Player Matchup

Bastet
Bastet
DADER96
Bastet
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 159L
1,467 Elo+
Solo
Ares
Ares
EasyKillBud
Ares
Level 129
God Stats
5W - 2L
1,723 SR
Queue Stats
143W - 134L
1,526 Elo+
Solo
Zeus
Zeus
ForsakenedONE
Zeus
Level 128
God Stats
1W - 0L
1,297 SR
Queue Stats
52W - 67L
1,472 Elo+
Solo
Amaterasu
Amaterasu
Kzde
Amaterasu
Level 157
God Stats
4W - 2L
1,844 SR
Queue Stats
204W - 112L
1,664 Elo+
Party 1
Sol
Sol
d00kies
Sol
Level 50
God Stats
11W - 4L
1,465 SR
Queue Stats
175W - 111L
1,635 Elo+
Party 1
Team Averages
Level 111
1,566 SR
1,553 Elo+

VS

Team Averages
Level 111
1,462 SR
1,477 Elo+
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AllAroundBeauty
Cupid
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,503 Elo+
Solo
Tiamat
Tiamat
ExecutedJoko
Tiamat
Level 160
God Stats
10W - 16L
1,259 SR
Queue Stats
837W - 895L
1,429 Elo+
Solo
Thoth
Thoth
F-Gangsta187
Thoth
Level 68
God Stats
1W - 4L
1,550 SR
Queue Stats
1,142W - 1,175L
1,460 Elo+
Solo
Pele
Pele
zay941
Pele
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DADER96
Bastet
16
8 / 4 / 15
10,346
862
11,589
9,999
5,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

19
9 / 1 / 22
11,323
944
11,148
13,743
16,507
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 3 / 15
10,273
856
22,846
7,177
3,586
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Kzde
Amaterasu
17
6 / 2 / 19
10,999
917
11,983
16,512
16,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
17
7 / 1 / 18
10,599
883
18,455
10,745
5,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
2 / 4 / 7
8,828
736
6,377
21,105
19,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 7 / 5
7,885
657
9,318
14,120
4,536
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
13
0 / 6 / 2
7,443
620
6,335
9,664
5,398
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 10 / 4
8,485
707
3,850
13,130
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
zay941
Pele
17
6 / 8 / 4
10,684
890
15,391
21,351
8,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
33
35
Kills
11
11
Deaths
35
89
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
7
1.38
L
1
7
5
0.5
W
Bastet
DADER96
Bastet
8
4
15
3.88
W
9
1
22
20
L
Tiamat
0
6
2
0.17
L
2
10
4
0.4
W
5
3
15
4.17
W
Amaterasu
Kzde
Amaterasu
6
2
19
7.75
W
Sol
7
1
18
16
L
Pele
zay941
Pele
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,021
Damage
41,271
58,176
Taken
79,370
47,322
Mitigated
42,078
19,797
Healing
27,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,377
1,222
734
8,137
21,105
19,601
0
14,178
6,927
10,993
0
L
9,318
4,296
1,515
3,247
14,120
4,536
0
10,114
4,006
0
16,261
W
Bastet
DADER96
Bastet
11,589
3,055
1,590
1,037
9,999
5,261
352
3,013
6,986
0
19,274
W
11,148
950
1,072
1,780
13,743
16,507
797
2,960
10,783
15,425
0
L
Tiamat
6,335
448
1,565
1,303
9,664
5,398
0
6,177
3,487
16,188
0
L
3,850
340
1,092
836
13,130
4,269
0
7,996
5,134
17,148
0
W
22,846
1,771
2,246
1,210
7,177
3,586
626
1,789
5,388
49,861
0
W
Amaterasu
Kzde
Amaterasu
11,983
3,057
2,439
4,596
16,512
16,770
722
4,344
12,168
0
18,392
W
Sol
18,455
4,641
0
3,827
10,745
5,198
3,044
4,456
6,289
43,234
0
L
Pele
zay941
Pele
15,391
4,445
1,339
7,281
21,351
8,274
0
13,984
7,367
0
30,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,540
Gold Earned
43,325
130
Minions Killed
120
0
Camps Cleared
0
1,210,264
Distance Traveled
987,602
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,828
736
12
1
0
217,463
6
L
Cupid
7,885
657
28
2
0
209,528
0
W
Bastet
10,346
862
16
1
0
227,734
1
W
Ares
11,323
944
12
1
0
250,012
1
L
Tiamat
7,443
620
18
2
0
182,210
3
L
Thoth
8,485
707
29
2
0
173,450
0
W
Zeus
10,273
856
47
4
0
230,193
2
W
Amaterasu
10,999
917
12
1
0
248,611
0
W
Sol
10,599
883
43
4
0
253,714
0
L
Pele
10,684
890
33
3
0
204,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role