Player Matchup

Merlin
Merlin
ArianSilver
Merlin
Level 122
God Stats
9W - 0L
1,408 SR
Queue Stats
58W - 44L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DarthxKamui
Tsukuyomi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SunkCloud12841
Ymir
Level 84
God Stats
10W - 7L
1,925 SR
Queue Stats
105W - 115L
1,654 Elo+
Party 1
Team Averages
Level 78
1,611 SR
1,560 Elo+

VS

Team Averages
Level 16
1,526 SR
1,343 Elo+
Eset
Eset
DTorres8
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,648 Elo+
Solo
Heimdallr
Heimdallr
MisplacedViking
Heimdallr
Level 15
God Stats
23W - 18L
1,299 SR
Queue Stats
85W - 98L
1,362 Elo+
Solo
Ymir
Ymir
chemicalweeknd
Ymir
Level 29
God Stats
2W - 2L
1,779 SR
Queue Stats
24W - 24L
1,017 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 0 / 5
7,738
774
8,901
5,031
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
DarthxKamui
Tsukuyomi
11
3 / 2 / 4
7,211
721
4,088
7,291
3,110
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 0 / 6
7,991
799
2,889
8,823
5,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
2 / 4 / 0
6,659
666
9,284
7,245
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
MisplacedViking
Heimdallr
10
0 / 2 / 2
6,374
637
3,792
5,735
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 2 / 2
6,047
605
1,811
7,893
5,104
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
0
5
5.5
L
Eset
2
4
0
0.5
W
Tsukuyomi
DarthxKamui
Tsukuyomi
3
2
4
2.5
L
Heimdallr
MisplacedViking
Heimdallr
0
2
2
0.5
W
2
0
6
5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,878
Damage
14,887
21,145
Taken
20,873
9,996
Mitigated
9,357
2,463
Healing
2,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,901
351
0
1,345
5,031
1,660
0
2,593
2,252
34,667
0
L
Eset
9,284
565
0
1,404
7,245
2,325
0
3,278
3,788
27,125
0
W
Tsukuyomi
DarthxKamui
Tsukuyomi
4,088
936
0
43
7,291
3,110
0
3,643
3,425
0
12,422
L
Heimdallr
MisplacedViking
Heimdallr
3,792
2,112
0
728
5,735
1,928
0
2,852
2,682
0
19,601
W
2,889
288
0
1,075
8,823
5,226
0
4,179
4,373
19,420
0
L
1,811
31
0
0
7,893
5,104
0
4,880
2,613
9,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,940
Gold Earned
19,080
113
Minions Killed
96
0
Camps Cleared
0
557,785
Distance Traveled
495,326
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,738
774
57
6
0
178,081
1
L
Eset
6,659
666
40
4
0
154,387
3
W
Tsukuyomi
7,211
721
18
2
0
171,016
0
L
Heimdallr
6,374
637
40
4
0
159,458
0
W
Ymir
7,991
799
38
4
0
208,688
0
L
Ymir
6,047
605
16
2
0
181,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role