Player Matchup

Scylla
Scylla
Alzdex-_78
Scylla
Level 28
God Stats
0W - 2L
1,342 SR
Queue Stats
105W - 101L
1,449 Elo+
Solo
Fenrir
Fenrir
DeadTok
Fenrir
Level 14
God Stats
0W - 2L
1,308 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Set
Set
FadelessWind441
Set
Level 21
God Stats
5W - 3L
1,709 SR
Queue Stats
55W - 71L
1,316 Elo+
Solo
Yemoja
Yemoja
Kylethekiwi
Yemoja
Level 27
God Stats
7W - 14L
1,580 SR
Queue Stats
92W - 108L
1,351 Elo+
Solo
Thor
Thor
Sensei-_-Naori
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,122 Elo+
Solo
Team Averages
Level 19
1,488 SR
1,294 Elo+

VS

Team Averages
Level 12
1,381 SR
1,276 Elo+
Ra
Ra
Becherne2
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,232 Elo+
Party 1
Yemoja
Yemoja
Foxy1771 doger
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 36L
1,325 Elo+
Solo
Khepri
Khepri
Grizzly_OPG
Khepri
Level 3
God Stats
1W - 1L
1,188 SR
Queue Stats
1W - 1L
1,066 Elo+
Solo
Izanami
Izanami
dustinsouls
Izanami
Level 18
God Stats
2W - 1L
1,232 SR
Queue Stats
44W - 39L
1,366 Elo+
Solo
Danzaburou
Danzaburou
lakkopip1
Danzaburou
Level 29
God Stats
31W - 30L
1,485 SR
Queue Stats
131W - 141L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Alzdex-_78
Scylla
17
5 / 7 / 2
10,889
454
10,705
15,821
5,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
DeadTok
Fenrir
14
6 / 15 / 6
10,271
428
10,738
21,619
16,567
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
6 / 6 / 8
11,383
474
12,461
22,510
10,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
1
0 / 2 / 0
4,554
190
0
1,170
314
14
2 / 15 / 7
8,909
371
6,817
19,082
7,261
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 8
10,939
456
6,712
12,324
3,942
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 4 / 13
11,079
462
2,931
9,919
5,936
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Khepri
18
4 / 3 / 8
12,532
522
5,485
11,781
13,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
dustinsouls
Izanami
20
15 / 4 / 4
15,883
662
17,811
18,089
7,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Danzaburou
lakkopip1
Danzaburou
19
20 / 1 / 5
14,733
614
22,766
12,191
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
83
19
Kills
45
45
Deaths
20
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Scylla
Alzdex-_78
Scylla
5
7
2
0.86
W
5
8
8
1.13
L
Fenrir
DeadTok
Fenrir
6
15
6
0.6
L
6
6
8
1.67
W
1
4
13
1.88
W
Khepri
4
3
8
2.67
L
Yemoja
0
2
0
0
L
2
15
7
0.37
W
Izanami
dustinsouls
Izanami
15
4
4
4.25
W
Danzaburou
lakkopip1
Danzaburou
20
1
5
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,721
Damage
55,705
80,202
Taken
64,304
40,950
Mitigated
35,360
9,889
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Alzdex-_78
Scylla
10,705
1,261
0
2,558
15,821
5,931
87
1,623
14,198
75,081
0
W
6,712
2,672
197
123
12,324
3,942
1,101
2,352
9,844
27,944
0
L
Fenrir
DeadTok
Fenrir
10,738
3,759
0
1,683
21,619
16,567
0
7,173
14,446
0
33,382
L
12,461
7,080
0
5,648
22,510
10,877
0
2,740
19,770
0
76,300
W
2,931
504
2,107
859
9,919
5,936
108
1,290
8,483
23,144
0
W
Khepri
5,485
1,680
0
2,345
11,781
13,177
977
2,283
9,322
30,535
0
L
Yemoja
0
0
0
0
1,170
314
0
0
1,170
0
0
L
6,817
2,536
0
0
19,082
7,261
208
3,592
15,490
0
27,533
W
Izanami
dustinsouls
Izanami
17,811
13,289
0
4,629
18,089
7,434
6,844
1,299
16,644
0
183,024
W
Danzaburou
lakkopip1
Danzaburou
22,766
12,738
586
6,575
12,191
4,871
417
2,671
9,306
0
72,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,006
Gold Earned
65,166
326
Minions Killed
476
0
Camps Cleared
0
1,485,011
Distance Traveled
1,995,902
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,889
454
141
6
0
379,850
7
W
Ra
10,939
456
44
2
0
351,356
0
L
Fenrir
10,271
428
39
2
0
358,215
1
L
Set
11,383
474
115
5
0
409,664
0
W
Yemoja
11,079
462
50
2
0
351,315
3
W
Khepri
12,532
522
45
2
0
451,414
5
L
Yemoja
4,554
190
0
0
0
0
0
L
Thor
8,909
371
31
1
0
337,282
1
W
Izanami
15,883
662
240
10
0
455,445
1
W
Danzaburou
14,733
614
97
4
0
386,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role