Player Matchup

Da Ji
Da Ji
Aa Hyoga aA
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hades
Hades
DioneHyuga
Hades
Level 15
God Stats
4W - 3L
1,502 SR
Queue Stats
260W - 305L
1,251 Elo+
Solo
Chaac
Chaac
Matasuegras3000
Chaac
Level 16
God Stats
6W - 8L
1,679 SR
Queue Stats
31W - 47L
1,418 Elo+
Party 1
Jing Wei
Jing Wei
Tofk4
Jing Wei
Level 14
God Stats
11W - 17L
1,381 SR
Queue Stats
23W - 35L
1,295 Elo+
Party 1
Ra
Ra
VCol_19
Ra
Level 67
God Stats
2W - 2L
1,584 SR
Queue Stats
37W - 56L
1,352 Elo+
Party 1
Team Averages
Level 23
1,529 SR
1,363 Elo+

VS

Team Averages
Level 17
1,491 SR
1,284 Elo+
Cu Chulainn
Cu Chulainn
AleavaliADC
Cu Chulainn
Level 27
God Stats
3W - 2L
1,376 SR
Queue Stats
55W - 26L
1,603 Elo+
Solo
Ra
Ra
ColonicMoth
Ra
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,296 Elo+
Party 2
Yemoja
Yemoja
Leoheartt
Yemoja
Level 6
God Stats
1W - 0L
1,589 SR
Queue Stats
1W - 1L
1,182 Elo+
Solo
Loki
Loki
NeroPoc
Loki
Level 18
God Stats
4W - 3L
1,610 SR
Queue Stats
230W - 206L
1,205 Elo+
Party 2
Nox
Nox
PHGood05
Nox
Level 13
God Stats
1W - 2L
1,381 SR
Queue Stats
3W - 7L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
6,493
464
4,178
9,526
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hades
11
2 / 2 / 2
6,446
460
1,348
4,457
1,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 4
6,525
466
7,216
7,824
3,792
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Tofk4
Jing Wei
10
0 / 1 / 6
6,166
440
4,275
3,176
972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 7 / 3
5,838
417
2,974
7,168
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AleavaliADC
Cu Chulainn
15
15 / 1 / 2
9,483
677
14,446
15,781
11,366
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 2 / 3
5,201
372
1,401
4,628
1,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Leoheartt
Yemoja
9
0 / 1 / 2
5,639
403
2,225
6,175
3,342
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
NeroPoc
Loki
10
2 / 0 / 2
6,475
463
2,159
5,513
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 1
5,311
379
1,271
5,522
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
8
Kills
17
17
Deaths
8
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Cu Chulainn
AleavaliADC
Cu Chulainn
15
1
2
16
W
0
2
3
0.75
L
Hades
2
2
2
1.5
W
Yemoja
Leoheartt
Yemoja
0
1
2
1
L
3
2
4
2.5
W
Loki
NeroPoc
Loki
2
0
2
3
W
0
4
1
0.13
L
Jing Wei
Tofk4
Jing Wei
0
1
6
3
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
21,502
32,151
Taken
37,619
11,943
Mitigated
19,692
7,570
Healing
13,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,178
771
0
2,712
9,526
3,219
212
903
8,623
0
27,821
W
Cu Chulainn
AleavaliADC
Cu Chulainn
14,446
2,158
0
5,739
15,781
11,366
12
2,881
12,900
8,251
52,309
W
1,401
110
1,590
1,512
4,628
1,025
292
61
4,567
13,338
0
L
Hades
1,348
270
0
874
4,457
1,790
663
905
3,552
17,185
0
W
Yemoja
Leoheartt
Yemoja
2,225
186
598
1,432
6,175
3,342
262
14
6,161
15,320
0
L
7,216
206
0
1,917
7,824
3,792
186
2,248
5,576
0
22,585
W
Loki
NeroPoc
Loki
2,159
321
0
2,308
5,513
1,506
34
575
4,938
0
29,402
W
1,271
210
0
421
5,522
2,453
0
791
4,731
11,507
3,102
L
Jing Wei
Tofk4
Jing Wei
4,275
2,320
0
1,248
3,176
972
418
1,822
1,354
0
26,075
L
2,974
224
115
704
7,168
2,170
366
377
6,791
26,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
32,109
242
Minions Killed
243
0
Camps Cleared
0
1,209,040
Distance Traveled
1,269,748
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,493
464
62
4
0
241,818
2
W
Cu Chulainn
9,483
677
100
7
0
293,799
0
W
Ra
5,201
372
25
2
0
252,339
1
L
Hades
6,446
460
49
4
0
217,513
0
W
Yemoja
5,639
403
27
2
0
241,313
1
L
Chaac
6,525
466
16
1
0
259,120
1
W
Loki
6,475
463
64
5
0
290,553
1
W
Nox
5,311
379
27
2
0
191,744
1
L
Jing Wei
6,166
440
67
5
0
247,503
2
L
Ra
5,838
417
48
3
0
243,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role