Player Matchup

Medusa
Medusa
FLAMBY_92i_
Medusa
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 171L
1,475 Elo+
Party 1
Bacchus
Bacchus
andy-du38
Bacchus
Level 82
God Stats
2W - 1L
1,333 SR
Queue Stats
197W - 180L
1,502 Elo+
Party 1
Janus
Janus
merguez3800
Janus
Level 90
God Stats
3W - 4L
1,229 SR
Queue Stats
302W - 283L
1,464 Elo+
Party 1
Team Averages
Level 86
1,354 SR
1,481 Elo+

VS

Team Averages
Level 95
1,653 SR
1,486 Elo+
Khepri
Khepri
CryztalShard
Khepri
Level 63
God Stats
17W - 12L
1,697 SR
Queue Stats
98W - 112L
1,487 Elo+
Solo
Kukulkan
Kukulkan
Danopillo
Kukulkan
Level 157
God Stats
1W - 3L
1,671 SR
Queue Stats
117W - 115L
1,455 Elo+
Solo
Ullr
Ullr
mMasta_E_
Ullr
Level 66
God Stats
0W - 1L
1,592 SR
Queue Stats
50W - 53L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 4
8,855
633
6,992
8,983
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
andy-du38
Bacchus
11
3 / 1 / 2
9,149
654
5,926
11,298
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 0 / 4
8,564
612
9,999
7,408
2,869
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 0 / 1
8,536
610
4,401
9,402
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Danopillo
Kukulkan
13
1 / 1 / 0
8,483
606
8,887
6,573
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
11
0 / 4 / 1
7,521
537
8,460
9,494
3,800
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
0
1
0.5
L
Kukulkan
Danopillo
Kukulkan
1
1
0
1
W
Medusa
1
0
4
3
W
Bacchus
andy-du38
Bacchus
3
1
2
4
L
Ullr
0
4
1
0.13
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,917
Damage
21,748
27,689
Taken
25,469
21,748
Mitigated
15,872
8,248
Healing
3,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,401
1,019
740
2,085
9,402
9,416
0
5,637
3,765
12,391
0
L
Kukulkan
Danopillo
Kukulkan
8,887
251
0
672
6,573
2,656
0
3,949
2,624
50,146
0
W
Medusa
6,992
1,042
0
3,526
8,983
8,774
159
5,382
3,601
0
25,528
W
Bacchus
andy-du38
Bacchus
5,926
361
0
2,005
11,298
10,105
0
3,881
7,417
9,751
0
L
Ullr
8,460
1,774
0
217
9,494
3,800
0
6,339
3,155
0
27,275
W
9,999
449
0
2,717
7,408
2,869
161
4,025
3,383
50,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
24,540
151
Minions Killed
154
0
Camps Cleared
0
755,932
Distance Traveled
721,638
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,536
610
12
1
0
267,900
0
L
Kukulkan
8,483
606
95
7
0
221,301
5
W
Medusa
8,855
633
50
4
0
258,959
0
W
Bacchus
9,149
654
12
1
0
248,782
0
L
Ullr
7,521
537
47
3
0
232,437
0
W
Janus
8,564
612
89
6
0
248,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role