Player Matchup

Artemis
Artemis
CandleShoe
Artemis
Level 21
God Stats
15W - 14L
1,502 SR
Queue Stats
25W - 31L
1,408 Elo+
Party 2
Achilles
Achilles
IHuntmanI
Achilles
Level 5
God Stats
4W - 2L
1,617 SR
Queue Stats
7W - 6L
1,494 Elo+
Party 2
Sol
Sol
Interlinked
Sol
Level 17
God Stats
34W - 17L
1,618 SR
Queue Stats
38W - 24L
1,485 Elo+
Party 2
Tiamat
Tiamat
Jarrodo
Tiamat
Level 16
God Stats
13W - 7L
1,545 SR
Queue Stats
14W - 12L
1,455 Elo+
Party 2
Bastet
Bastet
Orcgrimoc
Bastet
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
182W - 192L
1,576 Elo+
Party 2
Team Averages
Level 41
1,556 SR
1,483 Elo+

VS

Team Averages
Level 21
1,631 SR
1,519 Elo+
Nu Wa
Nu Wa
Maknae15
Nu Wa
Level 16
God Stats
2W - 3L
1,511 SR
Queue Stats
39W - 29L
1,472 Elo+
Party 1
Baba Yaga
Baba Yaga
OiSynn
Baba Yaga
Level 27
God Stats
1W - 1L
1,854 SR
Queue Stats
6W - 11L
1,590 Elo+
Solo
Olorun
Olorun
deadopp_225
Olorun
Level 6
God Stats
1W - 1L
1,793 SR
Queue Stats
15W - 22L
1,452 Elo+
Solo
Khepri
Khepri
netozomber
Khepri
Level 29
God Stats
11W - 10L
1,394 SR
Queue Stats
319W - 293L
1,489 Elo+
Party 1
Da Ji
Da Ji
x-SnowyYT
Da Ji
Level 25
God Stats
88W - 77L
1,603 SR
Queue Stats
530W - 533L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CandleShoe
Artemis
20
7 / 6 / 14
14,799
987
21,452
22,115
7,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
IHuntmanI
Achilles
19
3 / 3 / 11
13,076
872
8,047
17,599
12,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
7 / 5 / 17
14,853
990
21,451
28,008
9,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Jarrodo
Tiamat
20
4 / 5 / 13
13,863
924
14,693
19,928
11,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Orcgrimoc
Bastet
20
13 / 4 / 16
16,878
1,125
35,815
21,083
7,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

89

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Maknae15
Nu Wa
20
5 / 7 / 13
14,538
969
31,754
21,025
7,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
OiSynn
Baba Yaga
20
5 / 4 / 16
15,018
1,001
32,177
13,254
5,587
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
20
1 / 9 / 13
13,299
887
10,536
21,373
10,228
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Khepri
netozomber
Khepri
20
2 / 6 / 10
13,195
880
10,958
30,037
28,749
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
x-SnowyYT
Da Ji
20
10 / 8 / 5
15,802
1,053
17,662
20,158
9,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
80
34
Kills
23
23
Deaths
34
71
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Artemis
CandleShoe
Artemis
7
6
14
2.33
W
Achilles
IHuntmanI
Achilles
3
3
11
2.83
W
7
5
17
3.1
W
Tiamat
Jarrodo
Tiamat
4
5
13
2.1
L
Nu Wa
Maknae15
Nu Wa
5
7
13
1.64
L
Baba Yaga
OiSynn
Baba Yaga
5
4
16
3.25
W
Bastet
Orcgrimoc
Bastet
13
4
16
5.25
L
Olorun
1
9
13
0.83
L
Khepri
netozomber
Khepri
2
6
10
1.17
L
Da Ji
x-SnowyYT
Da Ji
10
8
5
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,458
Damage
103,087
108,733
Taken
105,847
48,465
Mitigated
61,591
18,352
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CandleShoe
Artemis
21,452
11,246
0
2,811
22,115
7,735
0
19,566
2,549
0
73,148
W
Achilles
IHuntmanI
Achilles
8,047
2,782
0
755
17,599
12,008
0
15,305
2,294
0
21,857
W
21,451
8,484
420
9,346
28,008
9,650
0
24,060
3,948
56,545
0
W
Tiamat
Jarrodo
Tiamat
14,693
405
530
4,020
19,928
11,878
0
13,876
6,052
47,233
0
L
Nu Wa
Maknae15
Nu Wa
31,754
9,602
0
691
21,025
7,695
0
8,626
12,225
52,244
0
L
Baba Yaga
OiSynn
Baba Yaga
32,177
1,048
0
2,435
13,254
5,587
0
2,545
10,600
67,272
0
W
Bastet
Orcgrimoc
Bastet
35,815
9,571
0
470
21,083
7,194
0
12,618
8,465
0
54,196
L
Olorun
10,536
2,945
1,822
4,899
21,373
10,228
0
9,779
11,220
41,225
0
L
Khepri
netozomber
Khepri
10,958
424
882
539
30,037
28,749
0
11,655
17,513
31,929
0
L
Da Ji
x-SnowyYT
Da Ji
17,662
6,062
0
615
20,158
9,332
0
2,278
17,760
0
35,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,469
Gold Earned
71,852
326
Minions Killed
294
5
Camps Cleared
9
1,271,971
Distance Traveled
1,344,781
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,799
987
108
7
0
201,216
2
W
Achilles
13,076
872
35
2
0
265,232
0
W
Sol
14,853
990
83
6
1
239,722
1
W
Tiamat
13,863
924
56
4
0
258,510
0
L
Nu Wa
14,538
969
52
3
0
256,162
0
L
Baba Yaga
15,018
1,001
94
6
0
299,555
0
W
Bastet
16,878
1,125
44
3
4
307,291
2
L
Olorun
13,299
887
70
5
0
216,791
0
L
Khepri
13,195
880
41
3
2
287,895
1
L
Da Ji
15,802
1,053
37
2
7
284,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role