Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
ImNewSoiFeed
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 152L
1,626 Elo+
Solo
Ymir
Ymir
LEAGUEOFHATRED
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,667 Elo+
Solo
Neith
Neith
SilverMoon314
Neith
Level 55
God Stats
15W - 7L
1,697 SR
Queue Stats
40W - 27L
1,491 Elo+
Party 1
Hercules
Hercules
bamsemoms69
Hercules
Level 15
God Stats
6W - 4L
1,481 SR
Queue Stats
14W - 10L
1,523 Elo+
Party 1
Team Averages
Level 28
1,536 SR
1,561 Elo+

VS

Team Averages
Level 21
1,583 SR
1,510 Elo+
Amaterasu
Amaterasu
DontTouchMyPig
Amaterasu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,739 Elo+
Party 3
Ao Kuang
Ao Kuang
KingVeskoff
Ao Kuang
Level 7
God Stats
2W - 1L
1,813 SR
Queue Stats
8W - 5L
1,504 Elo+
Party 3
Geb
Geb
MrSt1cks
Geb
Level 18
God Stats
61W - 60L
1,560 SR
Queue Stats
149W - 171L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
VanillaXChocola
Kukulkan
Level 23
God Stats
44W - 40L
1,517 SR
Queue Stats
246W - 246L
1,425 Elo+
Party 2
Hachiman
Hachiman
ZombeyDraggy
Hachiman
Level 40
God Stats
23W - 19L
1,524 SR
Queue Stats
285W - 294L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 3 / 2
7,323
610
6,470
6,648
3,472
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
5 / 0 / 1
7,430
619
5,219
2,495
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 2 / 6
6,259
522
7,326
9,291
5,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 5
6,031
503
4,865
5,797
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
bamsemoms69
Hercules
12
5 / 0 / 4
6,906
576
2,990
4,343
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DontTouchMyPig
Amaterasu
9
3 / 7 / 0
5,784
482
2,054
8,508
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
KingVeskoff
Ao Kuang
10
1 / 3 / 2
5,867
489
1,944
10,032
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 1
5,347
446
3,764
8,497
2,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
10
0 / 3 / 0
5,938
495
96
4,165
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
ZombeyDraggy
Hachiman
9
1 / 5 / 0
5,628
469
4,952
8,403
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
21
Kills
5
5
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
3
2
2
L
Amaterasu
DontTouchMyPig
Amaterasu
3
7
0
0.43
W
5
0
1
5.5
L
Ao Kuang
KingVeskoff
Ao Kuang
1
3
2
0.67
W
3
2
6
3
L
0
3
1
0.17
W
3
0
5
5.5
L
Kukulkan
0
3
0
0
L
Hachiman
ZombeyDraggy
Hachiman
1
5
0
0.2
W
Hercules
bamsemoms69
Hercules
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,870
Damage
12,810
28,574
Taken
39,605
13,197
Mitigated
13,430
9,649
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,470
1,800
0
1,036
6,648
3,472
0
355
6,293
0
37,078
L
Amaterasu
DontTouchMyPig
Amaterasu
2,054
1,044
0
1,239
8,508
4,385
0
1,251
7,204
0
14,082
W
5,219
226
0
658
2,495
794
0
492
2,003
44,858
0
L
Ao Kuang
KingVeskoff
Ao Kuang
1,944
425
0
1,980
10,032
3,043
0
1,413
8,589
33,515
0
W
7,326
1,464
0
1,347
9,291
5,379
68
3,361
5,930
21,523
0
L
3,764
649
0
1,225
8,497
2,461
0
4,034
4,427
14,382
0
W
4,865
3,263
0
3,286
5,797
1,880
636
1,285
4,512
0
27,728
L
Kukulkan
96
0
0
409
4,165
1,365
0
2,415
1,592
31,449
0
L
Hachiman
ZombeyDraggy
Hachiman
4,952
2,332
0
1,820
8,403
2,176
0
3,151
5,248
0
29,253
W
Hercules
bamsemoms69
Hercules
2,990
554
0
3,322
4,343
1,672
0
311
4,032
0
34,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,949
Gold Earned
28,564
335
Minions Killed
244
0
Camps Cleared
0
1,091,798
Distance Traveled
1,019,377
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,323
610
74
6
0
199,592
2
L
Amaterasu
5,784
482
26
2
0
185,518
1
W
Eset
7,430
619
108
9
0
232,209
4
L
Ao Kuang
5,867
489
61
5
0
224,759
0
W
Ymir
6,259
522
32
3
0
209,076
6
L
Geb
5,347
446
15
1
0
218,578
2
W
Neith
6,031
503
46
4
0
187,024
5
L
Kukulkan
5,938
495
77
6
0
172,519
1
L
Hachiman
5,628
469
65
5
0
218,003
2
W
Hercules
6,906
576
75
6
0
263,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role