Player Matchup

Jing Wei
Jing Wei
BananRotatE
Jing Wei
Level 23
God Stats
2W - 5L
1,316 SR
Queue Stats
111W - 112L
1,557 Elo+
Party 1
Fenrir
Fenrir
GodsWarfighter
Fenrir
Level 34
God Stats
2W - 5L
1,335 SR
Queue Stats
28W - 29L
1,438 Elo+
Solo
Nox
Nox
NoxMessorem
Nox
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 1
Hel
Hel
Seyphir
Hel
Level 79
God Stats
2W - 2L
1,477 SR
Queue Stats
15W - 12L
1,485 Elo+
Party 1
Horus
Horus
Terracia
Horus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,545 Elo+
Party 1
Team Averages
Level 40
1,426 SR
1,505 Elo+

VS

Team Averages
Level 84
1,550 SR
1,437 Elo+
Sol
Sol
BiochemTrash
Sol
Level 129
God Stats
15W - 8L
1,593 SR
Queue Stats
280W - 266L
1,487 Elo+
Solo
Vulcan
Vulcan
MrFenrir54
Vulcan
Level 27
God Stats
2W - 0L
1,454 SR
Queue Stats
7W - 9L
1,270 Elo+
Party 2
Nemesis
Nemesis
Murasamе
Nemesis
Level 129
God Stats
7W - 6L
1,542 SR
Queue Stats
113W - 116L
1,460 Elo+
Party 3
King Arthur
King Arthur
N3xoArmy62
King Arthur
Level 104
God Stats
14W - 11L
1,660 SR
Queue Stats
713W - 638L
1,525 Elo+
Party 2
Xing Tian
Xing Tian
SIkpstream
Xing Tian
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 71L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BananRotatE
Jing Wei
14
1 / 2 / 0
8,375
441
5,823
10,021
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 3
8,082
425
5,135
15,154
6,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 6 / 1
7,518
396
5,309
11,463
5,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
15
2 / 3 / 0
8,516
448
11,865
15,132
7,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Terracia
Horus
12
0 / 1 / 3
7,671
404
5,475
12,562
11,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 5
9,968
525
9,996
10,300
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
MrFenrir54
Vulcan
15
1 / 2 / 4
9,468
498
8,363
6,176
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Murasamе
Nemesis
17
6 / 1 / 6
10,045
529
10,346
17,150
8,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
N3xoArmy62
King Arthur
18
3 / 2 / 5
11,020
580
13,626
21,682
17,291
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
SIkpstream
Xing Tian
14
5 / 1 / 6
9,343
492
5,997
9,068
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
7
Kills
16
16
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BananRotatE
Jing Wei
1
2
0
0.5
W
1
1
5
3.5
L
1
4
3
0.63
W
Vulcan
MrFenrir54
Vulcan
1
2
4
1.5
W
Nemesis
Murasamе
Nemesis
6
1
6
9
W
King Arthur
N3xoArmy62
King Arthur
3
2
5
2.75
L
3
6
1
0.58
W
Xing Tian
SIkpstream
Xing Tian
5
1
6
8
L
Hel
2
3
0
0.67
L
Horus
Terracia
Horus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,607
Damage
48,328
64,332
Taken
64,376
34,904
Mitigated
37,919
30,232
Healing
26,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BananRotatE
Jing Wei
5,823
4,059
0
4,905
10,021
4,145
0
6,775
3,246
0
53,298
W
9,996
3,549
0
6,395
10,300
3,173
892
0
10,300
85,049
0
L
5,135
1,179
0
4,981
15,154
6,936
261
4,611
10,543
0
53,889
W
Vulcan
MrFenrir54
Vulcan
8,363
3,779
0
1,002
6,176
2,495
39
2,193
3,779
66,330
0
W
Nemesis
Murasamе
Nemesis
10,346
5,949
0
10,286
17,150
8,215
39
2,022
14,990
0
76,335
W
King Arthur
N3xoArmy62
King Arthur
13,626
1,431
0
8,039
21,682
17,291
24
11,334
10,302
0
84,765
L
5,309
640
0
247
11,463
5,092
598
5,539
5,924
30,052
0
W
Xing Tian
SIkpstream
Xing Tian
5,997
540
0
1,057
9,068
6,745
0
1,127
7,831
20,191
0
L
Hel
11,865
1,011
435
8,060
15,132
7,398
496
1,254
13,878
52,242
0
L
Horus
Terracia
Horus
5,475
2,906
4,928
6,676
12,562
11,333
0
6,177
6,385
0
20,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,162
Gold Earned
49,844
404
Minions Killed
611
0
Camps Cleared
0
1,691,755
Distance Traveled
1,826,258
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,375
441
124
7
0
344,817
4
W
Sol
9,968
525
150
8
0
339,348
6
L
Fenrir
8,082
425
96
5
0
351,156
3
W
Vulcan
9,468
498
131
7
0
373,531
5
W
Nemesis
10,045
529
123
6
0
364,105
0
W
King Arthur
11,020
580
176
9
0
371,584
2
L
Nox
7,518
396
56
3
0
275,181
3
W
Xing Tian
9,343
492
31
2
0
377,690
2
L
Hel
8,516
448
113
6
0
330,206
2
L
Horus
7,671
404
15
1
0
390,395
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role