Player Matchup

Mercury
Mercury
Big_God_Myers
Mercury
Level 9
God Stats
4W - 4L
1,627 SR
Queue Stats
22W - 19L
1,573 Elo+
Solo
Guan Yu
Guan Yu
IceBear_Ninja
Guan Yu
Level 7
God Stats
3W - 4L
1,660 SR
Queue Stats
25W - 28L
1,485 Elo+
Solo
Horus
Horus
PinguTheBad
Horus
Level 23
God Stats
34W - 22L
1,783 SR
Queue Stats
122W - 118L
1,643 Elo+
Solo
Xing Tian
Xing Tian
PsiH2033
Xing Tian
Level 16
God Stats
0W - 2L
1,266 SR
Queue Stats
36W - 40L
1,434 Elo+
Solo
Ra
Ra
lilredCH0DIE2in
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,584 Elo+
Solo
Team Averages
Level 13
1,567 SR
1,544 Elo+

VS

Team Averages
Level 21
1,662 SR
1,534 Elo+
Skadi
Skadi
 
Skadi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AquaDiscotekaa
Nemesis
Level 17
God Stats
19W - 16L
1,648 SR
Queue Stats
269W - 290L
1,491 Elo+
Solo
Nox
Nox
SlyBlubMaster
Nox
Level 29
God Stats
12W - 9L
1,587 SR
Queue Stats
89W - 75L
1,516 Elo+
Solo
Anubis
Anubis
alergictobuff
Anubis
Level 7
God Stats
5W - 2L
1,718 SR
Queue Stats
58W - 63L
1,617 Elo+
Solo
Cerberus
Cerberus
blurry_comet2
Cerberus
Level 24
God Stats
3W - 2L
1,856 SR
Queue Stats
65W - 58L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 1 / 1
5,593
508
1,759
7,215
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
9
1 / 2 / 0
5,004
455
827
7,930
3,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 3 / 2
5,336
485
2,793
6,704
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
PsiH2033
Xing Tian
8
1 / 4 / 1
4,970
452
2,604
8,102
4,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 3 / 0
4,581
416
798
4,064
1,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
2 / 1 / 4
6,342
577
5,891
5,575
1,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 1 / 5
6,682
607
3,658
6,758
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 4
6,560
596
3,612
4,348
1,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 0 / 4
7,171
652
5,518
2,742
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
blurry_comet2
Cerberus
12
2 / 0 / 0
6,890
626
5,426
4,437
2,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
13
13
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
4
4
W
2
1
5
4.5
L
Mercury
1
1
1
1.5
L
Guan Yu
1
2
0
0.5
L
0
3
2
0.33
L
Xing Tian
PsiH2033
Xing Tian
1
4
1
0.38
W
3
1
4
5
W
4
0
4
6
W
Cerberus
blurry_comet2
Cerberus
2
0
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,781
Damage
24,105
34,015
Taken
23,860
12,835
Mitigated
8,746
9,016
Healing
7,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,891
2,230
0
1,834
5,575
1,516
672
642
4,933
0
34,128
W
3,658
1,304
0
588
6,758
2,555
243
1,122
5,636
0
38,608
L
Mercury
1,759
1,117
0
2,193
7,215
1,953
0
1,292
5,893
0
23,597
L
Guan Yu
827
41
85
2,406
7,930
3,033
0
4,651
2,889
0
16,150
L
2,793
1,640
244
1,536
6,704
2,720
0
2,707
3,997
0
23,500
L
Xing Tian
PsiH2033
Xing Tian
2,604
303
0
1,277
8,102
4,044
0
3,343
4,699
9,364
0
W
3,612
371
0
236
4,348
1,127
0
305
4,043
20,987
0
W
5,518
298
0
2,091
2,742
1,210
448
1,090
1,652
42,547
0
W
Cerberus
blurry_comet2
Cerberus
5,426
303
0
2,591
4,437
2,338
1,102
243
4,194
39,051
0
L
798
259
68
1,207
4,064
1,085
0
2,053
1,981
17,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
33,645
188
Minions Killed
342
0
Camps Cleared
0
1,044,320
Distance Traveled
1,021,476
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,342
577
52
5
0
196,346
3
W
Nemesis
6,682
607
77
7
0
246,447
2
L
Mercury
5,593
508
60
5
0
247,186
0
L
Guan Yu
5,004
455
39
4
0
274,084
3
L
Horus
5,336
485
48
4
0
219,094
4
L
Xing Tian
4,970
452
12
1
0
175,976
1
W
Nox
6,560
596
38
3
0
192,439
2
W
Anubis
7,171
652
90
8
0
207,125
3
W
Cerberus
6,890
626
85
8
0
179,119
2
L
Ra
4,581
416
29
3
0
127,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role