Player Matchup

Thanatos
Thanatos
DeezAllianz
Thanatos
Level 16
God Stats
1W - 4L
1,279 SR
Queue Stats
71W - 62L
1,626 Elo+
Solo
Khepri
Khepri
Erelyas
Khepri
Level 28
God Stats
7W - 2L
1,983 SR
Queue Stats
152W - 117L
1,638 Elo+
Party 1
Skadi
Skadi
Pouloss
Skadi
Level 23
God Stats
16W - 6L
1,802 SR
Queue Stats
75W - 62L
1,578 Elo+
Party 1
Fenrir
Fenrir
Thanarchon
Fenrir
Level 29
God Stats
0W - 2L
1,297 SR
Queue Stats
91W - 85L
1,581 Elo+
Solo
Ymir
Ymir
ºSTaTsº
Ymir
Level 10
God Stats
3W - 3L
1,841 SR
Queue Stats
21W - 19L
1,671 Elo+
Solo
Team Averages
Level 21
1,640 SR
1,619 Elo+

VS

Team Averages
Level 25
1,610 SR
1,589 Elo+
Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Altair3301
Gilgamesh
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 108L
1,618 Elo+
Solo
Mercury
Mercury
TreintaFPS
Mercury
Level 28
God Stats
8W - 1L
1,788 SR
Queue Stats
127W - 38L
1,751 Elo+
Solo
Ares
Ares
Urraca03
Ares
Level 16
God Stats
11W - 5L
1,588 SR
Queue Stats
135W - 139L
1,487 Elo+
Solo
Agni
Agni
adbaena
Agni
Level 28
God Stats
21W - 20L
1,675 SR
Queue Stats
553W - 530L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DeezAllianz
Thanatos
13
0 / 6 / 2
7,040
503
9,031
12,988
10,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Erelyas
Khepri
10
2 / 2 / 1
6,755
483
3,215
7,400
3,218
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Pouloss
Skadi
12
2 / 4 / 1
7,402
529
5,448
7,562
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Thanarchon
Fenrir
12
3 / 5 / 1
7,198
514
2,831
11,234
6,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
1 / 6 / 1
6,238
446
2,034
10,002
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
5 / 2 / 2
8,171
584
5,085
8,088
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Altair3301
Gilgamesh
13
4 / 0 / 3
7,921
566
8,510
9,901
6,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
TreintaFPS
Mercury
15
5 / 1 / 12
8,671
619
10,085
8,979
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
12
5 / 2 / 8
7,696
550
4,581
9,286
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
adbaena
Agni
12
4 / 3 / 5
7,118
508
8,618
6,055
1,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
23
23
Deaths
8
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
2
3
W
Gilgamesh
Altair3301
Gilgamesh
4
0
3
5.5
L
Thanatos
DeezAllianz
Thanatos
0
6
2
0.17
L
Khepri
Erelyas
Khepri
2
2
1
1.25
L
Skadi
Pouloss
Skadi
2
4
1
0.63
L
Fenrir
Thanarchon
Fenrir
3
5
1
0.7
W
Mercury
TreintaFPS
Mercury
5
1
12
11
W
Ares
5
2
8
4.5
W
Agni
adbaena
Agni
4
3
5
2.17
L
Ymir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,559
Damage
36,879
49,186
Taken
42,309
25,076
Mitigated
22,664
15,236
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,085
2,403
0
3,057
8,088
2,841
0
987
7,063
0
51,566
W
Gilgamesh
Altair3301
Gilgamesh
8,510
3,361
0
3,947
9,901
6,898
1,118
203
9,698
0
42,615
L
Thanatos
DeezAllianz
Thanatos
9,031
3,339
0
7,955
12,988
10,319
0
902
12,086
0
47,776
L
Khepri
Erelyas
Khepri
3,215
434
0
1,421
7,400
3,218
0
2,711
4,689
11,054
0
L
Skadi
Pouloss
Skadi
5,448
3,203
0
993
7,562
1,672
0
2,664
4,898
0
46,999
L
Fenrir
Thanarchon
Fenrir
2,831
486
0
4,296
11,234
6,117
0
2,880
8,354
0
33,503
W
Mercury
TreintaFPS
Mercury
10,085
6,302
0
205
8,979
4,077
0
1,091
7,834
0
56,614
W
Ares
4,581
617
0
2,147
9,286
6,945
427
2,273
6,929
17,915
0
W
Agni
adbaena
Agni
8,618
699
0
1,444
6,055
1,903
757
495
5,536
42,071
0
L
Ymir
2,034
435
0
571
10,002
3,750
0
4,042
5,960
28,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
39,577
341
Minions Killed
385
0
Camps Cleared
0
1,257,598
Distance Traveled
1,383,000
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,171
584
103
7
0
255,205
4
W
Gilgamesh
7,921
566
82
6
0
270,074
3
L
Thanatos
7,040
503
84
6
0
221,222
5
L
Khepri
6,755
483
19
1
0
295,900
3
L
Skadi
7,402
529
111
8
0
239,720
1
L
Fenrir
7,198
514
68
5
0
275,863
4
W
Mercury
8,671
619
111
8
0
342,556
3
W
Ares
7,696
550
25
2
0
276,119
4
W
Agni
7,118
508
64
5
0
239,046
2
L
Ymir
6,238
446
59
4
0
224,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role