Player Matchup

Cerberus
Cerberus
Silver IV
FRIVAK
Cerberus
Silver IV
Level 46
God Stats
5W - 6L
1,286 SR
Queue Stats
38W - 64L
1,219 MMR
Party 1
Nemesis
Nemesis
Silver I
JAFREXX
Nemesis
Silver I
Level 120
God Stats
3W - 1L
1,306 SR
Queue Stats
355W - 362L
1,075 MMR
Solo
Chiron
Chiron
Silver II
LESERPENTBLANC
Chiron
Silver II
Level 47
God Stats
1W - 3L
1,692 SR
Queue Stats
203W - 210L
953 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Leo1DsA
Sun Wukong
Gold IV
Level 130
God Stats
5W - 7L
1,218 SR
Queue Stats
248W - 257L
1,237 MMR
Solo
Merlin
Merlin
Gold V
Natsusama11
Merlin
Gold V
Level 101
God Stats
147W - 145L
1,543 SR
Queue Stats
428W - 449L
1,242 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,409 SR
1,145 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,515 SR
1,276 MMR
Tyr
Tyr
Silver II
 
Tyr
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver IV
 
Khepri
Silver IV
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
HERETIKsound
Arachne
Gold V
Level 127
God Stats
16W - 15L
1,617 SR
Queue Stats
350W - 358L
1,232 MMR
Solo
Izanami
Izanami
Silver IV
Pyrpolitis
Izanami
Silver IV
Level 102
God Stats
6W - 11L
1,459 SR
Queue Stats
68W - 91L
1,093 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
dreadsou1
Zhong Kui
Silver III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 170L
1,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FRIVAK
Cerberus
17
1 / 6 / 12
13,854
495
6,653
31,693
25,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
JAFREXX
Nemesis
20
7 / 3 / 14
15,735
562
15,630
24,246
17,470
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
4 / 8 / 6
14,602
522
19,433
21,595
9,597
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Leo1DsA
Sun Wukong
20
6 / 2 / 9
16,780
599
21,143
33,558
32,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
10 / 1 / 14
16,827
601
34,531
18,961
9,478
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatGilgameshAthenaTsukuyomiSet

VS

Bans
PersephoneSobekScyllaCabrakanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
2 / 5 / 3
13,775
492
18,271
29,035
34,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
 
Khepri
15
0 / 4 / 12
9,982
357
9,162
20,905
16,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
HERETIKsound
Arachne
20
8 / 6 / 5
15,047
537
24,306
27,418
13,783
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Pyrpolitis
Izanami
20
7 / 4 / 7
14,753
527
16,816
19,103
7,399
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
dreadsou1
Zhong Kui
18
2 / 9 / 9
12,626
451
23,530
26,749
15,773
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
55
28
Kills
19
20
Deaths
28
55
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
3
0.7
L
Khepri
 
Khepri
0
4
12
1.5
W
Cerberus
FRIVAK
Cerberus
1
6
12
1.17
L
Arachne
HERETIKsound
Arachne
8
6
5
1.75
W
Nemesis
JAFREXX
Nemesis
7
3
14
4.67
W
4
8
6
0.88
W
Sun Wukong
Leo1DsA
Sun Wukong
6
2
9
5.25
W
Merlin
10
1
14
17
L
Izanami
Pyrpolitis
Izanami
7
4
7
2.63
L
Zhong Kui
dreadsou1
Zhong Kui
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,390
Damage
92,085
130,053
Taken
123,210
94,724
Mitigated
88,423
49,300
Healing
36,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
18,271
2,995
0
12,442
29,035
34,937
588
7,881
21,154
0
101,817
L
Khepri
 
Khepri
9,162
185
0
4,337
20,905
16,531
0
8,758
12,147
21,427
0
W
Cerberus
FRIVAK
Cerberus
6,653
176
1,495
11,212
31,693
25,229
704
8,692
22,911
30,145
0
L
Arachne
HERETIKsound
Arachne
24,306
15,848
0
6,339
27,418
13,783
2,858
7,583
19,835
0
142,465
W
Nemesis
JAFREXX
Nemesis
15,630
7,303
0
2,669
24,246
17,470
2,786
7,048
17,078
0
140,789
W
19,433
7,686
2,240
6,682
21,595
9,597
4,875
5,718
15,784
0
93,618
W
Sun Wukong
Leo1DsA
Sun Wukong
21,143
2,975
0
15,602
33,558
32,950
925
4,726
28,022
0
127,443
W
Merlin
34,531
1,901
1,235
8,165
18,961
9,478
3,025
8,259
10,612
142,007
0
L
Izanami
Pyrpolitis
Izanami
16,816
10,285
0
5,871
19,103
7,399
417
4,671
14,432
0
117,573
L
Zhong Kui
dreadsou1
Zhong Kui
23,530
1,168
0
7,425
26,749
15,773
854
12,291
14,458
92,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,798
Gold Earned
66,183
814
Minions Killed
787
0
Camps Cleared
0
2,738,098
Distance Traveled
2,559,556
39
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,775
492
194
7
0
494,258
7
L
Khepri
9,982
357
23
1
0
563,614
17
W
Cerberus
13,854
495
64
2
0
568,913
11
L
Arachne
15,047
537
209
7
0
555,449
3
W
Nemesis
15,735
562
191
7
0
618,650
12
W
Chiron
14,602
522
146
5
0
459,738
3
W
Sun Wukong
16,780
599
214
8
0
527,816
8
W
Merlin
16,827
601
199
7
0
562,981
5
L
Izanami
14,753
527
196
7
0
497,282
8
L
Zhong Kui
12,626
451
165
6
0
448,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role