Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Lubu Khan
Terra
Level 101
God Stats
4W - 5L
1,700 SR
Queue Stats
118W - 115L
1,488 Elo+
Party 1
Loki
Loki
YOOBUD-_-
Loki
Level 118
God Stats
1W - 2L
1,537 SR
Queue Stats
32W - 27L
1,437 Elo+
Solo
Team Averages
Level 126
1,579 SR
1,475 Elo+

VS

Team Averages
Level 23
1,214 SR
1,189 Elo+
Merlin
Merlin
Paultergasm
Merlin
Level 8
God Stats
2W - 3L
1,270 SR
Queue Stats
2W - 4L
1,198 Elo+
Party 2
Fafnir
Fafnir
ShadowGaming646
Fafnir
Level 36
God Stats
0W - 2L
1,080 SR
Queue Stats
6W - 7L
1,185 Elo+
Party 2
Fenrir
Fenrir
drip747
Fenrir
Level 24
God Stats
2W - 2L
1,291 SR
Queue Stats
6W - 7L
1,185 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 12
10,142
724
15,194
7,404
2,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Lubu Khan
Terra
11
3 / 3 / 10
9,062
647
4,481
11,495
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
15
10 / 1 / 2
11,128
795
7,831
8,301
4,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 8 / 3
8,586
613
3,509
9,335
3,642
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 1 / 0
8,102
579
2,398
11,578
12,928
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
drip747
Fenrir
11
1 / 7 / 3
8,014
572
3,557
11,151
5,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
5
5
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
12
9
W
Terra
Lubu Khan
Terra
3
3
10
2.67
L
Merlin
1
8
3
0.31
L
3
1
0
3
W
Loki
10
1
2
11
L
Fenrir
drip747
Fenrir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,506
Damage
9,464
27,200
Taken
32,064
17,961
Mitigated
21,625
4,571
Healing
3,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,194
412
0
897
7,404
2,982
474
2,422
4,982
57,186
0
W
Terra
Lubu Khan
Terra
4,481
188
1,050
1,879
11,495
10,057
0
2,335
9,160
13,182
0
L
Merlin
3,509
372
82
789
9,335
3,642
0
5,502
3,713
22,310
0
L
2,398
692
0
1,824
11,578
12,928
0
6,935
4,462
10,373
0
W
Loki
7,831
1,935
0
745
8,301
4,922
688
1,150
7,151
0
50,339
L
Fenrir
drip747
Fenrir
3,557
872
0
582
11,151
5,055
0
6,847
4,214
0
13,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,332
Gold Earned
24,702
177
Minions Killed
67
0
Camps Cleared
0
716,359
Distance Traveled
603,825
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,142
724
97
7
0
240,001
2
W
Terra
9,062
647
11
1
0
226,090
0
L
Merlin
8,586
613
26
2
0
167,855
0
L
Fafnir
8,102
579
14
1
0
225,763
2
W
Loki
11,128
795
69
5
0
250,268
0
L
Fenrir
8,014
572
27
2
0
210,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role