Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Drago666666
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 3
Ra
Ra
Martin567
Ra
Level 15
God Stats
0W - 3L
1,167 SR
Queue Stats
15W - 21L
1,343 Elo+
Party 3
Guan Yu
Guan Yu
Pafeal
Guan Yu
Level 15
God Stats
0W - 2L
1,305 SR
Queue Stats
24W - 31L
1,275 Elo+
Party 2
Geb
Geb
Saintfame95
Geb
Level 17
God Stats
5W - 6L
1,378 SR
Queue Stats
31W - 35L
1,311 Elo+
Party 2
Team Averages
Level 11
1,370 SR
1,386 Elo+

VS

Team Averages
Level 18
1,590 SR
1,350 Elo+
Morgan Le Fay
Morgan Le Fay
AKratos17
Morgan Le Fay
Level 42
God Stats
10W - 5L
1,717 SR
Queue Stats
206W - 243L
1,228 Elo+
Party 1
Loki
Loki
Chrisma08G
Loki
Level 5
God Stats
2W - 0L
1,724 SR
Queue Stats
8W - 8L
1,677 Elo+
Solo
Bacchus
Bacchus
GoodStudy
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,439 Elo+
Solo
Hades
Hades
PerfErf
Hades
Level 16
God Stats
1W - 0L
1,507 SR
Queue Stats
127W - 150L
1,228 Elo+
Party 1
Guan Yu
Guan Yu
ebaaaaaash
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 4 / 0
5,403
318
1,485
4,315
1,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
2 / 4 / 1
7,510
442
7,054
7,306
2,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 6 / 2
8,185
481
8,198
11,630
3,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Pafeal
Guan Yu
5
0 / 4 / 0
5,332
314
894
5,695
3,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 3 / 5
8,152
480
8,681
14,656
8,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AKratos17
Morgan Le Fay
16
4 / 1 / 6
9,768
575
9,294
6,468
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 2 / 0
7,710
454
1,887
7,315
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
GoodStudy
Bacchus
13
2 / 1 / 5
8,846
520
6,482
10,084
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
PerfErf
Hades
16
11 / 2 / 2
10,344
608
10,357
17,936
14,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
ebaaaaaash
Guan Yu
15
1 / 3 / 5
10,150
597
5,251
12,655
9,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
21
21
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
W
Morgan Le Fay
AKratos17
Morgan Le Fay
4
1
6
7
W
3
2
0
1.5
L
2
4
1
0.63
W
Bacchus
GoodStudy
Bacchus
2
1
5
4.5
L
4
6
2
0.83
L
Guan Yu
Pafeal
Guan Yu
0
4
0
0
W
Hades
PerfErf
Hades
11
2
2
6
L
3
3
5
1.83
W
Guan Yu
ebaaaaaash
Guan Yu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
33,271
43,602
Taken
54,458
19,020
Mitigated
37,038
7,769
Healing
24,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,485
222
0
451
4,315
1,292
195
2,424
1,891
0
10,517
W
Morgan Le Fay
AKratos17
Morgan Le Fay
9,294
713
0
1,493
6,468
2,430
2,532
1,937
4,531
67,189
0
W
1,887
501
0
2,992
7,315
2,005
0
1,127
6,188
0
34,546
L
7,054
3,845
0
1,077
7,306
2,342
393
5,169
2,137
0
32,215
W
Bacchus
GoodStudy
Bacchus
6,482
256
0
3,842
10,084
8,596
1,028
4,981
5,103
22,435
0
L
8,198
1,054
881
3,354
11,630
3,742
0
6,639
4,991
46,050
0
L
Guan Yu
Pafeal
Guan Yu
894
146
85
934
5,695
3,017
94
2,018
3,677
0
9,230
W
Hades
PerfErf
Hades
10,357
1,388
275
12,241
17,936
14,327
1,591
2,761
15,175
69,351
0
L
8,681
885
0
987
14,656
8,627
0
9,946
4,710
27,299
0
W
Guan Yu
ebaaaaaash
Guan Yu
5,251
798
294
3,818
12,655
9,680
1,343
6,073
6,582
63
43,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,582
Gold Earned
46,818
225
Minions Killed
415
0
Camps Cleared
0
1,157,386
Distance Traveled
1,474,267
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,403
318
33
2
0
160,269
1
W
Morgan Le Fay
9,768
575
115
7
0
306,633
3
W
Loki
7,710
454
48
3
0
204,670
0
L
Neith
7,510
442
55
3
0
270,036
0
W
Bacchus
8,846
520
33
2
0
332,391
2
L
Ra
8,185
481
90
5
0
252,993
4
L
Guan Yu
5,332
314
13
1
0
166,115
0
W
Hades
10,344
608
122
7
0
277,396
3
L
Geb
8,152
480
34
2
0
307,973
1
W
Guan Yu
10,150
597
97
6
0
353,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role