Player Matchup

Ao Kuang
Ao Kuang
Diamond III
 
Ao Kuang
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
EnemyGer
Cthulhu
Diamond IV
Level 124
God Stats
21W - 12L
1,723 SR
Queue Stats
176W - 171L
2,135 MMR
Solo
Cerberus
Cerberus
Diamond III
Hima-87
Cerberus
Diamond III
Level 156
God Stats
11W - 17L
1,673 SR
Queue Stats
227W - 226L
2,248 MMR
Party 1
Janus
Janus
Diamond IV
IVIASK-OFF
Janus
Diamond IV
Level 160
God Stats
15W - 15L
1,717 SR
Queue Stats
274W - 261L
2,216 MMR
Party 1
Neith
Neith
Diamond V
yazhog_301
Neith
Diamond V
Level 157
God Stats
1W - 3L
1,872 SR
Queue Stats
152W - 148L
2,075 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,697 SR
2,035 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,740 SR
2,041 MMR
Olorun
Olorun
Platinum II
 
Olorun
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
Dynasty xFaKeZz
Cu Chulainn
Diamond V
Level 146
God Stats
5W - 4L
1,536 SR
Queue Stats
162W - 137L
1,967 MMR
Solo
Artio
Artio
Diamond IV
Je veux win
Artio
Diamond IV
Level 109
God Stats
2W - 0L
1,873 SR
Queue Stats
108W - 99L
2,091 MMR
Solo
Sol
Sol
Diamond V
Rxiniee
Sol
Diamond V
Level 159
God Stats
12W - 6L
1,932 SR
Queue Stats
78W - 58L
2,258 MMR
Party 2
Mercury
Mercury
Diamond I
kenzuboi
Mercury
Diamond I
Level 160
God Stats
7W - 5L
1,860 SR
Queue Stats
175W - 139L
2,388 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
2 / 3 / 0
7,237
452
5,549
10,586
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
EnemyGer
Cthulhu
10
0 / 5 / 0
6,207
388
7,739
11,528
8,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
Hima-87
Cerberus
11
0 / 1 / 5
7,392
462
5,157
16,688
8,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
15
1 / 1 / 0
8,493
531
6,250
8,704
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
2 / 3 / 1
8,195
512
6,585
9,229
2,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatPersephoneAthenaSetGilgamesh

VS

Bans
CabrakanTsukuyomiGebLokiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
0 / 1 / 1
8,485
530
9,680
9,330
2,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
Dynasty xFaKeZz
Cu Chulainn
15
4 / 0 / 1
9,567
598
9,771
13,593
5,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 2 / 5
8,370
523
7,355
12,292
6,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
17
3 / 1 / 2
10,002
625
8,726
10,306
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
kenzuboi
Mercury
15
5 / 1 / 3
9,142
571
5,606
8,517
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
13
13
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
3
0
0.67
W
Olorun
 
Olorun
0
1
1
0.5
W
Cu Chulainn
Dynasty xFaKeZz
Cu Chulainn
4
0
1
4.5
L
Cthulhu
EnemyGer
Cthulhu
0
5
0
0
L
Cerberus
Hima-87
Cerberus
0
1
5
2.5
L
Janus
1
1
0
1
W
1
2
5
1.75
W
Sol
3
1
2
4
W
Mercury
kenzuboi
Mercury
5
1
3
6.5
L
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,280
Damage
41,138
56,735
Taken
54,038
25,446
Mitigated
20,801
14,224
Healing
17,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,549
1,008
0
2,193
10,586
3,132
0
3,380
7,206
43,806
0
W
Olorun
 
Olorun
9,680
5,286
43
3,534
9,330
2,926
874
4,673
4,519
78,603
0
W
Cu Chulainn
Dynasty xFaKeZz
Cu Chulainn
9,771
2,466
0
5,329
13,593
5,609
1,331
7,589
5,434
0
59,590
L
Cthulhu
EnemyGer
Cthulhu
7,739
132
0
3,003
11,528
8,835
0
874
10,654
32,640
0
L
Cerberus
Hima-87
Cerberus
5,157
448
0
4,770
16,688
8,081
0
9,562
7,126
19,099
0
L
Janus
6,250
345
0
2,631
8,704
3,070
0
4,902
3,802
77,888
0
W
7,355
982
1,472
2,874
12,292
6,317
0
7,027
4,955
23,398
0
W
Sol
8,726
2,639
0
4,109
10,306
3,177
501
1,760
8,546
83,598
0
W
Mercury
kenzuboi
Mercury
5,606
3,099
0
605
8,517
2,772
68
2,592
5,889
0
68,629
L
Neith
6,585
1,907
0
1,627
9,229
2,328
0
7,043
2,186
0
64,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
45,566
467
Minions Killed
591
0
Camps Cleared
0
1,427,762
Distance Traveled
1,618,229
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,237
452
78
5
0
308,483
3
W
Olorun
8,485
530
143
9
0
281,891
5
W
Cu Chulainn
9,567
598
127
8
0
319,402
4
L
Cthulhu
6,207
388
67
4
0
228,097
1
L
Cerberus
7,392
462
39
2
0
302,596
8
L
Janus
8,493
531
160
10
0
326,509
2
W
Artio
8,370
523
35
2
0
336,579
5
W
Sol
10,002
625
159
10
0
294,283
4
W
Mercury
9,142
571
127
8
0
386,074
2
L
Neith
8,195
512
123
8
0
262,077
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role