Player Matchup

Fenrir
Fenrir
AssassinSpecwar
Fenrir
Level 151
God Stats
2W - 0L
1,726 SR
Queue Stats
132W - 146L
1,463 Elo+
Solo
Bakasura
Bakasura
Ibexx
Bakasura
Level 84
God Stats
3W - 3L
1,364 SR
Queue Stats
286W - 288L
1,507 Elo+
Solo
Bacchus
Bacchus
Refwesh
Bacchus
Level 83
God Stats
5W - 2L
1,622 SR
Queue Stats
80W - 77L
1,522 Elo+
Solo
Baba Yaga
Baba Yaga
Sulyvahn2437
Baba Yaga
Level 109
God Stats
4W - 4L
1,510 SR
Queue Stats
172W - 170L
1,576 Elo+
Party 2
Nu Wa
Nu Wa
xHanzoHasashiBR
Nu Wa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 87L
1,564 Elo+
Party 2
Team Averages
Level 116
1,544 SR
1,527 Elo+

VS

Team Averages
Level 93
1,591 SR
1,503 Elo+
Vulcan
Vulcan
KimJongoof39
Vulcan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,466 Elo+
Party 1
Camazotz
Camazotz
Sanity HORiZON
Camazotz
Level 120
God Stats
0W - 2L
1,762 SR
Queue Stats
45W - 53L
1,501 Elo+
Party 1
Anubis
Anubis
SprainedSatyr
Anubis
Level 122
God Stats
1W - 1L
1,782 SR
Queue Stats
51W - 45L
1,580 Elo+
Party 1
Freya
Freya
SuperSaiyanGonzo
Freya
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,453 Elo+
Solo
Ymir
Ymir
TheShepBoyArDee
Ymir
Level 69
God Stats
0W - 1L
1,411 SR
Queue Stats
7W - 9L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 12
11,615
830
12,879
15,343
17,101
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
Ibexx
Bakasura
17
3 / 4 / 16
11,527
823
10,886
15,497
7,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Refwesh
Bacchus
14
0 / 6 / 16
9,169
655
11,035
14,682
18,024
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
Sulyvahn2437
Baba Yaga
20
9 / 2 / 16
12,395
885
17,744
8,258
3,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 4 / 16
11,543
825
15,525
10,548
4,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
2 / 6 / 13
9,798
700
11,769
10,268
3,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
17
3 / 4 / 14
9,389
671
10,142
17,745
13,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 6 / 10
10,552
754
14,205
17,714
8,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 6 / 10
10,170
726
5,831
12,848
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 6 / 11
10,285
735
8,289
16,793
15,886
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
78
28
Kills
20
21
Deaths
28
76
Assists
58
Player
Kills
Deaths
Assists
KDA
W
8
5
12
2.8
W
Bakasura
Ibexx
Bakasura
3
4
16
2.75
L
Vulcan
2
6
13
1.42
W
Bacchus
Refwesh
Bacchus
0
6
16
1.33
L
Camazotz
3
4
14
2.5
L
6
6
10
1.83
W
Baba Yaga
Sulyvahn2437
Baba Yaga
9
2
16
8.5
L
3
6
10
1.33
L
6
6
11
1.92
W
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,069
Damage
50,236
64,328
Taken
75,368
50,747
Mitigated
45,802
21,462
Healing
28,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,879
2,810
932
3,785
15,343
17,101
1,446
8,607
6,586
0
18,678
W
Bakasura
Ibexx
Bakasura
10,886
6,537
1,859
4,535
15,497
7,078
808
10,144
5,113
0
15,590
L
Vulcan
11,769
4,264
1,760
1,349
10,268
3,956
48
5,528
4,586
28,103
0
W
Bacchus
Refwesh
Bacchus
11,035
172
1,056
686
14,682
18,024
156
7,966
6,554
20,710
0
L
Camazotz
10,142
1,299
2,795
7,416
17,745
13,134
0
11,707
5,358
0
18,362
L
14,205
547
1,895
6,433
17,714
8,592
96
10,404
6,962
46,086
0
W
Baba Yaga
Sulyvahn2437
Baba Yaga
17,744
224
2,199
3,400
8,258
3,760
1,440
5,967
2,115
41,259
0
L
5,831
1,339
1,580
2,466
12,848
4,234
354
9,627
3,011
15,446
0
L
8,289
363
1,242
1,365
16,793
15,886
0
7,038
8,824
16,405
0
W
15,525
3,616
816
2,194
10,548
4,784
1,139
7,410
3,018
34,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,249
Gold Earned
50,194
150
Minions Killed
168
0
Camps Cleared
0
1,181,078
Distance Traveled
1,107,389
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,615
830
9
1
0
231,625
0
W
Bakasura
11,527
823
26
2
0
239,485
0
L
Vulcan
9,798
700
51
4
0
229,359
0
W
Bacchus
9,169
655
17
1
0
255,065
1
L
Camazotz
9,389
671
20
1
0
244,632
0
L
Anubis
10,552
754
67
5
0
206,514
1
W
Baba Yaga
12,395
885
46
3
0
246,934
0
L
Freya
10,170
726
17
1
0
225,455
0
L
Ymir
10,285
735
13
1
0
201,429
1
W
Nu Wa
11,543
825
52
4
0
207,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role