Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Alcreamie
Morgan Le Fay
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 12L
1,586 Elo+
Party 1
Hun Batz
Hun Batz
Wardrunå
Hun Batz
Level 128
God Stats
2W - 0L
1,585 SR
Queue Stats
9W - 15L
1,429 Elo+
Party 1
Ymir
Ymir
ryuuhiko
Ymir
Level 8
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 38
1,561 SR
1,503 Elo+

VS

Team Averages
Level 11
1,504 SR
1,480 Elo+
Mercury
Mercury
 
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RicktyGee
Merlin
Level 15
God Stats
10W - 16L
1,558 SR
Queue Stats
265W - 283L
1,511 Elo+
Solo
Awilix
Awilix
XanderGems
Awilix
Level 10
God Stats
15W - 13L
1,460 SR
Queue Stats
56W - 42L
1,387 Elo+
Solo
Yemoja
Yemoja
kocager
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
looklifan
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 2 / 7
6,263
348
0
2,923
1,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
 
King Arthur
5
1 / 19 / 3
5,765
320
823
19,942
7,726
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Alcreamie
Morgan Le Fay
16
13 / 3 / 5
9,946
553
16,005
11,751
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Wardrunå
Hun Batz
17
14 / 3 / 5
11,394
633
13,032
11,217
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
13
4 / 2 / 9
8,850
492
4,430
10,712
9,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 12 / 4
6,113
340
610
9,115
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
RicktyGee
Merlin
15
11 / 2 / 1
9,675
538
15,129
10,622
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
XanderGems
Awilix
14
8 / 7 / 4
10,187
566
11,599
13,061
4,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
kocager
Yemoja
7
1 / 9 / 2
6,480
360
1,626
11,300
5,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
looklifan
Gilgamesh
14
1 / 6 / 6
9,942
552
4,837
13,915
6,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
39
32
Kills
22
29
Deaths
36
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
2
7
1.75
W
King Arthur
 
King Arthur
1
19
3
0.13
L
Mercury
 
Mercury
1
12
4
0.25
W
Morgan Le Fay
Alcreamie
Morgan Le Fay
13
3
5
5.17
L
Merlin
RicktyGee
Merlin
11
2
1
5.75
W
Hun Batz
Wardrunå
Hun Batz
14
3
5
5.5
L
Awilix
XanderGems
Awilix
8
7
4
1.43
L
Yemoja
kocager
Yemoja
1
9
2
0.22
L
Gilgamesh
looklifan
Gilgamesh
1
6
6
0.67
W
Ymir
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,290
Damage
33,801
56,545
Taken
58,013
28,044
Mitigated
22,381
8,645
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
0
0
55
156
2,923
1,474
0
1,833
1,052
244
0
W
King Arthur
 
King Arthur
823
823
0
563
19,942
7,726
0
6,735
12,931
0
5,023
L
Mercury
 
Mercury
610
610
0
0
9,115
2,289
0
3,879
5,236
0
2,617
W
Morgan Le Fay
Alcreamie
Morgan Le Fay
16,005
3,122
0
5,179
11,751
4,534
666
3,162
8,197
69,949
0
L
Merlin
RicktyGee
Merlin
15,129
1,395
0
3,460
10,622
3,535
0
3,604
7,018
63,074
0
W
Hun Batz
Wardrunå
Hun Batz
13,032
5,674
0
1,582
11,217
4,588
0
2,299
8,824
0
72,682
L
Awilix
XanderGems
Awilix
11,599
6,644
0
145
13,061
4,507
0
3,474
9,587
0
41,771
L
Yemoja
kocager
Yemoja
1,626
938
103
2,307
11,300
5,463
254
4,925
6,375
12,880
0
L
Gilgamesh
looklifan
Gilgamesh
4,837
2,091
0
1,959
13,915
6,587
0
4,553
9,362
0
37,388
W
Ymir
4,430
1,102
0
1,110
10,712
9,722
135
2,068
8,492
23,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,218
Gold Earned
42,397
292
Minions Killed
263
0
Camps Cleared
0
1,253,173
Distance Traveled
1,240,554
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,263
348
0
0
0
22,690
0
W
King Arthur
5,765
320
4
0
0
235,452
0
L
Mercury
6,113
340
3
0
0
149,353
0
W
Morgan Le Fay
9,946
553
118
7
0
310,310
0
L
Merlin
9,675
538
113
6
0
292,487
2
W
Hun Batz
11,394
633
128
7
0
372,946
4
L
Awilix
10,187
566
70
4
0
291,504
1
L
Yemoja
6,480
360
8
0
0
242,164
5
L
Gilgamesh
9,942
552
69
4
0
265,046
0
W
Ymir
8,850
492
42
2
0
311,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role