Player Matchup

Anhur
Anhur
 
Anhur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AstroJ9
Tyr
Level 27
God Stats
12W - 5L
1,668 SR
Queue Stats
73W - 50L
1,586 Elo+
Party 2
Fafnir
Fafnir
HolyDenimDan
Fafnir
Level 120
God Stats
2W - 1L
1,592 SR
Queue Stats
123W - 77L
1,677 Elo+
Party 2
Team Averages
Level 91
1,587 SR
1,588 Elo+

VS

Team Averages
Level 73
1,469 SR
1,519 Elo+
Cabrakan
Cabrakan
Astrotyme
Cabrakan
Level 66
God Stats
4W - 6L
1,504 SR
Queue Stats
998W - 1,016L
1,493 Elo+
Party 1
Olorun
Olorun
Blinkhaz
Olorun
Level 4
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Odin
Odin
xTLSxFatalis
Odin
Level 148
God Stats
3W - 9L
1,405 SR
Queue Stats
330W - 245L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 0 / 7
10,334
738
14,051
12,714
5,357
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
12
3 / 3 / 7
9,804
700
7,337
10,558
10,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
13
4 / 2 / 5
10,222
730
8,508
9,985
6,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Astrotyme
Cabrakan
13
3 / 3 / 0
9,194
657
8,709
16,328
14,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Blinkhaz
Olorun
10
0 / 7 / 4
7,806
558
2,250
7,657
1,661
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
1 / 2 / 2
8,556
611
7,676
12,035
11,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
5
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
7
8.5
W
Tyr
3
3
7
2.17
L
Cabrakan
Astrotyme
Cabrakan
3
3
0
1
L
Olorun
Blinkhaz
Olorun
0
7
4
0.29
W
Fafnir
4
2
5
3.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,896
Damage
18,635
33,257
Taken
36,020
22,319
Mitigated
27,763
9,638
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,051
8,541
0
4,687
12,714
5,357
2,054
4,241
8,083
0
64,180
W
Tyr
7,337
1,016
0
1,162
10,558
10,405
210
2,970
7,378
0
15,700
L
Cabrakan
Astrotyme
Cabrakan
8,709
530
460
2,812
16,328
14,144
0
3,413
12,915
25,632
0
L
Olorun
Blinkhaz
Olorun
2,250
1,016
59
143
7,657
1,661
26
1,981
5,676
10,615
0
W
Fafnir
8,508
1,323
0
3,789
9,985
6,557
18
3,748
6,147
32,715
0
L
7,676
708
763
1,417
12,035
11,958
0
3,114
8,921
0
37,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,360
Gold Earned
25,556
162
Minions Killed
114
0
Camps Cleared
0
729,084
Distance Traveled
602,034
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,334
738
91
7
0
240,426
2
W
Tyr
9,804
700
17
1
0
240,599
1
L
Cabrakan
9,194
657
37
3
0
215,082
0
L
Olorun
7,806
558
12
1
0
126,440
0
W
Fafnir
10,222
730
54
4
0
248,059
2
L
Odin
8,556
611
65
5
0
260,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role