Player Matchup

Ymir
Ymir
FRANABEL
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kavely
Gilgamesh
Level 28
God Stats
16W - 18L
1,586 SR
Queue Stats
296W - 333L
1,549 Elo+
Solo
Chaac
Chaac
TrevMerc
Chaac
Level 13
God Stats
2W - 5L
1,280 SR
Queue Stats
58W - 73L
1,333 Elo+
Solo
Neith
Neith
deathnote62sang
Neith
Level 5
God Stats
5W - 6L
1,479 SR
Queue Stats
8W - 8L
1,258 Elo+
Solo
Ra
Ra
whiteTn96
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 10
1,469 SR
1,428 Elo+

VS

Team Averages
Level 18
1,506 SR
1,371 Elo+
Anhur
Anhur
Alejandroguapoxd
Anhur
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
342W - 391L
1,478 Elo+
Solo
Bellona
Bellona
KingStarFox27
Bellona
Level 13
God Stats
6W - 2L
1,390 SR
Queue Stats
47W - 59L
1,242 Elo+
Solo
Arachne
Arachne
MxKanto
Arachne
Level 5
God Stats
3W - 0L
1,680 SR
Queue Stats
55W - 27L
1,229 Elo+
Solo
Eset
Eset
Turfill125
Eset
Level 29
God Stats
5W - 5L
1,460 SR
Queue Stats
65W - 68L
1,413 Elo+
Solo
Kuzenbo
Kuzenbo
uwusan
Kuzenbo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 10 / 1
5,731
358
1,294
11,920
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Kavely
Gilgamesh
13
2 / 4 / 1
7,879
492
7,701
10,989
4,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
TrevMerc
Chaac
9
1 / 5 / 1
6,375
398
3,771
7,696
4,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 3 / 1
6,819
426
6,636
7,395
2,003
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 6 / 1
8,784
549
8,137
11,030
4,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
7,961
498
6,494
8,950
2,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
14
4 / 1 / 3
8,600
538
4,589
9,640
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
MxKanto
Arachne
15
9 / 2 / 6
9,670
604
11,729
12,821
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
6 / 3 / 2
10,505
657
5,889
9,921
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
uwusan
Kuzenbo
13
5 / 1 / 5
8,411
526
5,284
9,756
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
8
Kills
28
28
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Ymir
0
10
1
0.05
L
Gilgamesh
Kavely
Gilgamesh
2
4
1
0.63
W
Bellona
4
1
3
5.5
W
Arachne
MxKanto
Arachne
9
2
6
6
L
Chaac
TrevMerc
Chaac
1
5
1
0.3
W
6
3
2
2.33
L
2
3
1
0.83
W
Kuzenbo
uwusan
Kuzenbo
5
1
5
7.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,539
Damage
33,985
49,030
Taken
51,088
20,776
Mitigated
26,850
8,652
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,494
3,268
0
2,505
8,950
2,900
810
1,385
7,535
0
29,528
L
Ymir
1,294
545
0
446
11,920
5,087
0
3,694
8,177
5,806
0
L
Gilgamesh
Kavely
Gilgamesh
7,701
2,722
0
761
10,989
4,781
0
1,099
9,856
0
44,761
W
Bellona
4,589
2,142
0
4,218
9,640
6,450
1,902
158
9,182
0
33,516
W
Arachne
MxKanto
Arachne
11,729
9,494
0
3,463
12,821
5,656
0
3,245
9,576
0
53,219
L
Chaac
TrevMerc
Chaac
3,771
1,230
0
1,186
7,696
4,892
0
995
6,619
0
19,267
W
5,889
699
0
2,754
9,921
3,459
361
3,601
6,290
77,501
0
L
6,636
3,056
0
2,298
7,395
2,003
0
1,508
5,887
0
28,364
W
Kuzenbo
uwusan
Kuzenbo
5,284
2,363
0
1,056
9,756
8,385
950
1,042
8,714
34,370
0
L
8,137
1,311
615
3,346
11,030
4,013
129
3,501
7,318
56,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,588
Gold Earned
45,147
280
Minions Killed
415
0
Camps Cleared
0
1,387,884
Distance Traveled
1,485,621
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,961
498
52
3
0
240,655
0
L
Ymir
5,731
358
7
0
0
244,185
0
L
Gilgamesh
7,879
492
78
5
0
332,825
3
W
Bellona
8,600
538
68
4
0
308,567
1
W
Arachne
9,670
604
89
6
0
358,784
1
L
Chaac
6,375
398
37
2
0
220,121
0
W
Eset
10,505
657
159
10
0
297,626
3
L
Neith
6,819
426
42
3
0
288,135
7
W
Kuzenbo
8,411
526
47
3
0
279,989
2
L
Ra
8,784
549
116
7
0
302,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role