Player Matchup

Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Diamond V
Reré
Bellona
Diamond V
Level 160
God Stats
11W - 5L
1,668 SR
Queue Stats
708W - 399L
1,864 MMR
Party 1
Neith
Neith
Diamond IV
iMrCheek
Neith
Diamond IV
Level 158
God Stats
3W - 2L
1,394 SR
Queue Stats
503W - 260L
2,056 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,521 SR
1,807 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,509 SR
1,467 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
MАSТER
Danzaburou
Gold IV
Level 60
God Stats
30W - 39L
1,528 SR
Queue Stats
205W - 263L
1,400 MMR
Solo
Bacchus
Bacchus
Bronze III
yamiizureta
Bacchus
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
8 / 1 / 5
9,970
831
10,370
6,044
2,527
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Reré
Bellona
12
2 / 3 / 12
8,783
732
5,675
13,714
14,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
iMrCheek
Neith
14
5 / 2 / 10
9,601
800
12,409
8,982
3,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
PersephoneHou YiTiamatPoseidonThoth

VS

Bans
ZeusAphroditeAresDiscordiaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 4 / 4
8,423
702
6,357
8,695
3,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
MАSТER
Danzaburou
12
3 / 8 / 2
9,213
768
7,291
12,113
4,657
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
yamiizureta
Bacchus
11
1 / 3 / 3
8,069
672
5,184
11,394
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
15
Kills
6
6
Deaths
15
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
1
5
10.5
L
Medusa
 
Medusa
2
4
4
1
L
Danzaburou
MАSТER
Danzaburou
3
8
2
0.5
W
Bellona
Reré
Bellona
2
3
12
2.67
W
Neith
iMrCheek
Neith
5
2
10
5
L
Bacchus
yamiizureta
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
18,832
28,740
Taken
32,202
20,062
Mitigated
17,971
10,316
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,370
1,314
180
3,240
6,044
2,527
1,165
895
5,149
40,432
0
L
Medusa
 
Medusa
6,357
2,076
0
1,250
8,695
3,161
0
1,305
7,240
0
28,393
L
Danzaburou
MАSТER
Danzaburou
7,291
2,408
0
627
12,113
4,657
0
3,343
8,530
0
22,041
W
Bellona
Reré
Bellona
5,675
497
0
4,510
13,714
14,213
62
2,537
11,177
0
15,299
W
Neith
iMrCheek
Neith
12,409
3,494
0
2,386
8,982
3,322
1,413
1,752
7,230
0
52,999
L
Bacchus
yamiizureta
Bacchus
5,184
573
0
3,205
11,394
10,153
0
5,722
5,510
11,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,354
Gold Earned
25,705
151
Minions Killed
97
0
Camps Cleared
0
668,387
Distance Traveled
641,162
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,970
831
46
4
0
223,048
1
L
Medusa
8,423
702
52
4
0
229,812
1
L
Danzaburou
9,213
768
31
3
0
177,536
0
W
Bellona
8,783
732
14
1
0
214,579
3
W
Neith
9,601
800
91
8
0
230,760
4
L
Bacchus
8,069
672
14
1
0
233,814
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role