Player Matchup

Gilgamesh
Gilgamesh
Asgarhon
Gilgamesh
Level 125
God Stats
2W - 3L
1,707 SR
Queue Stats
140W - 138L
1,446 Elo+
Solo
Medusa
Medusa
Nyrih
Medusa
Level 143
God Stats
11W - 7L
1,570 SR
Queue Stats
234W - 249L
1,437 Elo+
Solo
Cabrakan
Cabrakan
RASHEDALHAWAMDEH
Cabrakan
Level 122
God Stats
8W - 9L
1,363 SR
Queue Stats
748W - 867L
1,470 Elo+
Solo
Fenrir
Fenrir
The_Lone_Ghost13
Fenrir
Level 44
God Stats
43W - 48L
1,428 SR
Queue Stats
220W - 257L
1,336 Elo+
Solo
Janus
Janus
curveyfish
Janus
Level 44
God Stats
4W - 2L
1,588 SR
Queue Stats
27W - 34L
1,419 Elo+
Solo
Team Averages
Level 96
1,531 SR
1,422 Elo+

VS

Team Averages
Level 91
1,495 SR
1,452 Elo+
Chaac
Chaac
 
Chaac
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CNDGScylla
Neith
Level 101
God Stats
19W - 17L
1,558 SR
Queue Stats
226W - 239L
1,430 Elo+
Solo
Apollo
Apollo
NikoHelpAHH
Apollo
Level 56
God Stats
35W - 56L
1,419 SR
Queue Stats
401W - 437L
1,387 Elo+
Solo
Tiamat
Tiamat
dinokiller1108
Tiamat
Level 88
God Stats
34W - 27L
1,500 SR
Queue Stats
89W - 68L
1,491 Elo+
Solo
Yemoja
Yemoja
havic00711
Yemoja
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 51L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asgarhon
Gilgamesh
11
3 / 2 / 3
6,480
589
7,865
7,628
3,398
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Nyrih
Medusa
10
1 / 3 / 3
5,859
533
5,205
5,445
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 2 / 6
6,122
557
2,795
5,434
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
5 / 1 / 8
6,761
615
5,222
6,081
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
13
4 / 0 / 3
7,121
647
3,891
2,743
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 4 / 2
5,274
479
4,495
11,051
6,283
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
9
2 / 4 / 1
5,745
522
3,617
7,028
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
12
4 / 3 / 1
6,516
592
2,926
7,652
2,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Boots

Boots

+6%
Movement Speed

8
0 / 5 / 1
4,883
444
2,021
7,598
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
havic00711
Yemoja
2
0 / 1 / 0
3,805
346
261
1,419
360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
8
8
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
2
0.75
W
Gilgamesh
Asgarhon
Gilgamesh
3
2
3
2.25
L
Neith
2
4
1
0.63
L
Apollo
4
3
1
1.5
W
Medusa
Nyrih
Medusa
1
3
3
0.83
W
4
2
6
3.5
W
5
1
8
9
W
Janus
4
0
3
5.5
L
0
5
1
0.1
L
Yemoja
havic00711
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,978
Damage
13,320
27,331
Taken
34,748
10,898
Mitigated
14,288
7,262
Healing
10,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,495
1,057
0
3,486
11,051
6,283
0
1,137
9,914
0
21,273
W
Gilgamesh
Asgarhon
Gilgamesh
7,865
2,728
0
2,463
7,628
3,398
630
0
7,628
0
29,781
L
Neith
3,617
1,343
0
2,281
7,028
2,189
0
1,219
5,809
0
26,646
L
Apollo
2,926
2,211
0
2,156
7,652
2,427
210
623
7,029
0
32,750
W
Medusa
Nyrih
Medusa
5,205
2,428
0
250
5,445
1,429
156
146
5,299
0
35,929
W
2,795
534
0
531
5,434
3,228
0
1,215
4,219
16,434
0
W
5,222
1,231
0
2,945
6,081
2,096
406
209
5,872
0
26,631
W
Janus
3,891
142
0
1,073
2,743
747
0
712
2,031
49,500
0
L
2,021
491
0
2,012
7,598
3,029
0
3,671
3,927
24,401
0
L
Yemoja
havic00711
Yemoja
261
56
91
286
1,419
360
0
36
1,383
1,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,343
Gold Earned
26,223
320
Minions Killed
221
0
Camps Cleared
0
1,012,772
Distance Traveled
776,086
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,274
479
39
4
0
187,733
2
W
Gilgamesh
6,480
589
49
4
0
198,312
0
L
Neith
5,745
522
64
6
0
181,310
1
L
Apollo
6,516
592
81
7
0
168,349
3
W
Medusa
5,859
533
64
6
0
157,178
2
W
Cabrakan
6,122
557
23
2
0
210,277
2
W
Fenrir
6,761
615
64
6
0
214,519
1
W
Janus
7,121
647
120
11
0
232,486
1
L
Tiamat
4,883
444
37
3
0
201,173
3
L
Yemoja
3,805
346
0
0
0
37,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role