Player Matchup

Fafnir
Fafnir
SevenUpdnL
Fafnir
Level 67
God Stats
5W - 3L
1,384 SR
Queue Stats
13W - 16L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zarkos13
Morgan Le Fay
Level 120
God Stats
10W - 1L
1,616 SR
Queue Stats
85W - 86L
1,470 Elo+
Party 2
Hercules
Hercules
adr1an8
Hercules
Level 100
God Stats
4W - 5L
1,333 SR
Queue Stats
77W - 67L
1,504 Elo+
Party 3
Danzaburou
Danzaburou
lfred27
Danzaburou
Level 89
God Stats
8W - 6L
1,650 SR
Queue Stats
53W - 48L
1,509 Elo+
Party 3
Bellona
Bellona
zyndrom1
Bellona
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 22L
1,485 Elo+
Solo
Team Averages
Level 87
1,497 SR
1,481 Elo+

VS

Team Averages
Level 80
1,496 SR
1,497 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
MRsay10
Set
Level 60
God Stats
0W - 5L
1,131 SR
Queue Stats
81W - 76L
1,538 Elo+
Solo
Sol
Sol
Samuso1522
Sol
Level 69
God Stats
30W - 19L
1,650 SR
Queue Stats
647W - 647L
1,490 Elo+
Solo
Jing Wei
Jing Wei
Zhabka105
Jing Wei
Level 108
God Stats
0W - 2L
1,344 SR
Queue Stats
84W - 73L
1,478 Elo+
Party 1
Arachne
Arachne
antros22
Arachne
Level 124
God Stats
6W - 3L
1,856 SR
Queue Stats
187W - 175L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
SevenUpdnL
Fafnir
5
0 / 0 / 3
3,457
691
646
3,162
1,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Zarkos13
Morgan Le Fay
6
0 / 0 / 1
3,487
697
1,458
1,973
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
adr1an8
Hercules
6
3 / 0 / 1
3,964
793
1,054
2,109
569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
lfred27
Danzaburou
6
1 / 0 / 2
3,513
703
2,632
1,814
494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
zyndrom1
Bellona
7
2 / 0 / 0
4,164
833
981
2,153
999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
4
0 / 1 / 0
3,085
617
1,119
2,550
1,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Set
3
0 / 2 / 0
2,890
578
685
2,081
624
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 1 / 0
3,306
661
952
2,557
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Jing Wei
Zhabka105
Jing Wei
4
0 / 1 / 0
2,872
574
1,068
2,490
521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
antros22
Arachne
4
0 / 1 / 0
3,083
617
1,379
2,882
484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
6
Kills
0
0
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Set
0
2
0
0
L
0
1
0
0
W
Fafnir
SevenUpdnL
Fafnir
0
0
3
1.5
W
Morgan Le Fay
Zarkos13
Morgan Le Fay
0
0
1
0.5
L
Jing Wei
Zhabka105
Jing Wei
0
1
0
0
W
Hercules
adr1an8
Hercules
3
0
1
3.5
L
Arachne
antros22
Arachne
0
1
0
0
W
Danzaburou
lfred27
Danzaburou
1
0
2
2
W
Bellona
zyndrom1
Bellona
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,771
Damage
5,203
11,211
Taken
12,560
3,925
Mitigated
3,165
5,145
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,119
437
87
710
2,550
1,044
0
471
2,042
4,033
0
L
Set
685
155
0
480
2,081
624
0
0
2,081
0
6,951
L
952
110
0
1,349
2,557
492
0
532
1,937
15,091
0
W
Fafnir
SevenUpdnL
Fafnir
646
234
0
1,188
3,162
1,303
0
539
2,623
3,943
0
W
Morgan Le Fay
Zarkos13
Morgan Le Fay
1,458
0
0
550
1,973
560
76
952
1,021
12,400
0
L
Jing Wei
Zhabka105
Jing Wei
1,068
574
0
756
2,490
521
0
443
1,975
0
10,374
W
Hercules
adr1an8
Hercules
1,054
453
0
403
2,109
569
0
0
2,109
0
13,587
L
Arachne
antros22
Arachne
1,379
1,232
0
489
2,882
484
0
427
2,421
0
9,397
W
Danzaburou
lfred27
Danzaburou
2,632
1,244
0
1,188
1,814
494
0
580
1,234
0
14,434
W
Bellona
zyndrom1
Bellona
981
427
0
1,816
2,153
999
625
0
2,153
0
14,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,585
Gold Earned
15,236
143
Minions Killed
109
0
Camps Cleared
0
489,942
Distance Traveled
441,729
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,085
617
10
2
0
93,708
1
L
Set
2,890
578
11
2
0
52,220
1
L
Sol
3,306
661
33
7
0
86,872
2
W
Fafnir
3,457
691
6
1
0
91,671
0
W
Morgan Le Fay
3,487
697
32
6
0
89,945
1
L
Jing Wei
2,872
574
29
6
0
105,227
3
W
Hercules
3,964
793
33
7
0
116,114
1
L
Arachne
3,083
617
26
5
0
103,702
1
W
Danzaburou
3,513
703
31
6
0
85,929
2
W
Bellona
4,164
833
41
8
0
106,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role