Player Matchup

Hercules
Hercules
Platinum V
Danojim
Hercules
Platinum V
Level 155
God Stats
3W - 1L
1,640 SR
Queue Stats
61W - 20L
1,824 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
DrHumilde
Cthulhu
Platinum V
Level 143
God Stats
2W - 1L
1,533 SR
Queue Stats
50W - 19L
1,796 MMR
Party 1
Anhur
Anhur
Gold II
Xav79
Anhur
Gold II
Level 143
God Stats
4W - 2L
1,566 SR
Queue Stats
58W - 19L
1,714 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,580 SR
1,778 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,382 SR
1,559 MMR
Merlin
Merlin
Gold V
DaTexasWrangla
Merlin
Gold V
Level 59
God Stats
1W - 1L
1,462 SR
Queue Stats
4W - 4L
1,678 MMR
Solo
Neith
Neith
Bronze III
Theblazermaster
Neith
Bronze III
Level 149
God Stats
0W - 1L
1,184 SR
Queue Stats
5W - 9L
1,500 MMR
Party 2
Odin
Odin
Bronze III
washot96
Odin
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Danojim
Hercules
13
3 / 3 / 8
9,862
822
8,612
16,776
14,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
DrHumilde
Cthulhu
12
4 / 2 / 7
9,058
755
6,679
11,920
10,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Xav79
Anhur
15
6 / 1 / 7
10,210
851
8,129
10,635
3,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeSobekAresCabrakanHel

VS

Bans
AthenaGuan YuScyllaGebZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
8,783
732
7,476
6,397
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 6 / 1
8,302
692
10,488
10,153
3,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
0 / 5 / 3
7,375
615
4,877
10,979
9,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
6
6
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Hercules
Danojim
Hercules
3
3
8
2.33
W
Cthulhu
DrHumilde
Cthulhu
4
2
7
3.75
L
2
6
1
0.42
W
Anhur
Xav79
Anhur
6
1
7
9.5
L
Odin
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,420
Damage
22,841
39,331
Taken
27,529
29,170
Mitigated
15,253
12,912
Healing
2,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,476
490
0
0
6,397
2,124
0
1,519
4,878
28,409
0
W
Hercules
Danojim
Hercules
8,612
3,233
0
7,767
16,776
14,624
397
3,297
12,805
0
22,047
W
Cthulhu
DrHumilde
Cthulhu
6,679
246
0
2,656
11,920
10,572
65
1,683
9,885
23,380
0
L
10,488
4,526
0
2,273
10,153
3,177
0
1,969
8,184
0
30,577
W
Anhur
Xav79
Anhur
8,129
5,542
0
2,489
10,635
3,974
1,973
1,658
8,625
0
50,625
L
Odin
4,877
317
0
624
10,979
9,952
0
3,191
7,629
0
15,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
24,460
158
Minions Killed
122
0
Camps Cleared
0
671,204
Distance Traveled
623,053
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,783
732
55
5
0
211,684
3
W
Hercules
9,862
822
25
2
0
229,586
2
W
Cthulhu
9,058
755
29
2
0
233,970
4
L
Neith
8,302
692
42
4
0
193,955
3
W
Anhur
10,210
851
104
9
0
207,648
2
L
Odin
7,375
615
25
2
0
217,414
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role