Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
MScorpiON
Ymir
Level 28
God Stats
1W - 2L
1,506 SR
Queue Stats
21W - 25L
1,511 Elo+
Solo
Sol
Sol
bamsemoms69
Sol
Level 14
God Stats
2W - 2L
1,544 SR
Queue Stats
14W - 10L
1,508 Elo+
Party 2
Medusa
Medusa
lizakini3000
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,683 Elo+
Solo
Serqet
Serqet
sescorpion
Serqet
Level 26
God Stats
1W - 3L
1,399 SR
Queue Stats
55W - 60L
1,553 Elo+
Solo
Team Averages
Level 20
1,490 SR
1,551 Elo+

VS

Team Averages
Level 25
1,553 SR
1,586 Elo+
Bakasura
Bakasura
BowenNut
Bakasura
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 41L
1,490 Elo+
Party 1
Scylla
Scylla
Kachna123654
Scylla
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 43L
1,541 Elo+
Solo
Mercury
Mercury
LustfullyMind
Mercury
Level 25
God Stats
6W - 2L
1,707 SR
Queue Stats
78W - 33L
1,789 Elo+
Solo
Rama
Rama
baltika43
Rama
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 43L
1,538 Elo+
Solo
Hachiman
Hachiman
cunningham420
Hachiman
Level 26
God Stats
11W - 6L
1,559 SR
Queue Stats
85W - 93L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 1 / 0
5,144
572
3,596
5,757
3,185
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ymir
5
1 / 5 / 2
4,210
468
1,482
5,472
2,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

1
0 / 0 / 0
3,303
367
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
10
5 / 2 / 2
6,321
702
6,290
5,649
1,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
sescorpion
Serqet
8
2 / 1 / 1
5,202
578
2,564
6,323
1,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BowenNut
Bakasura
9
4 / 3 / 2
5,714
635
3,919
6,249
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
7
0 / 5 / 2
4,397
489
1,796
4,368
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Mercury
7
1 / 1 / 4
5,146
572
2,634
6,342
1,896
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
8
3 / 1 / 2
5,529
614
3,011
4,110
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
cunningham420
Hachiman
11
1 / 0 / 1
6,158
684
3,324
3,334
1,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
9
Kills
9
9
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
0
1
W
Bakasura
BowenNut
Bakasura
4
3
2
1.67
W
Scylla
0
5
2
0.2
W
Mercury
1
1
4
3
L
Ymir
1
5
2
0.4
W
Rama
3
1
2
4
L
0
0
0
0
W
Hachiman
cunningham420
Hachiman
1
0
1
1.5
L
Medusa
5
2
2
3
L
Serqet
sescorpion
Serqet
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,932
Damage
14,684
23,201
Taken
24,403
8,832
Mitigated
7,133
2,945
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,596
576
0
641
5,757
3,185
0
0
5,757
0
23,986
W
Bakasura
BowenNut
Bakasura
3,919
3,101
0
1,915
6,249
1,946
0
0
6,125
0
19,013
W
Scylla
1,796
236
0
100
4,368
938
338
258
3,954
13,591
0
W
Mercury
2,634
942
0
1,945
6,342
1,896
0
191
5,965
0
11,006
L
Ymir
1,482
285
0
108
5,472
2,266
0
609
4,669
6,028
0
W
Rama
3,011
2,003
0
1,522
4,110
1,261
2,308
1,033
3,077
0
19,218
L
0
0
0
0
0
0
0
0
0
894
0
W
Hachiman
cunningham420
Hachiman
3,324
1,713
0
1,916
3,334
1,092
0
0
3,334
0
36,963
L
Medusa
6,290
2,542
0
1,579
5,649
1,600
0
805
4,653
0
37,658
L
Serqet
sescorpion
Serqet
2,564
587
0
617
6,323
1,781
0
161
6,083
0
25,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,180
Gold Earned
26,944
204
Minions Killed
206
0
Camps Cleared
0
689,145
Distance Traveled
824,500
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,144
572
62
7
0
180,986
0
W
Bakasura
5,714
635
51
6
0
192,798
4
W
Scylla
4,397
489
22
2
0
149,449
0
W
Mercury
5,146
572
13
1
0
183,325
3
L
Ymir
4,210
468
13
1
0
149,178
1
W
Rama
5,529
614
44
5
0
146,476
2
L
Sol
3,303
367
4
0
0
20,994
0
W
Hachiman
6,158
684
76
8
0
152,452
0
L
Medusa
6,321
702
74
8
0
154,820
1
L
Serqet
5,202
578
51
6
0
183,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role