Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AIHZEUS
Janus
Level 156
God Stats
14W - 25L
1,375 SR
Queue Stats
717W - 721L
1,534 Elo+
Solo
Chronos
Chronos
Albosse
Chronos
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 67L
1,539 Elo+
Solo
Da Ji
Da Ji
RoyalMyth
Da Ji
Level 79
God Stats
3W - 3L
1,104 SR
Queue Stats
14W - 15L
1,499 Elo+
Solo
Ymir
Ymir
TiriumAce2
Ymir
Level 59
God Stats
1W - 2L
1,250 SR
Queue Stats
17W - 19L
1,418 Elo+
Solo
Team Averages
Level 110
1,346 SR
1,498 Elo+

VS

Team Averages
Level 101
1,476 SR
1,531 Elo+
Chernobog
Chernobog
Dubrovskiy
Chernobog
Level 85
God Stats
17W - 15L
1,498 SR
Queue Stats
270W - 263L
1,512 Elo+
Solo
Zeus
Zeus
Flexinatory
Zeus
Level 122
God Stats
19W - 9L
1,296 SR
Queue Stats
355W - 334L
1,456 Elo+
Solo
Nemesis
Nemesis
Regresar
Nemesis
Level 114
God Stats
76W - 69L
1,641 SR
Queue Stats
155W - 148L
1,628 Elo+
Solo
Khepri
Khepri
Tepih
Khepri
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
334W - 333L
1,543 Elo+
Solo
The Morrigan
The Morrigan
Xersès
The Morrigan
Level 67
God Stats
20W - 24L
1,447 SR
Queue Stats
291W - 264L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 3 / 3
11,308
1,028
15,039
15,262
4,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Janus
AIHZEUS
Janus
16
1 / 7 / 3
9,989
908
7,158
16,796
5,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Albosse
Chronos
16
2 / 6 / 5
9,935
903
7,782
12,838
4,614
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
RoyalMyth
Da Ji
15
1 / 7 / 5
9,328
848
4,643
14,802
5,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

16
0 / 2 / 6
9,506
864
6,904
14,413
11,649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

162

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dubrovskiy
Chernobog
17
3 / 2 / 16
10,798
982
11,202
8,057
3,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 0 / 9
11,510
1,046
22,404
3,072
1,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Regresar
Nemesis
17
8 / 2 / 10
11,627
1,057
14,356
9,926
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
Tepih
Khepri
16
2 / 2 / 13
10,975
998
6,180
17,312
21,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
Xersès
The Morrigan
17
5 / 3 / 13
11,258
1,023
17,986
7,772
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
86
9
Kills
25
25
Deaths
9
22
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
3
3
2.17
L
Janus
AIHZEUS
Janus
1
7
3
0.36
L
Chronos
Albosse
Chronos
2
6
5
0.75
W
Chernobog
Dubrovskiy
Chernobog
3
2
16
5.5
W
7
0
9
11.5
W
Nemesis
Regresar
Nemesis
8
2
10
6.5
L
Da Ji
RoyalMyth
Da Ji
1
7
5
0.5
W
Khepri
Tepih
Khepri
2
2
13
4.25
L
0
2
6
1.5
W
The Morrigan
Xersès
The Morrigan
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,526
Damage
72,128
74,111
Taken
46,139
31,671
Mitigated
34,562
3,675
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
15,039
7,616
0
1,064
15,262
4,638
0
9,711
5,397
0
53,967
L
Janus
AIHZEUS
Janus
7,158
1,148
0
395
16,796
5,403
0
11,439
5,170
43,963
0
L
Chronos
Albosse
Chronos
7,782
827
0
474
12,838
4,614
0
7,781
4,869
20,560
0
W
Chernobog
Dubrovskiy
Chernobog
11,202
6,572
0
0
8,057
3,346
0
4,505
3,552
0
19,880
W
22,404
804
0
998
3,072
1,082
0
1,120
1,952
49,928
0
W
Nemesis
Regresar
Nemesis
14,356
6,050
0
2,305
9,926
5,256
0
3,269
6,657
0
40,295
L
Da Ji
RoyalMyth
Da Ji
4,643
740
0
0
14,802
5,367
0
8,997
5,640
0
6,543
W
Khepri
Tepih
Khepri
6,180
0
0
1,031
17,312
21,506
0
9,166
8,146
10,226
0
L
6,904
939
0
1,742
14,413
11,649
0
7,826
6,465
14,777
0
W
The Morrigan
Xersès
The Morrigan
17,986
2,376
0
504
7,772
3,372
0
3,745
3,988
32,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,066
Gold Earned
56,168
206
Minions Killed
206
6
Camps Cleared
12
991,022
Distance Traveled
1,061,479
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,308
1,028
78
7
5
205,846
1
L
Janus
9,989
908
94
9
0
188,128
0
L
Chronos
9,935
903
25
2
1
209,939
2
W
Chernobog
10,798
982
26
2
1
205,262
3
W
Zeus
11,510
1,046
80
7
0
222,418
1
W
Nemesis
11,627
1,057
63
6
8
230,586
1
L
Da Ji
9,328
848
0
0
0
181,503
1
W
Khepri
10,975
998
4
0
1
210,898
0
L
Ymir
9,506
864
9
1
0
205,606
0
W
The Morrigan
11,258
1,023
33
3
2
192,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role