Player Matchup

Heimdallr
Heimdallr
Babki
Heimdallr
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 1L
1,709 Elo+
Party 2
Chang'e
Chang'e
Lewic1
Chang'e
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 20L
1,387 Elo+
Solo
Discordia
Discordia
NdrewG
Discordia
Level 17
God Stats
4W - 3L
1,582 SR
Queue Stats
23W - 20L
1,462 Elo+
Solo
Chaac
Chaac
SickIunatic
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,378 Elo+
Party 2
Medusa
Medusa
VicKK
Medusa
Level 17
God Stats
1W - 2L
1,233 SR
Queue Stats
4W - 4L
1,162 Elo+
Party 2
Team Averages
Level 26
1,463 SR
1,420 Elo+

VS

Team Averages
Level 12
1,280 SR
1,154 Elo+
Zeus
Zeus
FazeKiller72
Zeus
Level 6
God Stats
11W - 14L
1,290 SR
Queue Stats
18W - 21L
1,039 Elo+
Party 1
Ares
Ares
GHOST13SALVADOR
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,039 Elo+
Party 1
Poseidon
Poseidon
GhostofSparta35c
Poseidon
Level 18
God Stats
13W - 17L
1,086 SR
Queue Stats
22W - 27L
1,056 Elo+
Party 1
Scylla
Scylla
SmotheryTBag
Scylla
Level 23
God Stats
3W - 4L
1,233 SR
Queue Stats
19W - 26L
1,389 Elo+
Solo
Ra
Ra
oz_killer123
Ra
Level 7
God Stats
3W - 9L
1,290 SR
Queue Stats
4W - 9L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Babki
Heimdallr
17
4 / 1 / 16
11,028
1,003
11,649
7,133
2,850
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Lewic1
Chang'e
18
4 / 0 / 21
11,170
1,015
9,910
11,862
4,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
NdrewG
Discordia
18
4 / 0 / 21
11,399
1,036
15,571
7,022
2,483
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 2 / 18
12,375
1,125
18,150
15,026
15,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
VicKK
Medusa
18
17 / 4 / 11
13,227
1,202
28,122
12,939
5,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

283

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 3
9,452
859
4,306
16,680
5,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 11 / 0
9,562
869
1,257
17,099
7,984
16
3 / 5 / 3
11,087
1,008
19,170
26,809
9,475
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
16
0 / 3 / 6
9,981
907
12,749
13,515
4,228
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 8 / 4
9,860
896
5,345
12,018
4,703
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
23
38
Kills
7
7
Deaths
38
87
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Babki
Heimdallr
4
1
16
12
L
1
11
3
0.23
L
2
11
0
0.18
L
3
5
3
0.9
W
Chang'e
Lewic1
Chang'e
4
0
21
14.5
W
Discordia
NdrewG
Discordia
4
0
21
14.5
W
9
2
18
9
L
Scylla
0
3
6
1
W
Medusa
VicKK
Medusa
17
4
11
5.63
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,402
Damage
42,827
53,982
Taken
86,121
30,215
Mitigated
32,085
19,180
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Babki
Heimdallr
11,649
4,867
0
682
7,133
2,850
0
5,747
1,386
0
28,684
L
4,306
901
0
0
16,680
5,695
0
6,096
10,584
7,457
0
L
1,257
244
0
0
17,099
7,984
0
7,067
10,032
5,885
0
L
19,170
1,246
0
5,795
26,809
9,475
0
6,347
20,462
70,559
0
W
Chang'e
Lewic1
Chang'e
9,910
1,015
5,016
3,927
11,862
4,460
0
10,973
889
23,603
0
W
Discordia
NdrewG
Discordia
15,571
305
267
267
7,022
2,483
0
5,815
1,207
35,508
0
W
18,150
2,326
0
5,127
15,026
15,177
0
8,343
5,789
0
32,543
L
Scylla
12,749
955
0
0
13,515
4,228
0
3,854
9,661
20,841
0
W
Medusa
VicKK
Medusa
28,122
19,352
231
3,663
12,939
5,245
0
11,949
990
0
42,609
L
5,345
995
107
0
12,018
4,703
0
2,117
9,901
10,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,199
Gold Earned
49,942
202
Minions Killed
167
2
Camps Cleared
2
1,022,959
Distance Traveled
1,013,540
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,028
1,003
44
4
1
191,496
0
L
Zeus
9,452
859
4
0
0
215,541
0
L
Ares
9,562
869
8
1
0
139,429
4
L
Poseidon
11,087
1,008
117
11
1
213,878
1
W
Chang'e
11,170
1,015
39
4
0
231,694
0
W
Discordia
11,399
1,036
45
4
1
221,623
2
W
Chaac
12,375
1,125
35
3
0
226,004
0
L
Scylla
9,981
907
25
2
1
205,787
0
W
Medusa
13,227
1,202
39
4
0
152,142
0
L
Ra
9,860
896
13
1
0
238,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role