Player Matchup

Tiamat
Tiamat
HaramSMH
Tiamat
Level 43
God Stats
0W - 4L
1,299 SR
Queue Stats
186W - 188L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
Jweehen
Danzaburou
Level 13
God Stats
4W - 4L
1,715 SR
Queue Stats
29W - 25L
1,640 Elo+
Party 2
Erlang Shen
Erlang Shen
Pelsoras
Erlang Shen
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 101L
1,495 Elo+
Solo
Horus
Horus
ShadowOwner1
Horus
Level 19
God Stats
8W - 10L
1,441 SR
Queue Stats
8W - 12L
1,454 Elo+
Solo
Xing Tian
Xing Tian
cruyer
Xing Tian
Level 27
God Stats
20W - 13L
1,783 SR
Queue Stats
52W - 45L
1,589 Elo+
Party 2
Team Averages
Level 25
1,548 SR
1,550 Elo+

VS

Team Averages
Level 47
1,488 SR
1,489 Elo+
Gilgamesh
Gilgamesh
Druszja
Gilgamesh
Level 25
God Stats
18W - 7L
1,634 SR
Queue Stats
34W - 19L
1,500 Elo+
Solo
Hera
Hera
Maxoubeez
Hera
Level 159
God Stats
5W - 2L
1,290 SR
Queue Stats
1,053W - 1,033L
1,554 Elo+
Party 1
Tyr
Tyr
Zadoxe
Tyr
Level 29
God Stats
10W - 8L
1,514 SR
Queue Stats
118W - 87L
1,527 Elo+
Party 1
Neith
Neith
typhonsViolent3
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,376 Elo+
Party 1
Thor
Thor
yokashisel
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HaramSMH
Tiamat
10
0 / 2 / 0
5,432
453
3,175
5,056
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Jweehen
Danzaburou
9
0 / 4 / 1
5,534
461
2,526
9,225
2,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Erlang Shen
Pelsoras
Erlang Shen
12
0 / 2 / 0
6,294
525
5,915
8,388
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 2
5,160
430
2,682
7,116
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
cruyer
Xing Tian
10
2 / 2 / 0
6,307
526
2,608
9,709
4,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Druszja
Gilgamesh
10
1 / 1 / 7
6,731
561
6,767
8,627
2,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
15
3 / 0 / 1
8,028
669
3,543
4,605
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Zadoxe
Tyr
12
1 / 0 / 1
7,103
592
5,316
9,312
6,536
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 1 / 2
7,007
584
10,446
4,903
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 0
5,883
490
1,031
4,303
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
12
12
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Druszja
Gilgamesh
1
1
7
4.5
L
Tiamat
HaramSMH
Tiamat
0
2
0
0
L
Danzaburou
Jweehen
Danzaburou
0
4
1
0.13
W
Hera
3
0
1
3.5
L
Erlang Shen
Pelsoras
Erlang Shen
0
2
0
0
L
0
2
2
0.5
W
Tyr
Zadoxe
Tyr
1
0
1
1.5
L
Xing Tian
cruyer
Xing Tian
2
2
0
1
W
6
1
2
7
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,906
Damage
27,103
39,494
Taken
31,750
18,977
Mitigated
13,435
10,651
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Druszja
Gilgamesh
6,767
1,408
0
2,588
8,627
2,691
231
2,603
5,974
0
21,330
L
Tiamat
HaramSMH
Tiamat
3,175
163
0
1,532
5,056
2,546
0
1,887
3,169
27,117
0
L
Danzaburou
Jweehen
Danzaburou
2,526
885
0
2,152
9,225
2,482
0
0
9,225
0
29,821
W
Hera
3,543
498
0
750
4,605
1,391
0
1,149
3,320
65,939
0
L
Erlang Shen
Pelsoras
Erlang Shen
5,915
2,512
0
3,158
8,388
6,616
0
0
8,388
0
35,500
L
2,682
1,586
875
2,934
7,116
2,625
0
1,656
5,460
0
15,284
W
Tyr
Zadoxe
Tyr
5,316
1,201
0
5,084
9,312
6,536
0
0
9,312
0
37,871
L
Xing Tian
cruyer
Xing Tian
2,608
602
0
0
9,709
4,708
0
0
9,709
14,417
0
W
10,446
5,369
0
2,286
4,903
1,528
253
842
4,047
0
34,690
W
1,031
359
0
360
4,303
1,289
0
841
3,314
0
19,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,727
Gold Earned
34,752
238
Minions Killed
336
0
Camps Cleared
0
1,145,882
Distance Traveled
1,215,298
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,731
561
29
2
0
252,137
3
L
Tiamat
5,432
453
52
4
0
229,053
3
L
Danzaburou
5,534
461
61
5
0
213,883
2
W
Hera
8,028
669
125
10
0
237,875
3
L
Erlang Shen
6,294
525
73
6
0
248,257
3
L
Horus
5,160
430
38
3
0
233,950
3
W
Tyr
7,103
592
75
6
0
271,300
3
L
Xing Tian
6,307
526
14
1
0
220,739
3
W
Neith
7,007
584
60
5
0
210,110
1
W
Thor
5,883
490
47
4
0
243,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role