
Chaac
Chaac
TicklePickler
Chaac
Level 92
God Stats
7W - 7L
1,614 SR
Queue Stats
58W - 44L
1,635 Elo+
Party 1
Team Averages
Level 69
1,495 SR
1,548 Elo+

VS

Team Averages
Level 90
1,489 SR
1,440 Elo+
Scylla
Scylla
Anterôs
Scylla
Level 82
God Stats
1W - 4L
1,357 SR
Queue Stats
168W - 260L
1,356 Elo+
Solo
Hercules
Hercules
Randihas
Hercules
Level 87
God Stats
6W - 5L
1,573 SR
Queue Stats
68W - 72L
1,508 Elo+
Party 2
Ymir
Ymir
scorpiox14
Ymir
Level 102
God Stats
2W - 3L
1,536 SR
Queue Stats
119W - 125L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BugShadow
Merlin
16
7 / 4 / 4
11,690
688
21,857
12,071
6,067
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 2 / 8
11,422
672
10,977
10,083
4,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
2 / 4 / 12
11,213
660
16,616
16,651
14,325
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Anterôs
Scylla
13
1 / 5 / 4
9,756
574
7,535
12,349
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Randihas
Hercules
15
9 / 3 / 1
11,568
680
16,260
26,966
26,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 6 / 7
10,222
601
5,730
21,054
20,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
13
Kills
10
10
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
Anterôs
Scylla
1
5
4
0.6
W
Merlin
BugShadow
Merlin
7
4
4
2.25
W
4
2
8
4
L
Hercules
Randihas
Hercules
9
3
1
3.17
W
2
4
12
2
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,450
Damage
29,525
38,805
Taken
60,369
24,595
Mitigated
51,482
11,359
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Anterôs
Scylla
7,535
775
0
797
12,349
4,542
92
5,165
7,184
33,807
0
W
Merlin
BugShadow
Merlin
21,857
1,437
379
4,310
12,071
6,067
879
5,152
6,788
61,112
0
W
10,977
3,579
0
1,097
10,083
4,203
156
3,479
6,452
0
27,593
L
Hercules
Randihas
Hercules
16,260
6,883
1,372
12,149
26,966
26,756
0
8,307
18,659
0
33,987
W
16,616
2,795
0
5,573
16,651
14,325
900
4,151
12,300
0
44,347
L
5,730
784
795
2,690
21,054
20,184
0
8,385
12,669
28,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
31,546
177
Minions Killed
136
0
Camps Cleared
0
858,090
Distance Traveled
884,051
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,756
574
67
4
0
264,550
1
W
Merlin
11,690
688
79
5
0
266,693
1
W
Neith
11,422
672
50
3
0
284,262
2
L
Hercules
11,568
680
38
2
0
303,987
0
W
Chaac
11,213
660
48
3
0
307,135
6
L
Ymir
10,222
601
31
2
0
315,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role