Player Matchup

Achilles
Achilles
 
Achilles
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Abobon
Scylla
Level 18
God Stats
15W - 22L
1,503 SR
Queue Stats
184W - 248L
1,448 Elo+
Party 1
Olorun
Olorun
Flatbaby
Olorun
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,493 Elo+
Solo
Izanami
Izanami
MadamTonna
Izanami
Level 17
God Stats
35W - 41L
1,554 SR
Queue Stats
156W - 218L
1,471 Elo+
Party 1
Nemesis
Nemesis
Nuric666
Nemesis
Level 18
God Stats
4W - 11L
1,500 SR
Queue Stats
235W - 297L
1,465 Elo+
Party 1
Team Averages
Level 19
1,511 SR
1,476 Elo+

VS

Team Averages
Level 16
1,546 SR
1,503 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hardcorshik
Ymir
Level 4
God Stats
8W - 8L
1,536 SR
Queue Stats
52W - 57L
1,367 Elo+
Solo
Hel
Hel
Thunderlina
Hel
Level 16
God Stats
97W - 81L
1,423 SR
Queue Stats
209W - 209L
1,397 Elo+
Solo
Bakasura
Bakasura
Venomdoj12
Bakasura
Level 13
God Stats
2W - 0L
1,771 SR
Queue Stats
7W - 6L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 4 / 8
10,045
1,005
8,571
19,219
27,627
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Abobon
Scylla
16
5 / 8 / 6
11,130
1,113
18,221
12,193
4,850
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Flatbaby
Olorun
16
3 / 8 / 8
10,181
1,018
15,025
16,455
6,231
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MadamTonna
Izanami
16
1 / 9 / 8
9,510
951
11,169
18,667
7,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Nuric666
Nemesis
16
2 / 12 / 9
9,646
965
10,564
21,478
11,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

21

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
19 / 2 / 14
14,151
1,415
30,261
16,299
17,386
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
 
Xbalanque
18
10 / 5 / 16
12,022
1,202
26,790
12,093
5,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
1 / 2 / 27
10,994
1,099
5,477
19,095
18,895
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

18
8 / 0 / 16
11,814
1,181
7,355
10,541
5,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
Venomdoj12
Bakasura
17
3 / 5 / 16
10,863
1,086
10,257
16,504
8,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
130
14
Kills
41
41
Deaths
14
39
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
8
1.75
W
Gilgamesh
 
Gilgamesh
19
2
14
13
W
Xbalanque
 
Xbalanque
10
5
16
3.6
L
Scylla
Abobon
Scylla
5
8
6
1
L
Olorun
Flatbaby
Olorun
3
8
8
0.88
W
1
2
27
7.25
L
Izanami
MadamTonna
Izanami
1
9
8
0.56
L
Nemesis
Nuric666
Nemesis
2
12
9
0.54
W
8
0
16
16
W
Bakasura
Venomdoj12
Bakasura
3
5
16
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,550
Damage
80,140
88,012
Taken
74,532
57,307
Mitigated
54,854
6,444
Healing
28,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,571
3,543
0
1,087
19,219
27,627
0
5,215
13,312
0
20,342
W
Gilgamesh
 
Gilgamesh
30,261
11,100
0
770
16,299
17,386
0
4,896
11,403
0
52,068
W
Xbalanque
 
Xbalanque
26,790
17,126
0
1,700
12,093
5,261
0
4,996
7,097
0
48,140
L
Scylla
Abobon
Scylla
18,221
682
0
0
12,193
4,850
0
2,517
9,676
33,480
0
L
Olorun
Flatbaby
Olorun
15,025
8,243
311
2,986
16,455
6,231
0
1,577
14,316
37,478
0
W
5,477
1,595
0
9
19,095
18,895
0
11,838
7,257
24,727
0
L
Izanami
MadamTonna
Izanami
11,169
7,515
0
538
18,667
7,321
0
959
17,452
0
39,643
L
Nemesis
Nuric666
Nemesis
10,564
5,431
0
1,522
21,478
11,278
0
2,564
18,338
0
15,583
W
7,355
1,317
15,635
8,089
10,541
5,144
0
4,033
6,508
22,530
0
W
Bakasura
Venomdoj12
Bakasura
10,257
7,310
0
2,338
16,504
8,168
0
7,483
9,021
0
16,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,512
Gold Earned
59,844
163
Minions Killed
198
3
Camps Cleared
11
886,424
Distance Traveled
955,446
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,045
1,005
15
2
1
204,332
0
W
Gilgamesh
14,151
1,415
35
4
3
210,797
0
W
Xbalanque
12,022
1,202
43
4
1
158,444
3
L
Scylla
11,130
1,113
44
4
1
199,784
1
L
Olorun
10,181
1,018
43
4
0
155,658
0
W
Ymir
10,994
1,099
35
4
1
177,853
0
L
Izanami
9,510
951
51
5
0
168,875
0
L
Nemesis
9,646
965
10
1
1
157,775
0
W
Hel
11,814
1,181
48
5
1
202,250
1
W
Bakasura
10,863
1,086
37
4
5
206,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role