Player Matchup

Ares
Ares
FaneKS
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,363 Elo+
Solo
Serqet
Serqet
Olivvia02
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,192 Elo+
Solo
Izanami
Izanami
OrionDevilC
Izanami
Level 7
God Stats
2W - 7L
1,306 SR
Queue Stats
117W - 108L
1,301 Elo+
Solo
Amaterasu
Amaterasu
kantiluv
Amaterasu
Level 23
God Stats
18W - 21L
1,380 SR
Queue Stats
342W - 334L
1,360 Elo+
Solo
Kukulkan
Kukulkan
vinkolxep
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 105L
1,500 Elo+
Solo
Team Averages
Level 14
1,437 SR
1,343 Elo+

VS

Team Averages
Level 22
1,437 SR
1,296 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Prondo
Hou Yi
Level 28
God Stats
10W - 14L
1,384 SR
Queue Stats
71W - 82L
1,336 Elo+
Solo
Fafnir
Fafnir
XGnomekX
Fafnir
Level 24
God Stats
10W - 9L
1,449 SR
Queue Stats
58W - 46L
1,418 Elo+
Solo
Fenrir
Fenrir
ZingerZleouf
Fenrir
Level 20
God Stats
1W - 1L
1,269 SR
Queue Stats
3W - 10L
1,141 Elo+
Party 1
Tiamat
Tiamat
arcadercefax
Tiamat
Level 15
God Stats
1W - 1L
1,582 SR
Queue Stats
2W - 7L
1,083 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FaneKS
Ares
13
3 / 9 / 5
9,855
448
5,607
24,670
21,159
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
Olivvia02
Serqet
8
0 / 9 / 0
6,870
312
89
12,882
7,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
OrionDevilC
Izanami
8
0 / 7 / 3
7,012
319
5,194
9,176
2,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
kantiluv
Amaterasu
16
2 / 3 / 1
9,786
445
6,181
21,789
15,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
vinkolxep
Kukulkan
16
5 / 8 / 1
10,235
465
9,387
13,471
9,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
5 / 2 / 7
10,749
489
15,669
8,335
3,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Prondo
Hou Yi
17
9 / 2 / 9
11,890
540
18,061
12,397
4,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
XGnomekX
Fafnir
17
4 / 0 / 7
12,336
561
8,282
12,300
14,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
15
10 / 4 / 4
10,811
491
7,946
13,341
8,669
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
14
2 / 3 / 11
9,696
441
10,343
12,003
7,288
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
68
10
Kills
30
36
Deaths
11
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
2
7
4.25
L
Ares
FaneKS
Ares
3
9
5
0.61
L
Serqet
Olivvia02
Serqet
0
9
0
0
L
Izanami
OrionDevilC
Izanami
0
7
3
0.21
W
Hou Yi
Prondo
Hou Yi
9
2
9
6.75
W
Fafnir
XGnomekX
Fafnir
4
0
7
7.5
W
Fenrir
10
4
4
3
W
Tiamat
2
3
11
2.5
L
Amaterasu
kantiluv
Amaterasu
2
3
1
0.83
L
Kukulkan
vinkolxep
Kukulkan
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
60,301
81,988
Taken
58,376
56,523
Mitigated
38,455
6,656
Healing
18,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
15,669
1,103
687
2,028
8,335
3,692
2,632
3,206
5,129
64,068
0
L
Ares
FaneKS
Ares
5,607
267
0
187
24,670
21,159
253
13,935
10,735
13,812
0
L
Serqet
Olivvia02
Serqet
89
89
0
1,103
12,882
7,776
0
1,404
11,478
0
21,769
L
Izanami
OrionDevilC
Izanami
5,194
3,673
0
2,095
9,176
2,552
746
3,192
5,984
0
21,219
W
Hou Yi
Prondo
Hou Yi
18,061
12,242
0
3,237
12,397
4,169
6,577
4,077
8,320
0
85,650
W
Fafnir
XGnomekX
Fafnir
8,282
1,868
630
4,935
12,300
14,637
2,332
2,541
9,759
43,349
0
W
Fenrir
7,946
2,680
0
2,956
13,341
8,669
1,489
2,959
10,382
0
26,236
W
Tiamat
10,343
1,284
370
3,363
12,003
7,288
800
2,211
9,792
45,428
0
L
Amaterasu
kantiluv
Amaterasu
6,181
1,918
0
3,241
21,789
15,318
315
10,293
11,496
0
56,183
L
Kukulkan
vinkolxep
Kukulkan
9,387
1,788
0
30
13,471
9,718
1,448
5,470
8,001
40,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,758
Gold Earned
55,482
273
Minions Killed
403
0
Camps Cleared
0
1,486,177
Distance Traveled
2,039,970
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,749
489
87
4
0
351,277
0
L
Ares
9,855
448
21
1
0
262,524
2
L
Serqet
6,870
312
24
1
0
308,582
0
L
Izanami
7,012
319
35
2
0
185,554
0
W
Hou Yi
11,890
540
119
5
0
398,475
3
W
Fafnir
12,336
561
83
4
0
415,768
1
W
Fenrir
10,811
491
42
2
0
457,212
0
W
Tiamat
9,696
441
72
3
0
417,238
0
L
Amaterasu
9,786
445
118
5
0
397,443
0
L
Kukulkan
10,235
465
75
3
0
332,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role