Player Matchup

Neith
Neith
ArcheryLegends
Neith
Level 32
God Stats
2W - 4L
1,521 SR
Queue Stats
6W - 4L
1,654 Elo+
Solo
Hun Batz
Hun Batz
Mohammedx21
Hun Batz
Level 42
God Stats
22W - 21L
1,500 SR
Queue Stats
108W - 96L
1,490 Elo+
Solo
Anubis
Anubis
ROCKETUNIVERSE02
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 84L
1,482 Elo+
Party 2
Ullr
Ullr
iCaMoN_PurceTx
Ullr
Level 103
God Stats
5W - 9L
1,556 SR
Queue Stats
342W - 343L
1,507 Elo+
Party 2
Horus
Horus
templarum3960
Horus
Level 103
God Stats
33W - 22L
1,652 SR
Queue Stats
335W - 342L
1,499 Elo+
Party 2
Team Averages
Level 61
1,546 SR
1,526 Elo+

VS

Team Averages
Level 45
1,386 SR
1,494 Elo+
Tiamat
Tiamat
Dientedesable03
Tiamat
Level 24
God Stats
5W - 7L
1,470 SR
Queue Stats
68W - 72L
1,483 Elo+
Party 1
Sol
Sol
ImNotAprO316
Sol
Level 47
God Stats
7W - 5L
1,543 SR
Queue Stats
174W - 151L
1,613 Elo+
Party 1
Anubis
Anubis
Starkone
Anubis
Level 28
God Stats
16W - 14L
1,443 SR
Queue Stats
78W - 66L
1,499 Elo+
Party 3
Bacchus
Bacchus
danyspinu
Bacchus
Level 82
God Stats
5W - 3L
1,451 SR
Queue Stats
377W - 343L
1,543 Elo+
Party 3
Skadi
Skadi
rozachcz
Skadi
Level 42
God Stats
1W - 8L
1,024 SR
Queue Stats
252W - 271L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,450
496
2,191
2,535
808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
Mohammedx21
Hun Batz
13
4 / 3 / 1
7,697
592
7,137
10,641
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 1
6,564
505
1,403
8,079
3,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
8 / 3 / 0
7,947
611
8,594
8,599
2,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 9
6,600
508
5,158
10,268
5,966
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,793
599
6,257
6,439
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 3
8,271
636
8,485
6,332
2,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Starkone
Anubis
14
3 / 1 / 3
8,388
645
3,722
6,442
2,907
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
danyspinu
Bacchus
11
0 / 4 / 4
6,678
514
4,855
10,963
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
rozachcz
Skadi
11
1 / 6 / 3
6,334
487
3,174
9,422
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
13
Kills
11
11
Deaths
13
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
4
1
5
6.5
W
3
1
3
4.5
L
Hun Batz
Mohammedx21
Hun Batz
4
3
1
1.5
L
0
2
1
0.25
W
Anubis
Starkone
Anubis
3
1
3
4.5
W
Bacchus
danyspinu
Bacchus
0
4
4
0.5
L
8
3
0
2.67
W
Skadi
rozachcz
Skadi
1
6
3
0.42
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,483
Damage
26,493
40,122
Taken
39,598
16,687
Mitigated
20,154
14,683
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,191
288
0
1,368
2,535
808
1,244
1,593
942
0
25,542
W
6,257
771
0
3,080
6,439
3,747
0
234
6,205
36,486
0
W
8,485
3,956
0
4,327
6,332
2,129
0
677
5,655
60,334
0
L
Hun Batz
Mohammedx21
Hun Batz
7,137
2,873
0
4,239
10,641
3,477
0
5,422
5,219
0
44,808
L
1,403
212
294
4,677
8,079
3,593
0
5,603
2,476
38,615
0
W
Anubis
Starkone
Anubis
3,722
230
0
4,327
6,442
2,907
1,720
0
6,442
51,954
0
W
Bacchus
danyspinu
Bacchus
4,855
673
342
1,756
10,963
9,108
0
0
10,963
28,209
0
L
8,594
2,965
0
1,026
8,599
2,843
569
4,548
4,051
0
45,865
W
Skadi
rozachcz
Skadi
3,174
1,146
0
1,619
9,422
2,263
610
492
8,930
0
28,034
L
5,158
2,161
808
2,271
10,268
5,966
185
6,153
4,115
0
18,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,258
Gold Earned
37,464
340
Minions Killed
419
0
Camps Cleared
0
1,105,240
Distance Traveled
1,198,340
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,450
496
60
5
0
129,068
1
W
Tiamat
7,793
599
77
6
0
285,197
2
W
Sol
8,271
636
122
9
0
249,402
0
L
Hun Batz
7,697
592
83
6
0
287,013
3
L
Anubis
6,564
505
85
7
0
197,527
0
W
Anubis
8,388
645
124
10
0
194,570
6
W
Bacchus
6,678
514
43
3
0
256,509
4
L
Ullr
7,947
611
80
6
0
221,040
4
W
Skadi
6,334
487
53
4
0
212,662
1
L
Horus
6,600
508
32
2
0
270,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role