Player Matchup

Loki
Loki
Hennessy44
Loki
Level 137
God Stats
3W - 5L
1,431 SR
Queue Stats
328W - 369L
1,475 Elo+
Solo
Chang'e
Chang'e
LeftistsGetJob1
Chang'e
Level 28
God Stats
4W - 1L
1,603 SR
Queue Stats
163W - 111L
1,631 Elo+
Solo
Bacchus
Bacchus
Waadam
Bacchus
Level 26
God Stats
2W - 2L
1,377 SR
Queue Stats
120W - 56L
1,714 Elo+
Solo
Team Averages
Level 64
1,471 SR
1,607 Elo+

VS

Team Averages
Level 68
1,580 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Franelortigal
Cupid
Level 75
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
levhin
Nu Wa
Level 27
God Stats
1W - 2L
1,739 SR
Queue Stats
11W - 15L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 12
8,244
824
7,351
8,455
3,244
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

14
14 / 1 / 5
9,796
980
13,404
9,932
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Waadam
Bacchus
12
4 / 1 / 17
9,101
910
7,561
11,999
12,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 7 / 2
7,806
781
8,139
13,347
7,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 7 / 4
7,236
724
6,234
10,454
3,655
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
levhin
Nu Wa
9
0 / 8 / 5
6,258
626
4,113
9,054
2,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
22
Kills
5
6
Deaths
22
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
7
2
0.57
L
2
7
4
0.57
W
4
4
12
2.5
W
14
1
5
16.5
W
Bacchus
Waadam
Bacchus
4
1
17
12.5
L
Nu Wa
levhin
Nu Wa
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
18,486
30,386
Taken
32,855
19,710
Mitigated
14,038
11,687
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,139
3,122
0
1,698
13,347
7,395
0
8,057
5,290
0
24,754
L
6,234
3,718
361
1,779
10,454
3,655
0
7,099
3,355
0
19,928
W
7,351
1,386
0
1,070
8,455
3,244
522
1,144
7,311
0
26,028
W
13,404
774
2,620
5,091
9,932
3,896
1,290
1,690
8,242
40,100
0
W
Bacchus
Waadam
Bacchus
7,561
872
0
2,906
11,999
12,570
663
1,279
10,720
19,843
0
L
Nu Wa
levhin
Nu Wa
4,113
1,226
0
297
9,054
2,988
0
5,809
3,245
13,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
21,300
111
Minions Killed
87
0
Camps Cleared
0
579,049
Distance Traveled
460,010
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,806
781
31
3
0
161,159
2
L
Cupid
7,236
724
32
3
0
156,660
2
W
Loki
8,244
824
33
3
0
183,035
3
W
Chang'e
9,796
980
63
6
0
184,165
1
W
Bacchus
9,101
910
15
2
0
211,849
2
L
Nu Wa
6,258
626
24
2
0
142,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role