Player Matchup

Cerberus
Cerberus
Altanicbomb
Cerberus
Level 9
God Stats
4W - 2L
1,393 SR
Queue Stats
8W - 3L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
Justiex
Gilgamesh
Level 29
God Stats
2W - 0L
1,671 SR
Queue Stats
8W - 5L
1,438 Elo+
Party 2
Skadi
Skadi
Nightwolf452
Skadi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,540 Elo+
Party 2
Bellona
Bellona
NordNomadic
Bellona
Level 13
God Stats
5W - 6L
1,467 SR
Queue Stats
126W - 116L
1,340 Elo+
Solo
Merlin
Merlin
PoroHub
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,657 Elo+
Solo
Team Averages
Level 22
1,506 SR
1,503 Elo+

VS

Team Averages
Level 23
1,590 SR
1,405 Elo+
Nemesis
Nemesis
SwollenBarnicle
Nemesis
Level 25
God Stats
2W - 9L
1,496 SR
Queue Stats
125W - 155L
1,441 Elo+
Party 1
Zeus
Zeus
SwollenFather
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 93L
1,441 Elo+
Party 1
Ganesha
Ganesha
SwollenGlory
Ganesha
Level 17
God Stats
3W - 3L
1,836 SR
Queue Stats
56W - 85L
1,358 Elo+
Party 1
Mulan
Mulan
VelezTheVehement
Mulan
Level 27
God Stats
14W - 11L
1,617 SR
Queue Stats
67W - 72L
1,360 Elo+
Solo
Neith
Neith
Vkook41
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Altanicbomb
Cerberus
9
2 / 2 / 7
6,151
559
3,258
4,384
1,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Justiex
Gilgamesh
12
4 / 0 / 2
7,007
637
4,900
5,063
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
3 / 2 / 6
5,782
526
5,005
4,353
1,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
NordNomadic
Bellona
11
2 / 0 / 2
6,551
596
4,028
5,075
2,843
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
PoroHub
Merlin
11
6 / 2 / 1
7,007
637
5,601
3,919
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 1
5,339
485
1,994
4,693
1,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 0
5,152
468
1,742
5,068
1,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
SwollenGlory
Ganesha
8
0 / 3 / 3
5,504
500
1,066
8,035
3,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 4 / 3
5,287
481
1,622
8,069
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
Vkook41
Neith
8
2 / 5 / 2
5,062
460
3,296
5,340
1,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
17
Kills
5
6
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Altanicbomb
Cerberus
2
2
7
2.75
W
Gilgamesh
Justiex
Gilgamesh
4
0
2
5
W
3
2
6
3
W
Bellona
NordNomadic
Bellona
2
0
2
3
W
Merlin
PoroHub
Merlin
6
2
1
3.25
L
3
2
1
1.75
L
0
3
0
0
L
Ganesha
SwollenGlory
Ganesha
0
3
3
0.5
L
0
4
3
0.38
L
Neith
Vkook41
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,792
Damage
9,720
22,794
Taken
31,205
9,145
Mitigated
10,542
5,637
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Altanicbomb
Cerberus
3,258
292
0
1,484
4,384
1,643
360
677
3,707
15,346
0
W
Gilgamesh
Justiex
Gilgamesh
4,900
1,692
0
390
5,063
2,425
0
54
5,009
0
43,611
W
5,005
2,647
234
734
4,353
1,014
817
289
4,064
0
18,616
W
Bellona
NordNomadic
Bellona
4,028
739
0
2,390
5,075
2,843
57
1,106
3,969
0
33,419
W
Merlin
PoroHub
Merlin
5,601
732
0
405
3,919
1,220
79
682
3,237
30,006
0
L
1,994
828
0
987
4,693
1,043
0
1,023
3,632
0
14,194
L
1,742
393
0
467
5,068
1,283
0
753
4,203
20,167
0
L
Ganesha
SwollenGlory
Ganesha
1,066
227
0
0
8,035
3,431
694
2,352
5,669
16,653
0
L
1,622
313
0
2,086
8,069
3,259
0
1,882
6,029
0
19,798
L
Neith
Vkook41
Neith
3,296
1,947
0
796
5,340
1,526
0
2,411
2,813
0
17,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,498
Gold Earned
26,344
281
Minions Killed
194
0
Camps Cleared
0
1,052,021
Distance Traveled
981,705
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,151
559
24
2
0
215,410
2
W
Gilgamesh
7,007
637
85
8
0
223,467
0
W
Skadi
5,782
526
32
3
0
202,181
1
W
Bellona
6,551
596
74
7
0
216,615
2
W
Merlin
7,007
637
66
6
0
194,348
3
L
Nemesis
5,339
485
30
3
0
223,379
1
L
Zeus
5,152
468
50
5
0
186,099
0
L
Ganesha
5,504
500
21
2
0
217,240
0
L
Mulan
5,287
481
51
5
0
172,911
2
L
Neith
5,062
460
42
4
0
182,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role