Player Matchup

Ymir
Ymir
Blackmid9409
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
BonnieNClyde436
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SVARET XVII
Gilgamesh
Level 28
God Stats
2W - 1L
1,451 SR
Queue Stats
13W - 15L
1,239 Elo+
Solo
Olorun
Olorun
ShadowGaming646
Olorun
Level 37
God Stats
4W - 2L
1,628 SR
Queue Stats
13W - 17L
1,303 Elo+
Party 1
Hades
Hades
drip747
Hades
Level 24
God Stats
4W - 3L
1,486 SR
Queue Stats
9W - 11L
1,288 Elo+
Party 1
Team Averages
Level 19
1,513 SR
1,366 Elo+

VS

Team Averages
Level 3
1,422 SR
1,363 Elo+
Ymir
Ymir
Angel Gamer3716
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
957 Elo+
Solo
Yemoja
Yemoja
Caiser1807
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
beardeddad25
Kukulkan
Level 8
God Stats
0W - 3L
1,109 SR
Queue Stats
8W - 8L
1,359 Elo+
Solo
Xbalanque
Xbalanque
liog561
Xbalanque
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
xnoxzio
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 3
9,022
451
1,385
15,401
10,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 7 / 11
9,512
476
3,783
12,977
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gilgamesh
SVARET XVII
Gilgamesh
13
6 / 7 / 14
10,001
500
9,800
19,859
8,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 3 / 7
11,194
560
10,611
12,405
4,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
drip747
Hades
18
19 / 1 / 3
12,951
648
13,699
12,995
7,202
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 3
8,672
434
3,927
21,746
17,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Caiser1807
Yemoja
2
0 / 0 / 1
5,505
275
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Kukulkan
beardeddad25
Kukulkan
17
13 / 8 / 2
11,768
588
20,819
13,487
5,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
liog561
Xbalanque
8
3 / 6 / 4
7,038
352
3,515
5,460
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
xnoxzio
Neith
12
3 / 11 / 9
8,256
413
7,229
12,711
4,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
40
35
Kills
21
27
Deaths
37
38
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
W
2
9
3
0.39
W
1
7
11
0.93
L
Yemoja
Caiser1807
Yemoja
0
0
1
0.5
W
Gilgamesh
SVARET XVII
Gilgamesh
6
7
14
1.86
W
7
3
7
3.5
L
Kukulkan
beardeddad25
Kukulkan
13
8
2
1.75
W
Hades
drip747
Hades
19
1
3
20.5
L
Xbalanque
liog561
Xbalanque
3
6
4
0.83
L
Neith
xnoxzio
Neith
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,278
Damage
35,490
73,637
Taken
53,404
35,423
Mitigated
28,338
13,969
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,927
1,430
0
376
21,746
17,531
43
8,617
13,062
37,508
0
W
1,385
476
0
1,688
15,401
10,232
462
5,466
9,935
15,346
0
W
3,783
1,800
0
1,414
12,977
4,579
518
4,227
8,750
0
35,179
L
Yemoja
Caiser1807
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
SVARET XVII
Gilgamesh
9,800
2,468
477
1,951
19,859
8,829
432
7,066
12,793
0
28,085
W
10,611
5,442
183
2,761
12,405
4,581
8,757
4,968
7,437
66,265
0
L
Kukulkan
beardeddad25
Kukulkan
20,819
2,737
168
3,569
13,487
5,033
204
6,312
7,175
57,683
0
W
Hades
drip747
Hades
13,699
1,760
142
5,353
12,995
7,202
2,912
3,019
9,976
76,655
0
L
Xbalanque
liog561
Xbalanque
3,515
2,230
0
250
5,460
1,708
62
3,815
1,645
0
8,603
L
Neith
xnoxzio
Neith
7,229
4,028
0
559
12,711
4,066
0
6,884
5,827
0
21,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,680
Gold Earned
41,239
362
Minions Killed
184
0
Camps Cleared
0
1,664,782
Distance Traveled
1,016,876
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,672
434
71
4
0
322,804
1
W
Ymir
9,022
451
31
2
0
298,847
2
W
Neith
9,512
476
54
3
0
274,773
2
L
Yemoja
5,505
275
0
0
0
0
0
W
Gilgamesh
10,001
500
36
2
0
400,629
0
W
Olorun
11,194
560
102
5
0
310,413
1
L
Kukulkan
11,768
588
76
4
0
280,419
0
W
Hades
12,951
648
139
7
0
380,120
0
L
Xbalanque
7,038
352
12
1
0
146,448
1
L
Neith
8,256
413
25
1
0
267,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role