Player Matchup

Merlin
Merlin
Angel EDA2530
Merlin
Level 23
God Stats
13W - 5L
1,847 SR
Queue Stats
14W - 11L
1,524 Elo+
Party 1
Bacchus
Bacchus
ChocReappeR
Bacchus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,467 Elo+
Party 2
Loki
Loki
davi_dovi_ja950
Loki
Level 5
God Stats
4W - 8L
1,480 SR
Queue Stats
47W - 52L
1,248 Elo+
Solo
Vamana
Vamana
lNV94l
Vamana
Level 29
God Stats
1W - 0L
1,791 SR
Queue Stats
2W - 3L
1,262 Elo+
Party 2
Neith
Neith
tarsila
Neith
Level 17
God Stats
11W - 4L
1,682 SR
Queue Stats
11W - 5L
1,516 Elo+
Party 1
Team Averages
Level 21
1,660 SR
1,403 Elo+

VS

Team Averages
Level 12
1,537 SR
1,453 Elo+
Merlin
Merlin
Davide3242
Merlin
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,775 Elo+
Solo
Cthulhu
Cthulhu
OverlandGolf347
Cthulhu
Level 18
God Stats
0W - 1L
1,488 SR
Queue Stats
2W - 2L
1,676 Elo+
Solo
Hades
Hades
Shxfizul
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,320 Elo+
Solo
Amaterasu
Amaterasu
hvzekxsh
Amaterasu
Level 6
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo
Olorun
Olorun
youthfulburst753
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 16
12,870
1,073
21,864
7,463
2,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ChocReappeR
Bacchus
19
3 / 3 / 23
11,961
997
15,240
11,240
11,987
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
3 / 2 / 15
10,686
891
8,414
9,368
3,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
lNV94l
Vamana
20
11 / 0 / 20
13,522
1,127
16,828
12,657
16,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
tarsila
Neith
19
9 / 2 / 19
12,583
1,049
27,276
12,401
4,746
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

289

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Davide3242
Merlin
16
2 / 6 / 3
10,893
908
10,951
12,370
5,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 1
9,823
819
6,463
7,685
5,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
Shxfizul
Hades
16
3 / 10 / 2
10,808
901
10,478
24,460
11,313
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
hvzekxsh
Amaterasu
16
1 / 6 / 4
10,497
875
7,528
25,783
14,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
0 / 9 / 6
10,213
851
10,326
24,790
9,689
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
24
34
Kills
8
8
Deaths
34
93
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
16
16
W
Bacchus
ChocReappeR
Bacchus
3
3
23
4.83
L
Merlin
Davide3242
Merlin
2
6
3
0.58
L
2
3
1
0.83
L
Hades
Shxfizul
Hades
3
10
2
0.4
W
3
2
15
5.25
L
Amaterasu
hvzekxsh
Amaterasu
1
6
4
0.5
W
Vamana
lNV94l
Vamana
11
0
20
21
W
Neith
tarsila
Neith
9
2
19
9.25
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,622
Damage
45,746
53,129
Taken
95,088
39,317
Mitigated
46,680
11,058
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,864
1,340
0
0
7,463
2,922
0
5,675
1,788
54,980
0
W
Bacchus
ChocReappeR
Bacchus
15,240
1,806
0
585
11,240
11,987
0
8,738
2,502
41,782
0
L
Merlin
Davide3242
Merlin
10,951
2,456
0
0
12,370
5,504
0
5,251
7,119
43,511
0
L
6,463
264
248
0
7,685
5,679
0
2,916
4,769
14,347
0
L
Hades
Shxfizul
Hades
10,478
1,131
389
1,761
24,460
11,313
0
8,519
15,941
21,861
0
W
8,414
3,459
0
0
9,368
3,463
0
6,098
3,270
0
13,201
L
Amaterasu
hvzekxsh
Amaterasu
7,528
2,352
0
3,033
25,783
14,495
0
11,764
14,019
0
12,051
W
Vamana
lNV94l
Vamana
16,828
8,196
1,590
4,103
12,657
16,199
0
8,226
4,431
0
26,448
W
Neith
tarsila
Neith
27,276
19,224
0
4,780
12,401
4,746
0
9,481
2,920
0
37,387
L
10,326
3,479
1,414
2,832
24,790
9,689
0
8,654
16,136
22,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,622
Gold Earned
52,234
208
Minions Killed
152
3
Camps Cleared
4
1,056,110
Distance Traveled
839,342
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,870
1,073
73
6
1
226,307
0
W
Bacchus
11,961
997
64
5
1
216,024
0
L
Merlin
10,893
908
78
7
1
129,677
0
L
Cthulhu
9,823
819
18
2
1
110,191
0
L
Hades
10,808
901
22
2
0
189,928
0
W
Loki
10,686
891
18
2
1
210,931
0
L
Amaterasu
10,497
875
5
0
0
227,328
0
W
Vamana
13,522
1,127
27
2
0
230,613
1
W
Neith
12,583
1,049
26
2
0
172,235
0
L
Olorun
10,213
851
29
2
2
182,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role